Shuriken_Star
03-04-2011, 10:23 PM
I have now released my hover system into LBP2. With my system, you can get any vehicle to hover above any material & water at a preset distance. The system will also allow your vehicle to climb walls & even the ceiling. It's a level named "Hover-Tech Tutorial". Its lbp.me code is "yhks66". This is the same system my Hover-Tank uses.
My hover-tank uses one of 2 different hover systems that I've designed. The first is logically simple and is more suited for less rugged terrain, but the second is more complex but allows your vehicle to climb ANY slope of terrain (even walls or upside-down). Both systems use the same method of levitation: holographic material. The levitation method uses 2 holoblocks, one on top and one on the bottom, both with impact sensors. The top holoblock determines how far your vehicle gets from the ground ("cushion") & the bottom holoblock tells if you're touching the ground (floor "contact"). The 1st system uses only one set of these, while the 2nd uses 2 sets. The next step is to take out a direction combiner. Wire up the cushion impact sensor to the positive input and then invert the output of the contact impact sensor & wire it up to the negative input. Then you wire the output of the direction combiner to the vertical input of an advanced mover (speed and strength of mover is determined by how fast you want it to go & how steep the terrain). You then glue the 2 holoblocks to your vehicle (you can shape the holo however you want, as long as the 2 don't overlap too much). For optimal performance, attach a gravity tweaker to your vehicle (100% anti-grav & set dampening to how fast you want it to slow down). You can then set all this logic into a controlinator (except impact sensors) and then you can wire the buttons you want for the horizontal input of the advanced mover. Don't forget to place a gyroscope as well, so it doesn't tilt.
The second hover system uses more than twice as much logic as the first & includes an advanced rotator, but a gyroscope is not required. First, place 2 sets of cushions & contacts. Then, wire up the 2 cushions to an OR gate and wire up the contacts to a NOR gate (inverted OR gate). Take out a dir. combiner again & wire the OR gate to the positive input & the NOR gate to the negative input. As before, wire the combiner to an adv mover (with LOCAL setting). Now, take out an adv rotator & set it to a low speed (around 100, depends on how fast you want it). Take out another combiner and wire it to the rotator. Then, wire the right cushion to the negative input of the combiner and the left cushion to the positive. As usual, make sure your vehicle is 100% weightless. You can then wire up your horizontal movement to the same mover or you can wire it to a different mover for a different speed. All the settings for the mover and rotator can be tuned for different effects, such as low "slow-down" setting on the mover can make the vehicle float up & down. I strongly suggest you experiment with the settings, especially since they will vary according to your vehicle's size, speed, how steep of terrain you want it to go over, and how far you want it to stay above the ground. If you want your vehicle to travel over water, simply place the impact sensors into a microchip along with water sensors and wire them to an OR gate, then use the OR gates' output for the system. If there are any problems building either system I'll be glad to help :)
My hover-tank uses one of 2 different hover systems that I've designed. The first is logically simple and is more suited for less rugged terrain, but the second is more complex but allows your vehicle to climb ANY slope of terrain (even walls or upside-down). Both systems use the same method of levitation: holographic material. The levitation method uses 2 holoblocks, one on top and one on the bottom, both with impact sensors. The top holoblock determines how far your vehicle gets from the ground ("cushion") & the bottom holoblock tells if you're touching the ground (floor "contact"). The 1st system uses only one set of these, while the 2nd uses 2 sets. The next step is to take out a direction combiner. Wire up the cushion impact sensor to the positive input and then invert the output of the contact impact sensor & wire it up to the negative input. Then you wire the output of the direction combiner to the vertical input of an advanced mover (speed and strength of mover is determined by how fast you want it to go & how steep the terrain). You then glue the 2 holoblocks to your vehicle (you can shape the holo however you want, as long as the 2 don't overlap too much). For optimal performance, attach a gravity tweaker to your vehicle (100% anti-grav & set dampening to how fast you want it to slow down). You can then set all this logic into a controlinator (except impact sensors) and then you can wire the buttons you want for the horizontal input of the advanced mover. Don't forget to place a gyroscope as well, so it doesn't tilt.
The second hover system uses more than twice as much logic as the first & includes an advanced rotator, but a gyroscope is not required. First, place 2 sets of cushions & contacts. Then, wire up the 2 cushions to an OR gate and wire up the contacts to a NOR gate (inverted OR gate). Take out a dir. combiner again & wire the OR gate to the positive input & the NOR gate to the negative input. As before, wire the combiner to an adv mover (with LOCAL setting). Now, take out an adv rotator & set it to a low speed (around 100, depends on how fast you want it). Take out another combiner and wire it to the rotator. Then, wire the right cushion to the negative input of the combiner and the left cushion to the positive. As usual, make sure your vehicle is 100% weightless. You can then wire up your horizontal movement to the same mover or you can wire it to a different mover for a different speed. All the settings for the mover and rotator can be tuned for different effects, such as low "slow-down" setting on the mover can make the vehicle float up & down. I strongly suggest you experiment with the settings, especially since they will vary according to your vehicle's size, speed, how steep of terrain you want it to go over, and how far you want it to stay above the ground. If you want your vehicle to travel over water, simply place the impact sensors into a microchip along with water sensors and wire them to an OR gate, then use the OR gates' output for the system. If there are any problems building either system I'll be glad to help :)