PDA

View Full Version : How to make stickered holo without the holo texture



Antikris
06-01-2011, 06:45 PM
http://ia.lbp.me/img/ft/54a7460ee48bfcd6b0f3e1683109cfc37fb97bd5.jpg

Heya, I am Kris and... Isn't it a bit dark in here?


http://i0.lbp.me/img/ft/8c03968984f75f71881e6df7db771a8bef02c0e7.jpg

That's better! Today I want to let you in on a simple trick to make stickered holo graphics without that ever obvious holographic look: the lined texture. For that we need some darkness. Here is what I am talking about:

http://i4.lbp.me/img/ft/7f45697949a11f606822eca18792e8cdbeb8ef48.jpg

On the left a thin piece of holo, set to 40% brightness. To the right of it is the same object but fully covered by a black sticker (to dim it) and then stickered with an image of sackboy. Everyone who has stickered holo before will recognize its texture. How many times haven't you wished you get rid of it? Here is how.


http://i7.lbp.me/img/ft/6d769bb949baf24be95647814356ff6d6ded1ea5.jpg

First I copy the stickered object 3 or 4 more times. Each copy I set to around 10 to 15% brightness, hardly visible. Then, I use the UV Tool (you know, that tool in your popit that allows you to tweak a material's texture) to slightly rotate each copy's texture just a little bit. Just a tiny tweak so that none of the copies are exactly the same.


http://ib.lbp.me/img/ft/95b43a25defce89ec6ed76ac64142b960e0c21ff.jpg

Now, if you stack all the copies together (and glue them stuck) you will see that the holographic texture is almost no longer noticeable. A more crisp and bright image is a nice bonus. Here you see the end result on the left, compared to the one-layer original on the right. You be the judge.


http://i6.lbp.me/img/ft/fc644c71976f626f1a6a9c12ef10177b12523260.jpg

Word to your mother!

BabyFace
06-01-2011, 06:52 PM
that tight!

Ostler5000
06-01-2011, 07:05 PM
Oh, sweet. Thank you very much for this - Can't wait to give this a go.

hesido
06-02-2011, 07:40 PM
This is quite smart! The technique is beneficial, however it doesn't fix all the problems: I still don't know why MM chose to undermine proper ways to display stickers, and we have to resort to such ways.The holo has a texture for reasons unknown! We need to have a material that is free from physics like holograms, tho not bright. We need to be able to produce stickers with alpha. MM should fix this issue :\

BabyFace
06-05-2011, 08:56 PM
holo doesnt have texture but does have a light source,. stickers take on properties of whatever material they are put on. so if you put a sticker on a holo it will be bright. it's a lot like when you shine a flashlight through your finger. you are going to see the light shrough your finger....

SSTAGG1
06-05-2011, 11:14 PM
Option to remove image from holo IMO. I've rarely seen the holo design used in levels, and only causes issues for everyone else.

hesido
06-07-2011, 08:15 AM
@BabyFace

Holo does have a texture to it, it is almost "velvety" in nature if you get closer to it, with bigger brighter bars placed somewhat uniformly, which you can rotate and place with the uv texture tool. Basically its flickering animation is created by moving this texture at a certain pace. Very and utterly pointless.

Actually, this tutorial relies on the differing texture placements to reduce the texture effect.

BabyFace
06-07-2011, 08:35 AM
umm...i dont want insult anybody....do you know what texture is??? here is a great definition to prove my point. http://en.wikipedia.org/wiki/Texture_(visual_arts)

so holo material has no physical texture because it is a light source appaterated to a visual form. it has no physical properties. Light is an important factor for physical artwork, because it can affect how a surface is viewed. mm got it right

hesido
06-07-2011, 08:02 PM
@babyface: I don't want to insult you, but do you know what texture mapping is? Have you tried doing holo based animation? Holo material has a texture, most probably producerally generated, which is a pointless thing MM added, yes, it doesn't make sense, but they did. You can control its orientation and placement, if you took the time to test it:
*Just make a big grid cube
*Get close to it as possible
*Reduce the brightness to around %20-30
*Stop the animation by changing the animation speed to 0
*You'll already see the velvety texture MM has added to this light source.
*Take the uv tool and play with the texture.

BabyFace
06-07-2011, 08:46 PM
im not arguing the look of holo in lbp or that you can rearrange said look...

Visual texture is the illusion of having physical texture. i provided a link...but just in case.

In the visual arts, textureis the perceived surface quality of a work of art. It is an element of two-dimensional and three-dimensional design and is distinguished by its perceived visual and physical properties. Use of texture, along with other elements of design, can convey a variety of messages and emotions.

