View Full Version : Glitch: Sackbots immune to water!

06-05-2011, 09:53 AM
:) hey guys, me and my friend RWP999 found out this glitch with sackbots when we were making his less-than-average Atlantis Swim Resort level.
So put some NATURAL water iin your level, not projectile water and get a sackbot. Don't place it inn yet! Now put a anti-gravity tweaker on the sackbots circuitboard. Now slowly lower it in. The sackbot should just stand theere in the water. Keep it idle and max out all the... things on the tweaker. (Zero bouyancy and everything above that) The sackbot will be suspended in water! See his level to see a example. It may not work but it worked for me so :P

06-07-2011, 08:38 PM
No not working, dunno why?!?!

06-08-2011, 02:17 AM
I already knew this. I would like to know how to make sackbots actually move underwater.

06-08-2011, 09:38 AM
A lot of people already know this trick plus
it's not turn all settings to max, it's only damping to max~

06-09-2011, 03:00 PM
yeah. well idk... But i dont think putting a mover pointing right an i pointing left. put a tag on sackbot, then put tag sensors to its right and on its left and attack right tag sensor to mover pointing left n left tag sensor to the one on the left. So it swims back and forth.... idk