MonarioBabii
03-15-2011, 03:26 AM
Help!
I have it set up so when you jump out of my humanoid robot, and you don't use it for 60 seconds, it will self-destruct. The problem is that the destroyers aren't really destroying everything, but only the main piece (the body, where the logic is); The body destroys, and then the arms and legs just start squirming about aimlessly. I have the timer connected to the Destroyer in the body but also the destroyers on the limbs. I've even tried adding a little delay, that is, 2 timers; One timer set to 0.1, and when it's full it'll trigger the destroyers on the limbs, and then the other timer set to 0.2, that will destroy the body. Theoretically, the limbs should destroy first, but not only they don't, they do not get destroyed at all :/ I have also tried turning on 'Include Rigid Connections', and no luck either. The limbs are of course connected to the body through wobble motors and pistons, not glue.
Any ideas how to fix this?
I'm not posting the self-destruct mechanism because I don't think it's relevant at all, given it works perfectly for the body, and thus should work the same for the limbs >_< If anyone actually needs the logic, I can post it of course.
Thanks a bunch in advance!
Edit: The only way I can think of to make this work (and is actually what I ended up doing, so it does work) is to add a microchip with the same self-destruction logic to every limp I want to explode. At the same time the timer on the body starts, the timer on the limbs starts as well, regardless if the limbs are still connected or not, and each system is connected to it's own Destroyer of course.
This is a messy work-around though, and I'd still love to hear if any of you guys can come up with a way to solve this, or what am I doing wrong; Perhaps what I want to do is just not possible?
I have it set up so when you jump out of my humanoid robot, and you don't use it for 60 seconds, it will self-destruct. The problem is that the destroyers aren't really destroying everything, but only the main piece (the body, where the logic is); The body destroys, and then the arms and legs just start squirming about aimlessly. I have the timer connected to the Destroyer in the body but also the destroyers on the limbs. I've even tried adding a little delay, that is, 2 timers; One timer set to 0.1, and when it's full it'll trigger the destroyers on the limbs, and then the other timer set to 0.2, that will destroy the body. Theoretically, the limbs should destroy first, but not only they don't, they do not get destroyed at all :/ I have also tried turning on 'Include Rigid Connections', and no luck either. The limbs are of course connected to the body through wobble motors and pistons, not glue.
Any ideas how to fix this?
I'm not posting the self-destruct mechanism because I don't think it's relevant at all, given it works perfectly for the body, and thus should work the same for the limbs >_< If anyone actually needs the logic, I can post it of course.
Thanks a bunch in advance!
Edit: The only way I can think of to make this work (and is actually what I ended up doing, so it does work) is to add a microchip with the same self-destruction logic to every limp I want to explode. At the same time the timer on the body starts, the timer on the limbs starts as well, regardless if the limbs are still connected or not, and each system is connected to it's own Destroyer of course.
This is a messy work-around though, and I'd still love to hear if any of you guys can come up with a way to solve this, or what am I doing wrong; Perhaps what I want to do is just not possible?