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View Full Version : So, how many levels have you thought up of already?



aer0blue
08-11-2008, 11:16 PM
I have about... 10-12 ideas. Yup. Of course, they're general ideas for now... Don't have them sketched out completely. XD Oh dear, where to start first...! Might throw out a few of the less story-driven levels first to get the hang of Creating... I really want the story ones to be top-notch!

GDXH%EHAHERJA::littlebigEXPLOSION::

Too excited.

marmiteman
08-11-2008, 11:19 PM
I'm going to be honest I've had 1 or 2 ideas but the more I think about the more I realise they won't work. I really want to wait for all the features to be known then I can plan properly

big93
08-11-2008, 11:22 PM
as of now i really can't keep track of my ideas... i have too many, but if i have to give a number, i'd say like 20 or more... just because i think "hey this would be a good idea" and a week later i'd forget it, and think about the next idea...

Noonian
08-11-2008, 11:25 PM
I have 28 Levels that I have roughly outlined...:eek:

The problem with me...is I am huge on quality control...I wont share a level until I feel it's worthy...:cool:

I think I will share them privately with LBPC before I release them online...

If I get a thumbs up from you guys then its ready...

This is going to be a blast...:p

Reshin
08-11-2008, 11:26 PM
I'm waiting for the game to come out so I can see the boundaries, that way I know the limits and how far I can go

12454522412412
08-11-2008, 11:29 PM
I dont really have entire level ideas. I have a few minigames planned out. I think that after a few weeks i might put all of my puzzles and obsticals in one level and make it an "official" level instead of a bunch of my creations in one room. i am lookign forward more to makeing machines and stuff... when i have something really worth giveing away ill make a really really hard level filled with puzzles. (of course those that ask nicely can have it for free.)

aer0blue
08-11-2008, 11:34 PM
I have 28 Levels that I have roughly outlined...:eek:

The problem with me...is I am huge on quality control...I wont share a level until I feel it's worthy...:cool:

I think I will share them privately with LBPC before I release them online...

If I get a thumbs up from you guys then its ready...

This is going to be a blast...:p


Quality control? Heck yes. Makes two of us.
I'll test your levels just cuz I know how it feels to perfect something before publishing!

1000101
08-11-2008, 11:35 PM
I have 2 full level ideas and one may have sequels, depending on how it goes over. I also have a few ideas for machines and puzzles but, implementation is gonna be the question that will go unanswered till I actually get hold of the game.

big93
08-11-2008, 11:37 PM
we can make a little sections where we have levels being tested by memebers ( who are sought to be reliable ) and people can beta test the levels for each other, and perfect them... p.s dud who likes quality control... did you already outline levels, like make blueprints? that's cool, i think i might start doin that...

Noonian
08-11-2008, 11:45 PM
Quality control? Heck yes. Makes two of us.
I'll test your levels just cuz I know how it feels to perfect something before publishing!

Thx Bro...I'd appreciate that...and return the favor if ya like...:)


@Big93...Ya bro...I have blueprints drawn out for 25 of them...the few I dont...are because I need to wait to see if its even possible...:cool:

aer0blue
08-11-2008, 11:53 PM
we can make a little sections where we have levels being tested by memebers ( who are sought to be reliable ) and people can beta test the levels for each other, and perfect them... p.s dud who likes quality control... did you already outline levels, like make blueprints? that's cool, i think i might start doin that...

I have some sections of each level drawn out, although I could start on the whole level itself... Hmmmmm.

Triggii
08-11-2008, 11:55 PM
I have about 3 big story levels that I have been working on for about a month now. I haven't put it on blueprints yet and I'm still perfecting the storylines. They'll probably be done about a month after release date.

Gondito
08-11-2008, 11:55 PM
hmmmi have tons of ideas that come and go, but i most want to make a tank level where two people are in a castle in the center of a map and one person in each tank on opposite ends and they have to make it to the centar and destroy the castle

LittleBigMan
08-12-2008, 12:16 AM
I Agree with Reshin,Although i have a couple of ideas, you can't really comprehend how much you can or can't do until you really play it hands-on.

aer0blue
08-12-2008, 12:36 AM
I've taken in consideration all the gameplay mechanics shown so far and it seems very possible to recreate my ideas. :]

xzentrico
08-12-2008, 07:57 AM
Well.. actuallly I am waiting for the game to come out 'cause we don't know for sure what will and won't be on the game [if they don't have it on release day and it's really good they'll probably add it later hopefully]. I don't want to get too excited about a level and then not being able to make it..

Maltay
08-12-2008, 09:26 AM
I'm waiting for the game to come out so I can see the boundaries, that way I know the limits and how far I can go

Ditto, though I have 1 or 2 under-developed level ideas floating around in my subconsious...

mattygibbard
08-12-2008, 10:36 AM
The problem with me...is I am huge on quality control...I wont share a level until I feel it's worthy...:cool:

You are the same as me. My levels will not be published until I am 110% satisfied with it. My level rules are:
-Must be unique
-Must be creative
-Must have a sense of goal
-Must flow at a contstant speed
-Must be for all ages
-Must look appealing
-Must stay interesting throughout
-Must not have any bugs so it cannot be completed
-Must have multiple puzzles
-Must have a strong story

I've been creating a few levels on paper, and if I can achieve them, they will be amazing. I'm hoping to start up a sort of clan that build levels on LBP. Maybe even make my own site dedicated to level design.

Thee-Flash
08-12-2008, 10:38 AM
matty send me an invite to your level when it's done

ur rules make it awesome :p

Darth_Spartan
08-12-2008, 09:06 PM
Well I have thought of about 2 to 3 ideas, all with a story involved. I don't want to make any levels unless there is a story in it. Even fighting games provide a story, I think every level you create really has a story involved, maybe small or big but always should have a story.
I did read the response saying you are waiting on the features, well I agree that is a good idea but I would also say it is not needed. Think of simple levels to start off with. Really if think about games that are easy sometimes end up being really good, look at pong and tetris. Not saying they are easy to make but they are easy simple games that people well always love to play.
So take a piece of paper draw out a simple level to start off with. Once you really get into it than your can up your levels to a more complex level. But it is not a problem to start thinking of easy levels you know you can do.
You can see the videos and see what you can do. Create off that, than from there you can get better. ;)