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View Full Version : An Ode to Node



wolverine_2008
03-27-2011, 06:58 AM
So many of you guys know that when you place a wire on a blank spot of a Microchip you get a Node, right?

If you didn't well now you know, a node is basically an extra small circle switch that has a sideways triangle on it (you know like the play button).

And I just have to say that it is absolutely the most incredible thing ever.

Here's how it works: when you connect a wire to a node, whatever output the switch feeds the node, the node produces the same output. It doesn't change anything, it doesn't delay the output.

Now I know what you're thinking (so basically it doesn't do anything?) well, yes and no...
it makes your life a lot easier if you actually try and use it.
I know what you're thinking again (can this thread actually be in the tutorial thread if he's not teaching us how to do anything?)
I'M GETTING THERE!



here are some helpful tips on how to use the node to its full potential!

1) Organize! don't get your wires tangled up! If you're OCD (like me) and you like keeping your lines straight and perfect and not tangled up, then this will satisfy your OCD-ness

2) When you're giving away helpful logic objects make sure to 'Node' your switches or else the taker will place "what" in "who knows where" (no that's what she said jokes please)

3) This is the handiest use of the node in my opinion. Everytime you want to use a single switch and connect it's output to multiple (and/or) different switches be sure to NODE where you are placing every wire before connecting the node's output to the switch.


...


and those are the Three(!) things the node is most useful for!

yay! now you know ;)

...

p.s. so maybe my explanation of this wasn't very good but if comphermc typed like 3 paragraphs for each of these points you guys would probably be like "AH! ohmygoodness my head is asploding from his awesomesauce brilliant genius thinking!" and all that stuff

I know what you're thinking (comphermc wouldn't waste HIS time on something so dumb like a node)
and I say, Nodes are NOT stupid!

Sehven
03-27-2011, 07:38 AM
Pretty common knowledge, but I'm sure there will be people who will find it useful. Plus, points for the title.

My favorite use for nodes is circuit breakers. Stick the node on a microchip and wire another input into the bottom of the chip. Now you can turn on/off any kind of signal without needing to worry about how AND's and OR's will affect things like the analog strength of player data. Most of the time when I use nodes, it's to shut off four of five signals at a time and I don't want to hook each of them to individual AND gates.

evret
03-27-2011, 01:13 PM
Pretty common knowledge, but I'm sure there will be people who will find it useful. Plus, points for the title.

My favorite use for nodes is circuit breakers. Stick the node on a microchip and wire another input into the bottom of the chip. Now you can turn on/off any kind of signal without needing to worry about how AND's and OR's will affect things like the analog strength of player data. Most of the time when I use nodes, it's to shut off four of five signals at a time and I don't want to hook each of them to individual AND gates.

what he said :P
my only gripe with nodes is that in my opinion you should be able to invert them to become a NOT gate, because you can invert a NOT gate to become a node. they should be the one gate imho

Phazerz123
03-27-2011, 03:13 PM
I don't care what other people say, Nodes are AWESOME!

Green-Tomato
03-27-2011, 08:40 PM
I think naming and changing the color of a node would be helpful. Right now it's not as perfect as it could be.(If that even makes sense...)

wolverine_2008
03-28-2011, 01:46 AM
I think naming and changing the color of a node would be helpful. Right now it's not as perfect as it could be.(If that even makes sense...)

Right!???!? I got so PO'ed when I couldn't change the color :moody:

I don't like that sickly yellow color it's defaulted to.

Aya042
03-28-2011, 05:02 PM
...and those are the Three(!) things the node is most useful for!

My personal favorite use of nodes is to keep the inputs and outputs of a chip in a specific order, so when building a modular system, if you later find a more thermo-efficient implementation of the function your chip provides, you can paste it over all the existing copies, and you don't have to rewire anything.

Autochton
03-28-2011, 08:51 PM
Right!???!? I got so PO'ed when I couldn't change the color :moody:

I don't like that sickly yellow color it's defaulted to.

Well, you can use a NOT-gate and just tweak it to not invert for that, you know...

I like to use nodes for organizational purposes as well. It makes it easier to keep track of complex wiring, especially if it branches out.

tdarb
03-29-2011, 10:01 AM
Another great use for nodes is to use one on your chip for output to external testing devices (logic probes, lights, movers, etc).

Just run the node out to the device. When you want to probe an output on your circuit, you just hook it into the node input. Now you don't have to delete 837 abandoned MC outputs after the testing sessions.

L1N3R1D3R
04-09-2011, 09:30 PM
Another use for nodes:
If you want a randomizer to choose multiple things at once, make a node, attach the randomizer to the node, and attach the node to the things you want on at once.

EvilWuun
04-10-2011, 04:29 AM
Since I've discovered nodes I've used them almost constantly as killswitches for entire sections of logic. Beautiful, glorious nodes...we love you...