Physical texture, also known as actual textureor tactile texture, are the actual variations upon a surface. This can include, but is not limited to, fur, wood grain, sand, smooth surface of canvas or metal, , glass, and leather. It differentiates itself from visual texture by having a physical quality that can be felt by touch. Specific use of a texture can effect the smoothness that an artwork conveys. For instance, use of rough surfacescan be visually active, whilst smooth surfacescan be visually restful. The use of both can give a sense of personality to a design, or utilized to create emphasis, rhythm, contrast, etc.[1]Light is an important factor for physical artwork, because it can affect how a surface is viewed. Strong lights on a smooth surface can obscure the readability of a drawing or photograph, whilst they can create strong contrasts in a highly texture surface such as moose or pigs.

Visual textureis the illusion of having physical texture. Every material and every support surface has its own visual texture and needs to be taken into consideration before creating a composition. As such, materials such as canvas and watercolour paper are considerably rougher than, for example, photo-quality computer paper and may not be best suited to creating a flat, smooth texture. Photography, drawings and paintings use visual texture both to portray their subject matter realistically and with interpretation. Texture in these media are generally created by the repetition of shape and line.

by definition im pretty sure mm got the "texture" of holo correct

el fín

SSTAGG1
06-07-2011, 09:48 PM
Alrighty then....

Has anyone tested this with the picture method of making holo nicer? Result?

BabyFace
06-07-2011, 10:34 PM
essentially it makes it brighter and the sticker lines more prominent.

sp0ngyraver
06-24-2011, 10:27 AM
I'll have to try this, I love the bright color and non-physical nature of holo, but I hate that stupid print on it too. I agree, it's ridiculous that MM hasn't given us a material where the sticker actually looks the way it is supposed to. Every material shows up on stickers when you place them.

shane_danger
06-24-2011, 01:33 PM
I like your pimp costume.

Also, the couple holo stickers you put in my alley scene were much better looking than this. Is that just because of the background they were against (the bricks)?

edit: Also, could you overlay the holo material and then attach the stickers? Or do you need the stickers to be on each piece of holo?

Antikris
06-24-2011, 11:29 PM
the couple holo stickers you put in my alley scene were much better looking than this. Is that just because of the background they were against (the bricks)?

Probably. I only used one layer of holo there.


Also, could you overlay the holo material and then attach the stickers? Or do you need the stickers to be on each piece of holo?

The latter.

pivottt
06-26-2011, 03:24 AM
I guess you need me to tell you this... Mm revealed they would release the Move pack, probably near the end of summer. It will cost something (before you ask), but it will have loads of things. I just hope they let player get the new stuff they talked about in a creator pack 2, because there will be with the move tools :
-Speed sensor - i can see this usefull for a lightsaber sound fx
-Rotation sensor
-sticker panel (basically, hologram with NO TEXTURE and with 3 settings instead of 2 (color, brightness, opacity). And I think they turn invisible when you place stickers on them, so you only see the stickers)
-sticker editor (create your own sticker with paint, brushes, stamps and all - may require the use of the Move. Will be in LBP PSVita with the touch screen)
-move cursor, DCS and powerup

For more, go on youtube here (http://www.youtube.com/watch?v=CLTI9YfukI4) at 10:35.

sp0ngyraver
06-26-2011, 08:45 AM
I had actually read about the move pack, I forgot they were including a sticker material. I'm excited for the new music sequencer instruments they mentioned!

terbas
06-27-2011, 10:27 AM
@babyface: I think you are an individual living in the Star Wars universe... The holo in LBP 2 has nothing to do with what hologram is in real life... Everyone can easily recognize the texture mapping on the holo... It's a material that emits light around it but it also has a texture map on it. Holo in LBP 2 is not just a light source, it has a "texture" on it (like every other material) that can be moved using the UV tool... When you reduce its brightness you can easily see its bizarre texture...

Not everyone who says the last word is right...

El finito...

CYMBOL
06-28-2011, 04:28 PM
Could you explain, rotate texture. Not familiar with that term.

Thanks. :)

SSTAGG1
06-28-2011, 04:49 PM
Could you explain, rotate texture. Not familiar with that term.

Thanks. :)
Pretty sure that's using the UV tool to reposition the light effects on the holo. Rotate and move to have as little overlap of lights as possible.

Jaybee
06-30-2011, 01:41 AM
Thanks for this, I can't wait to make some beautiful stickers :)

sp0ngyraver
07-18-2011, 07:15 AM
I've been using this technique a lot lately to make good looking holo stickers. It's very nice for placing stickers in the dark.

TheGoldenFlash
07-23-2011, 02:31 PM
Wow, that is very useful! Thanks!