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Mega-Oculus
03-05-2011, 08:32 PM
I really would want some feedback about if you think this would be a popular game and also about ideas for the mechanics.

Right now I've decide that is is impossible to make artificial gravity work correctly with a sackbot.
Originally I had planned to make it like the original game where mario goes around round planet but it seems i may have to limit it to 90 degrees angles : walking on walls [and on ceilings]. If anyone would like to suggest some kind of fix I'd gladly take their advice.
screenies suck right now http://lbp.me/u/Mega-Oculus/photos

To-Do List:
These are not in any order.
Finish Goomba
Finish Koopa
Possibly More Enemies
Implement star bits system
Story Board Level design
Complete Mario
Fire Flower
Yoshi (Maybe)
Launch star system
3 player co- star (Nobody likes to watch)
Abandon Project
Experiment with Sackbot gravity
Music
Improve Shake system (it's a bit unresponsive)

Leafy101
03-05-2011, 08:51 PM
Maybe, instead of actually making artifical gravity, it could be an illusion. Have it be so that when the planet senses that the player is on it and they push right on the left stick, it spins to the left, creating the illusion that the camera is following Mario as the goes around the planet. When the player pushes right on the planet, it would spin left. Enemies would be hard to figure out, but I'm sure you can do it. Can you take photos in-game and upload them to lbp.me? I'd like to see how this looks.

Agarwel
03-05-2011, 09:04 PM
Exactly as Leafy101 said. Actually I playd with this few days ago. Dont hook up the rotation to the sticks - it will glitch in case the sackbot can not move. But if you have the planet of the right size you can use player senzors checking if he is too right to too left. And if yes, the will rotate the planet to center him back. With little tweaking it can work fine The planet should not accelerate/decelerate to fast it is interfiering with the movemements.

The it is up to you. You can actually synchronize it with the camera rotation - so it appears that the planet is not moving at all. And the sackboy is running around it. Jumping downwards and faling upwards etc.

But this works with just one planet. It can be very tricky in case you will want to create full Mario experience with ability to jump from one planet to the next one and swithing the graviti in the middle of the jump.

Mega-Oculus
03-05-2011, 09:05 PM
Thanks for the feedback. I haven't considered using an illusion and it's a great idea, but in the level Mario has to be able to jump from planet to planet. I guess that I could put a launch star on a planet to enhance the illusion, but right now the mechanics for that, the enemies, the power-ups, and the star bits is too complicated. This has given me a great idea though. I could use the camera to produce an illusion that makes you believe mario actually launches to other planets while he is flying. But the camera would just be rotating.
Oh I have also made the controller mimic the wiimote shake for the spinning ability.

Agarwel
03-05-2011, 09:11 PM
Of course in my tests with rotating planet it is actually pretty dificult to design the level itself. The Sackboy work fine, because you are always keeping him at the uppper part fo the planet. But all other objects has to be somehow connected to the planet itself. Very limiting.

Mega-Oculus
03-05-2011, 09:52 PM
Right now it seems that all of my original plans cannot co-exist in this level and as a result I will have to scrap the rotating planet.

DigiOps
03-06-2011, 02:37 AM
what about using a system of tags and movers? I think there was a tutorial about this you could adapt to your project. I'll see try to pull a link and edit this post when I find it.

Edit: Try doing something like this. I'm sure you can use this for more than just flat walls. Looks like using tags, followers, and some way to switch them or turn them off to travel between "planets".

http://e-mpire.com/threads/124117-LittleBigPlanet2-Compendium?p=2569245#post2569245

Mega-Oculus
03-06-2011, 03:11 AM
Thanks but my sack bot also needs to jump and perform special attacks. That method won't work. I find that movers only allow one movement at a time. [with a few exceptions]

DigiOps
03-06-2011, 04:03 AM
http://i876.photobucket.com/albums/ab327/DigiOps/A20Photo.jpg

I just whipped it together using a follower, look at rotator, and a tag. A mover with local space on set to only be active for a short while going straight up to emulate a jump (similar to double jump logic). Only issue I see is when the sackbot goes around the lower hemisphere of the little cardboard planet he tends to face the opposite direction. I'll see if I can remedie that...

Mega-Oculus
03-06-2011, 04:28 AM
Same prob here dude http://lbp.me/p/z0vh1h
sorry i'm way too lazy to upload the pics to my pc right now
EDIT: Possible remidie: when the sack boy reaches the lower hemisphere a sensor on the planet should change the signal and the sackboy would then pick up that signal and react to it.

DigiOps
03-06-2011, 04:59 AM
Solid, home slice.
Good luck, bt-dub. It'd be super neato-keen to see how you pull this off. :)

Agarwel
03-06-2011, 06:14 AM
btw- why do you using ugly dark matter and not the gravity tweaker?

Mega-Oculus
03-06-2011, 03:39 PM
Sometimes you just can't bother. I plan to release a demo of this today seeing how many of the mechanics are working.

DigiOps
03-06-2011, 04:32 PM
btw- why do you using ugly dark matter and not the gravity tweaker?

I'm not making the super mario galaxy levels. >.< That's Mega-Oculus's project. I used dark matter because I was making a spur-of-the-moment rough "sketch" of how it would work. I was already in the goodies bag. It was there in close proximity to cardboard. Dark matter does the same thing so for my purposes it suited me just fine.

Mega-Oculus
03-06-2011, 04:50 PM
I require a scientific explanation

DigiOps
03-06-2011, 05:12 PM
I require a scientific explanation

A group of ferrets is called a business.

I don't understand what you're asking. :P

Mega-Oculus
03-06-2011, 06:45 PM
Starting construction of the demo level.

gamerC0LA64
03-06-2011, 09:14 PM
Looks nice! I wish you the best of luck!

Mega-Oculus
03-07-2011, 02:41 AM
The Demo is up.