View Full Version : Mad House

05-16-2011, 05:08 PM
LBP.me (http://lbp.me/v/z4bz-y)

It's all about fun. That's objective of this versus level. The idea came looking at mess around me in the room. The goal is to remove clutter in what you will be disturbed in various ways. There are easier and harder points to catch, some surprises, some special creatures and just 5 minutes to find that all.
Hope you enjoy and have a lot of fun.

http://i1099.photobucket.com/albums/g385/goranilic/Mad%20house/bedroom_wide.jpg http://i1099.photobucket.com/albums/g385/goranilic/Mad%20house/library-1.jpg http://i1099.photobucket.com/albums/g385/goranilic/Mad%20house/kidsroom-1.jpg

Other: Bulletproof,waterproof,timeproof! (http://www.lbpcentral.com/forums/showthread.php?45023-Bulletproof-waterproof-timeproof-!) LBP.me (http://lbp.me/v/wpn4te)

The Don
05-16-2011, 06:12 PM
Looks great!
Will try it and give a review.

Please check my creation too. Also multiplayer. :)

05-17-2011, 10:19 PM
I have to admit; I was mislead into thinking that your level was a part of the horror genre, because of its title. ^^; At first, I didn't really understand the aim of the game, except to "find its secrets," but the frantic gameplay was still enjoyable even though I was playing by myself. The overall level design was very simple, but I don't think that would've mattered seeing as this is the kind of level built on the sole purpose of running around and grabbing everything you see. I do agree with what the TheDon had said in his review; the level would be much more fun for online play rather than local play. I think it would be best if you gave that kind of info in the description or the title.

05-18-2011, 02:46 AM
Hey, I really liked this level and I'll probably take a few of my buds there to replay it. Here is the review I left you in-game:

"Whoa! I don't think I've seen a versus level like this before! It was really fun exploring the whole house and just discovering how different things functioned. I liked how you could get around in so many different ways, like steps, chutes, bounce pads, etc. I also liked the random sackbots running around grabbing or slapping you. Everything was completely random fun! Make another! With slides! And hoses spraying you!"

05-18-2011, 04:16 AM
@Qrii_Nakari: I added remark in the description. Thanks for the advice and comments.
@Turbo_Egg_Salad: Thanks for playing and review !

05-18-2011, 05:29 PM
Wow nice level liked the gameplay although as i played as 1 player i probably didn't experience its full potential. I will try to play it again with friends.
Nice concept with a completely new look on multiplayer.

Hearted and rated it.

Just an idea but a level simular to this but where yo play as a zombie in a city but grab people instead of objects would be interesting.

05-18-2011, 11:18 PM
@Lordwarblade: Thanks for your time and review.
The idea with ​​the zombies is really interesting !

05-19-2011, 02:42 AM
Thanks for the feedback! Time for yours!

I'll agree with egg salad on this one - one thing I liked about this level were the multiple paths through the house. It gave a real sense of exploration - how many rooms could you find? And in true keeping with the theme of mad house, you neve really knew what would be there waiting for you!

Also stated above is the preference to online play - definately a bonus as you wouldn't really know where the other sackboys were, adding a bit more challenge to the versus.

I also liked the sackbots which had different dangers, for instance one would grab you and hold you back - this one was a particular challenge until I jammed him in a revolving door (take that, sackbot!)

Overall, a really nice, simple idea, in a really fun environment - good stuff!

05-19-2011, 06:51 PM
That certainly was a mad house.
At first I wasnt sure how fun it would be but then I had a bit of a run around and kept finding loads of mad stuff.
The penguin coming out of the fridge made me laugh :)

A pretty fun level :)

05-20-2011, 09:17 PM
Thanks for the feedback on Emeria (http://lbp.me/v/yzfc42)! I played this solo due to not having any friends around. I still had a great time! Great design with all of the colors and good layout of objects so players can move through rooms quickly while grabbing everything in sight. Will definitely be going through this again with a friend or two online. Interesting type of gameplay that I haven't played before. Good job

05-21-2011, 11:44 PM
I like your concept, I don't think I've seen anything quite like this. Nice looking, and cohesive throughout. I also liked the sackbots, especially the one who grabs you. I played online with a friend, and after about 3 min it seemed like we'd been through all the rooms. That made made me think you could have an even shorter time limit, but on the other hand, less than 5 min might feel too rushed. Saying that this is for online play was a good idea.

