View Full Version : Choose working buttons for Controllinator

03-03-2011, 09:57 PM
Hello Little Big Planet Central. I just recently figured out it was that, not Little Big Central. The latter sounds better to me but anyways, BloodShot9001, leader of The Deadpool Corps here, to tell you how to disable functions in the controllinator. Now I'm sure you guys are wondering "Why would I wanna know that?! There's no use, cause the only way things are activated are when you connect the buttons!" Well, that usually is true. But the most common controllinator use I'VE seen has been on Sackbots to add features to your character. Well, what if you were doing a level where you wanted to disable, oh say, grabbing? Or jumping? Or anything like that. Well, it's actually quite simple, but I'm sure I'll over complicate things in this tutorial. Also, I may not be the first to put this out, but I just wanted to put it out as soon as I could because i found it out relativeley soon.
This tutorial will be assuming you're putting the controllinator on a Sackbot.
Step 1 - Place a controllinator on an object and one on the Sackbot. (I may provide a tutorial on how to provide a more detailed creation of a controllinator Sackbot, but I feel there are many of those now anyways.)
Step 2 - Set the controllinator NOT on the Sackbot to "Transmitter" and the one on the Sackbot to "Reciever." You should at least know how to do that. After that, set the "Reciever" to "Don't override Sackbot."
Step 3 - NOW here comes the part where we choose what buttons we want to use/not use. Make a SECOND controllinator on the Sackbot, and on the controllinator screen, set it to "override Sackbot."
Step 4 - Now, connect the buttons you DO want to work from the first controllinator on the Sackbot to the second one. For example, say I don't want my Sackbot to jump. So I'd connect all of the buttons to their respective buttons EXCEPT for the jump button. Now, all the controls work for the Sackboy (minus emotions) except for jumping. The downside you may have with THIS is if you need to move down a layer from a higher place. This could easily be done by setting DOWN (direction splitter on UP/DOWN movement on left controller) and setting a recorded behavior to do down and X at the same time to play whenever you press down.
If you have any other questions to how to use this effectivley, ask me in the comments below and I shall try and get to them as soon as I can. For now, happy creating, and I hope you can make some pretty cool stuff with this!

03-03-2011, 10:22 PM
Hey, thanks for writing this up, BloodShot. I just mentioned this ability (which I think is the most powerful single thing you can know about sackbots) in a tutorial I published earlier this week -- it actually made it to #2 on cool levels, for a day or so!

Here it is, if anyone wants a visual guide of what BloodShot is talking about:
A First Tutorial on Sackbot Attacks: Animations (http://lbp.me/v/yc5b34)

You might want to mention ShadowRiverUB in your OP -- I doubt he'll mind if you don't, but as far as I know, he's the first person to talk about this ability that controllinators and sackbots have, way back in the beta. He even has an awesome youtube video about it: Sackbot Control Override (http://www.youtube.com/watch?v=cVIX9M95zi8)

Also, you might want to change the title -- I wasn't sure what the thread was about from reading it. Maybe call it "Filtering Sackbot controls" or "Sackbot Control Override"?

Again, thanks for posting -- your tutorial is very focused and gets right to the point.


03-03-2011, 10:28 PM
making a level were you can't jump would actually make for some interesting ideas IMO

03-03-2011, 10:29 PM
Yeah...this is pretty old actually. :p
Little too late, dude. xD

03-03-2011, 11:58 PM
Well I didn't really take the time to look around for if anyone else had put this up. I was just putting this out cause I figured it out relativley quickly when I was working on my level (mentioned on my blog somewhere else). Just wanted to put this out there, you know -shrugs- And yeah, I probably will change the name Alic. It makes a bit more sense that way like you said. I just didn't know what to call it. XD

Actually scratch that.... turns out I can't edit names for threads, only blog names... -sigh-

03-06-2011, 12:42 PM
So, it's kinda like the video I made only several days prior to this?


Now, I honestly don't care all that much, seeing as the spreading of knowledge is the ultimate goal, but it sounds highly suspect given that I had just put out the video on how to do this.

03-06-2011, 03:30 PM
So, it's kinda like the video I made only several days prior to this?


Now, I honestly don't care all that much, seeing as the spreading of knowledge is the ultimate goal, but it sounds highly suspect given that I had just put out the video on how to do this.

Also ironicaly enough I just saw a lot of your videos yesterday. But no, I did NOT steal this from you. Just who the hell do you think I am?! (Kamina reference) Seriously, I'm an honest to goodness creator. I wouldn't put my reputation on jepordy like this. Although I have to admit your addition/subtraction thing was something I did not know, ESPECIALLY with the sequencers, and I must thank you personally for that, as it's helping me with my level a lot now! ^^ But yeah, I'd never steal from another creator. I learned this far before I got on LBP Central, but seeing as my laptop sux, I couldn't post this right away. I apologize if this made you think I stole something in any way without recognition.

03-07-2011, 12:19 AM
Hi BloodShot9001, the level I published yesterday (timing moment!) explains how to control sackbots. It ends saying part 2 coming soon, where I'll explain how to change buttons for Sackbots. You can actually change buttons with this method. All you have to do is just plug buttons from the first DCS to the second DCS, but not the same buttons. By doing this and the "control with closest player", you can control a sackbot with the right Stick. Tadam, a single player coop.

Actually (I feel dumb saying this) but I used to just plug each button from the first DCS to a microchip, and put a DCS with a battery hooked to a button on each microchip.
What a lost of time and space. I found out there is once use to this : two players can control the same sackbot. If instead of just hooking buttons of the first DCS to the second one, you hook them to magnetic keys, and then hook key detectors to the buttons of the second DCS, this allows you to control only parts of a sackbot with one DCS and parts with another one. Again, you could directly hook the buttons from the 2 firsts DCS's to the last one, but this magnetic key method is more powerfull because placing a sequencer on a holo block that follows the bot enables you to program actions for the bot.

It isn't that usefull, so my hard method feels dumb compared to this. Lucky me, the 2nd part of my tutorial isn't out yet. The 1st part is out, the level's called Advanced Sackbot Control. There is a tutorial of the same name on this forum, but I'll put a link to this one as it is easier.

03-07-2011, 01:05 AM
Well thank you Pivott, that is some useful information. Honestly. I may be able to use something like this in my levels. Mind you, it's all thanks to yours, and I'm not stealing your idea. It's yours and yours alone (unless YOU stole it from someone XD)