View Full Version : Sackbot Fall Damage

02-21-2011, 03:28 PM
Sitting on the bus this morning, I was thinking about how my holographic followers (controlinator, bumpers etc.) that followed the sackbot, seemed to fly off a little bit when you hit the ground at speed. I also recalled these holograms flying off completely when the followers' strengths were set to low.

See where I'm going with this?

What if you were to have a follower (set to say, 70% strength following a tag inside the sackbot) and a different tag (detected by a sensor which is also on the sackbot) on a piece of holo? If you hit the ground with considerable force, the tag will jerk out of range of the sensor.

If you invert the tag sensor, then you can connect it to either a destroyer, or a counter and destroyer. If you use a counter, then you'll have to have an emitter re-emit the tag sensor for use again.

If you want to have different sized falls create different damage, then use multiple 180 (down facing) sensors in rings* to detect when the tag enters that area.

*ring consisting of max and min sensor range that are close together.

This is only a theory, so it may not work... but there is a good chance it will. You'll probably need to tweak the follower's strength until you get the right effect. Let me know if you got it to work, and what changes you had to make!

02-21-2011, 03:55 PM
Sounds like a good, promising idea to me. :D

02-22-2011, 12:47 AM
I've already designed a system like this, but never officially published it, & I've been thinking of adding it to a sackbot, so it could die if it falls too far or is hit too hard, but I don't really use sackbots much. The only problem this system has is that if you use a bounce pad set to a long enough distance, it could kill your sackbot if it jumps on it. It actually will work but, as I said before, you might want to make sure your bounce pads aren't too powerful. Also, I haven't tried this myself, but if you use a sackbot and then use a "death-less" teleporter I don't know if it would kill you or teleport you, so you might want to try it out.

02-22-2011, 05:59 PM
You could always design a system to toggle it on and off when you need it, so bounce pads wouldn't be an issue. :)