View Full Version : Honey I shrunk the SACKPEOPLE
Triggii
08-12-2008, 05:30 AM
What if someone made a level where everything was massive except for the 4 poor little sackpeople who got shrunk by a shrinking ray. They would start in the backyard and would work together to move through the house and get to the deshrinking ray. There would be lots of dangers and you could only complete the level if you used teamwork.
I know this idea has probably been thought up before, and if someone has already posted it please tell me so i could delete. TY:)
Stix489
08-12-2008, 05:32 AM
That's a great idea! Couple that with my TV idea and you got youself an IMAX theatre! xD
Triggii
08-12-2008, 05:39 AM
Hahaha! :D
LittleBigMan
08-12-2008, 12:16 PM
Um....They are already small, about 4 inches(Thanks Cartman). Look at the GDC 07' ffirst video. The grass is taller than them, and the bricks on the ground and the lawn gnome is way bigger than them.
Stix489
08-12-2008, 12:19 PM
Alright then, how about we reverse that idea, and make GIANT sackboys! :p
LittleBigMan
08-12-2008, 12:53 PM
^Now that's the spirit!!:hero:
Creative
08-12-2008, 02:00 PM
I think the original idea would still be cool. I mean, you are right the sackboys/sackgirls are already tiny but I like Stix's idea to make an Imax style theatre :)
xzentrico
08-12-2008, 10:53 PM
If you all remember, the first time the game was shown, the soccer ball was bigger than the sackpeople. So... it has already been done... but you can still make one though.
i've been trying to think how i can make sackboy look like a giant for ages now.... but the level ideas are just duds. oh well. being tiny is badass enough
Marino
08-12-2008, 11:45 PM
Easy! It is all about scale: if you want to look like a giant, surround yourself with tiny objects, & vice versa!
SuperYuper
08-12-2008, 11:45 PM
What if the sackboys were huge and the people were small?:rolleyes:
DrunkMiffy
08-12-2008, 11:47 PM
I was gonna make a little city for him to destroy :)
Easy! It is all about scale: if you want to look like a giant, surround yourself with tiny objects, & vice versa!
ofcourse i've thought about that. however with the art direction of the game i don't think it will give the desired effect...
SuperYuper
08-12-2008, 11:51 PM
I was gonna make a little city for him to destroy :)
Do you mean in a level?
Marino
08-12-2008, 11:52 PM
Haha, Sackzilla! :p
DrunkMiffy
08-12-2008, 11:57 PM
Do you mean in a level?
Well, it will be the level lol.
Triggii
08-13-2008, 03:31 AM
Um....They are already small, about 4 inches(Thanks Cartman). Look at the GDC 07' ffirst video. The grass is taller than them, and the bricks on the ground and the lawn gnome is way bigger than them.
Yeah, I know that but I was gonna make it seem like they were big before they got zapped by the shrink ray so I wouldnt have to make EVERYTHING massive cuz the background is already big.
If that makes sense.
Homer
08-13-2008, 07:01 AM
The entire look of this game screams ten year olds trying to make a stop motion film. I know, I was that age and I made them. The shrunken sackboys could be done...just make the really really small items even bigger. Like a huge giant mile long Q-tip.
Maltay
08-13-2008, 09:03 AM
Um....They are already small, about 4 inches(Thanks Cartman). Look at the GDC 07' ffirst video. The grass is taller than them, and the bricks on the ground and the lawn gnome is way bigger than them.
I just realised that 4 inches is too big for the sackboy. Compare him to the size of the controller in the POD... he's about 2 and a half inches tall...
muttjones
08-13-2008, 09:17 AM
Easy! It is all about scale: if you want to look like a giant, surround yourself with tiny objects, & vice versa!
or you could make a giant robot sackboy object that your sackboy controls :p
muttjones
08-13-2008, 09:18 AM
I just realised that 4 inches is too big for the sackboy. Compare him to the size of the controller in the POD... he's about 2 and a half inches tall...
yeh but its alot cuter when they have to jump and reach to touch the buttons:p
Powered by vBulletin™ Version 4.0.5 Copyright © 2010 vBulletin Solutions, Inc. All rights reserved.