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Random
03-01-2011, 10:15 PM
Hey I’ve been off for a while on LBPC. I’ve been seeing some new users on this site and I just wanted to give some tips on the Do’s and Don’ts of creating, whether it’s actual creating or creativity related. This is aimed to help people get more creative and for them to make better quality levels than they are already making, so let’s go….

DO: Make original, well thought out levels. Creativity will always win out in the end in terms of plays. Try to think of something new, or if you can’t put a new spin on something old.

DON’T: Make something that has already be made aka copying. Nobody likes an unoriginal level. Also, don’t try to remake games, nobody wants to play a Assassin’s Creed or a COD remake, nobody, trust me.

http://i56.tinypic.com/2v0k1ms.jpg

DO: Use the corner editor appropriately, corner editing brings more advantages both platforming wise, and visually. Doing this will give you better ratings, and a better level.

DON’T: Not use the corner editor at all, or just about as worse, using it stupidly. Not using the corner editor makes levels seem less likable and doesn’t create a sense of atmosphere in a level. Using the corner editor stupidly results in a sloppy looking level. Like COD remakes, nobody likes a sloppy looking level.

http://i56.tinypic.com/2v0k1ms.jpg

DO: Use a variety of materials that look good together and promote the corresponding atmosphere. Materials are the greatest thing to promote a certain atmosphere in a level. If you use the correct ones it will make your levels look better.

DON’T: Use materials that don’t fit well together. Levels, in my opinion, that use Taxi Metal and Screen are terrible no matter how good the gameplay is. If you’re trying to create outdoor scenery, metals and colored glass would not be appropriate in that situation. How many places outside do you know that have metal and colored glass in the plants?

http://i56.tinypic.com/2v0k1ms.jpg

DO: Have a quality story, or at least sensible dialogue. Using these will create a some type of goal and accomplishment that the player has to achieve.

DON’T: Use straight forward task and stupid one-liners such as “Get to da choppa!” This can make the player feel that you have rushed the level. When trying to make good dialogue, do what you’re good at, if you’re funny, have a funny story. If you’re not, try to do something that will suit you.

http://i56.tinypic.com/2v0k1ms.jpg

DO: Take your time, as simple as that. Taking your time can benefit in so many ways, usually it does pay off in the end.

DON’T: Rush making your levels. It’s not going anywhere. Rushing to make your levels never and I say NEVER result in a good level. Releasing a couple of levels every week shows that you don’t take pride in your skill and shows that you don’t have the patience to create a quality levels. It doesn’t mean that you have to wait half-a-year to release one level, the amount of time should be a reasonable amount, but not too long or short. It’s simple as that; take your time when creating.

http://i56.tinypic.com/2v0k1ms.jpg

These are some of the Do’s or Don’ts of creating in my opinion. Using these tips will definitely help you in creating and it wouldn’t hurt if you at least follow these guidelines somewhat. If you have any suggestions, I will consider putting some in here. Good luck.

jimydog000
03-03-2011, 04:35 AM
Do: be informative about your level and message people to play/test your level,
Don't: brag and/or ask for creator hearts "Creator hearts are not obliged but they are appreciated"

Kelemonopy
03-25-2011, 05:45 PM
DO give you level an appropriate name and description not something irrelevant to the plot of the level and definitely DON'T leave it without title or description or have tile and description as --------------------- or ............

anoken
04-05-2011, 03:35 AM
but looking at the thanks
little to none unexperienced creators have been reading this


That's because this is the first logical post we've seen around here in a long time!

These are great points that I hope a lot of our new community puts into their levels.

yoda97yoda
04-06-2011, 04:13 PM
Great guide! Especially for new LBP PSPers!
I have a little Do/Don't too:

Do: Use every layer. The 3 thin layers and the 2 thick layers. Using them all makes your level more polished and gives a feeling that you put a lot of work in the level.
Don't: Use every layer but just make a terrible shape to fill every layer. That will look terrible and doesn't show that you put a lot of work in your level.
Don't: Use one layer only. You can't implement a lot of scenery with one layer and it will give your level an empty feeling. Use the thin layers to make some nice scenery.

Fading-Dream
04-14-2011, 11:52 PM
Great stuff guys!

Do: Put a checkpoint before after every challenge or set of challenges. Also, put checkpoints after if there is a chance of dying.
Don't: Put down no checkpoints at all because it "Takez moar skillz".

BlackWolfe
04-15-2011, 01:10 AM
Do: Put checkpoints after long tedious sections if there's the slightest chance of getting stuck and needing to retry, as well as if there's a chance of dying.

Aven1981_UK
04-15-2011, 08:13 AM
I am familiar with the corner editor but am not sure how to really benefit from it. Any advice would be much appreciated.

Fading-Dream
04-15-2011, 02:58 PM
I am familiar with the corner editor but am not sure how to really benefit from it. Any advice would be much appreciated.

On the psp version of the game, it is nearly impossible to create anything without the corner editor. Unless your level is a flat surface the whole way through, you're going to need the corner editor. The corner editor can make something look great. Do you want a round object? Use the corner editor. There are many cases and nearly everything should make use of the corner editor. Just make sure to use it on everything and make it look nice. There's not a whole lot of advice to give.

Wcewarfare
08-07-2011, 04:13 PM
Would recreating a level from LBP on the PS3 be considered copying?

junk-Warrior7
08-07-2011, 04:54 PM
if you can manage it on psp, kudos to you!

ratchetruler
08-08-2011, 08:27 AM
I really like this stuff! It helps sooo much! If it wasn't for people like you I'd still be making levls that are... Considered awful

DONíT: Make something that has already be made aka copying. Nobody likes an unoriginal level. Also, donít try to remake games, nobody wants to play a Assassinís Creed or a COD remake, nobody, trust me.
About this? Is it an exception if it's done with alot of effort, and has fun platforming (and/or shooting) and is done in good quality?

WoodburyRaider
08-08-2011, 03:21 PM
I really like this stuff! It helps sooo much! If it wasn't for people like you I'd still be making levls that are... Considered awful

About this? Is it an exception if it's done with alot of effort, and has fun platforming (and/or shooting) and is done in good quality?

I think if the level is as good as you're saying it is, it will be good no matter how many games it copied. :p That being said, don't copy other LBP levels from other creators. That's definitely a big no-no as others will recognize it and call you out (as they should). Personally, I'd recommend creating something completely original like a level series. Whatever you decide, good luck. :)

ratchetruler
08-09-2011, 09:12 AM
No worrys about copying other creators, I wouldn't every do that. Just Ratchet & Clank... Level series :)

doggy97
08-18-2011, 04:38 PM
I haven't even needed this guide past 2 years...
I have learned these things by myself but! It's good advise for newbies :)

nysudyrgh
08-19-2011, 04:26 PM
I haven't even needed this guide past 2 years...
I have learned these things by myself. *Brag Brag*

There, I fixed it for you. :p
JK

doggy97
08-19-2011, 04:30 PM
Okay... I didn't understand you :D