View Full Version : Multiplayer Match

11-30-2008, 07:43 PM
I've seen a few topics about two sackboys fighting/competing against each other and I've been thinking.

Two players come in and there are two paths, each path can only allow one person to pass meaning that the two will need to split. One of them will go to the top where a small room is, this room will contain a switch which will move the room left to right. The room will also fire electric objects downwards. The other player will have to run underneath this room which will be controlled by the other player. The Sackboy being shot at will have to navigate through bunkers and over obstacles and through puzzles WHILE being shot at by the Sackboy controlled room. If the one below is shot (I don't know if this can be implemented) the room opens up and loads of points are released, as the shooter walks towards the scoreboard triumphant. BUT if the fleeing sackboy can reach the end, he will trigger explosives which will kill the Shooter sack and release points to the fleeing sack.

Also, this can be implemented to co-op matches, e.g. the room having a crane which can remove objects from the bottom sacks way.

If one can understand this, what do you think?

11-30-2008, 07:52 PM
This is reminding me of a LOZ part where you have both characters solving a puzzle in two diffrent rooms. It would be pretty fun to make some kind of level like this... Im on it!

11-30-2008, 07:53 PM
Way to totally steal my idea >_>

12-01-2008, 07:28 AM
Way to totally steal my idea >_>
ive been thinking about something similar as well. Something like a puzzle fighter type, where the two players are kinda doing the same thing in different rooms, but they can each effect the other.

and about getting the two sackboys in seperate rooms, try doing what MM did in the X2 parts of the story levels, where both switches needs to be activated before they can proceed.

just need more time too create!