merkaba48
03-02-2011, 12:40 AM
A simple one this, it hardly even needs an explanation:
http://i.imgur.com/2BtXg.jpg
In this setup the pad's tilt will angle the camera. Each camera has the same zoom and track player settings; the only difference is the tilt. Left camera tilted left, right tilted right, etc. The centre camera is looking straight-on. Each input type is set to 'Activation Scale'.
It's pretty nifty, works well in my level.
You could use this exact set-up for the analogue sticks also. To use the D-pad or any other of the binary buttons you'd probably want to figure out a way to 'save' the analogue value, e.g. using a timer.
An alternate use for this could be to put a roll on the two side cameras and use the pad to control a motorcycle game.
*Info update from Aya024*
"Worth noting there's a 'bug' with Activation Scale such that the new camera settings affect all players in an online multiplayer game, instead of just the one(s) in range of the camzone"
http://i.imgur.com/2BtXg.jpg
In this setup the pad's tilt will angle the camera. Each camera has the same zoom and track player settings; the only difference is the tilt. Left camera tilted left, right tilted right, etc. The centre camera is looking straight-on. Each input type is set to 'Activation Scale'.
It's pretty nifty, works well in my level.
You could use this exact set-up for the analogue sticks also. To use the D-pad or any other of the binary buttons you'd probably want to figure out a way to 'save' the analogue value, e.g. using a timer.
An alternate use for this could be to put a roll on the two side cameras and use the pad to control a motorcycle game.
*Info update from Aya024*
"Worth noting there's a 'bug' with Activation Scale such that the new camera settings affect all players in an online multiplayer game, instead of just the one(s) in range of the camzone"