05-22-2011, 05:58 PM
Thanks to all for playing and reviews.

I played online with a friend, and after about 3 min it seemed like we'd been through all the rooms.

Yes, all rooms can pass quickly, but the goal is to collect points which can be found everywhere. And some points are only available from 35 seconds before the end of the level.

05-22-2011, 06:44 PM
The gameplay was simple but really fun, and it was a lot more interesting with all the different rooms and the NPCs were a cool hurdle that spiced up the gameplay. I really liked the look though, because each room was unique and there was a lot of variety in the decorations, no 2 rooms ever felt a like which keeps things interesting. There was just a ton of diversity in the level in everything from the rooms to the npcs, very nice level :)

The one suggestion I have though is to maybe pull back the time limit though and make it a little shorter, the last few minutes dragged on a little too long after you've found most of the objects and shaving 2-3 minutes off the time limit would help.

05-23-2011, 05:03 PM
The one suggestion I have though is to maybe pull back the time limit though and make it a little shorter, the last few minutes dragged on a little too long after you've found most of the objects and shaving 2-3 minutes off the time limit would help.

Are you sure that you have found all the objects that make points ? There are hardly accessible objects which require more effort ! If you try to find them all, 5 minutes will be too short !

05-24-2011, 05:54 PM
Thanks for the feedback of "Cybernetic Adventures Delta". That was a crazy level you made.

The level has many varieties on each room, and the sackbots are good. The colors are a bit random though.

I prefer hearing "Whoever Brings The Night" during boss battles, but that's actually a good music choice for this level because of the countdown.

Well...all you do is collecting points, but it's fun to do when playing this level with other players.

Good job. A yay vote.

05-24-2011, 06:40 PM
Hi - just played your level, loads of fun!!
anything goes in the madhouse!!
loved it, such a random mix of objects thrown together but it all worked!
some great detail in there also, loved the tv and the washing machine.. I kept finding myself somewhere different having just wrestled a ninja and chased some rabbids!

For me this made a nice change as I normally play serious detailed platformers...
This could have featured as one of the story levels.


05-25-2011, 01:32 AM
I thought this level was really fun, even though I played it solo. I have to admit, I din't read the description and was clueless. I thought I was supposed to find the exit to the house, but then accidently realized I could grab stuff for points and whatnot. The only suggestion I could make is, before the clock starts ticking, maybe you could have a sackbot explain the challenge to the players. Such as: "Grab as many things as you can to find points before the time runs out! Search all over the house! Ready, GO!!!!"
Just that simple addition would illiminate confusion from the players who are following the leader into the level and not reading the description. Other than that, the level was a blast!

05-25-2011, 06:02 PM
@JustinArt, @Flatbadger, @kaiju_kid: Thanks for playing and reviews.

@kaiju_kid: Your suggestion is good and I put a short notice at start. Thanks for your help.

05-25-2011, 09:33 PM
Thanks for the feedback goranilic, I enjoyed a solo visit to the madhouse and had fun grabbing, running, jumping and generally acting like a loon. I will definitely round up some hyperactive young sacks I know to give it a proper test. I really enjoyed the variety of rooms and effects, the quiky characters and overall feeling of random fun.

05-25-2011, 10:30 PM
@EnochRoot: Thanks, your opinion worth a lot to me.

05-27-2011, 06:45 PM
Really enjoyable level in every way. And quite, quite mad...

Maybe the soundtrack could be crazier, but that was about it.

05-30-2011, 06:38 PM
Oh I forgot to make feedback. Sorry ! I played this level a few days ago. I have to play it solo, but I can see the fun of playing it with 4 sackboys running in all the directions and grabing everything that can be grabbed.

It's a good concept for a versus level, I've never seen it before, and it was already fun to search where were all the points in solo.

Good level.

06-01-2011, 02:53 AM
Hello, I'm replying in response to your F4F request.

Unfortunately, I was unable to play your level with anyone, so it wasn't overly exciting. It seems like it would be much more fun with more people, though. I'll come back to it and try it again another time with more people.

06-12-2011, 10:55 PM
Sorry it took me so long to play this (after you responded to my Checkers level), it's been in my queue for ages.

A very fun level, vertainly lives up to the title. Love all the sackbots trying to prevent you from doing your task. How did you get that one to walk on the roof???

Overall, I liked the look of the level. Very colourful and easy on the eye. A level that doesn't take itsel too seriously and is just about having fun.

Well made :)