View Full Version : OLVOR (the most realistic pinball table)

07-19-2011, 11:46 PM

Me again omg!

Well, im working on another pinball table. : D
(Do I have to worry about the fact, that I'm only good at making pinball levels?)
Anyway, what is so special about it, you may asking yourself. Good question, indeed.

My target is, to make the most realistic pinball in LBP.
And like every real pinball table, mine has a story:

The evil Dr. Sios is back! And he is all after to destroy the planet! He poisened the air, so that everybody died. Except you and Dr. Sios. You don't know why only you two are immun to the poison (yet), but this doesn't matter, you have to stop him!

Ok, it's a pretty small and unimaginatively story, but I have one! (To find out, how the story will end, you have to finish the pinball table.)

What else make Olvor special?
The biggest difference from other pinball level, are the basics.
The flipper for example, i've seen a lot crappy flippers, with crazy angles, sizes and ugliness.
Or the bumper right above the flippers, pretty the same.
So these are mine:

The flipper have an perfect angle of 60 degree and also the perfect size. The bumper have the perfect size, too. So they only do, what they should do.

What else is so special about Olvor?
That, you will see, when I update this thread ; )

That's everything for now. I will update this, everytime when I can show something.
Oh, and here's a look at the "artwork" (I put the word in qoute marks, because these are not custom made stickers)

Feel free to leave feedback, opinions and suggestions!

07-20-2011, 11:05 AM
Looks killer! Well done so far..

07-24-2011, 03:54 PM
Thanks Hesido!

And here's an update!

I finished the radar. But what is the radar? The radar is this little thingy:

In Olvor, you have to win a battle between you and Dr. Sios in 3 different sections. But to battle somebody, you first have to find him. So here the radar comes in. That means, to start a battle, you first have to scan the section.

(I can't get more in detail, because I don't know yet, how I want to make it.)

Then I made the basics of the menu. I think it's the best solution for a pinball level?
(I think it's "Muowhahaha")

Also the ball launcher is finished.
Nothing too special here.

Oh, and here is a look of the entire table so far:

Again, feel free to leave your feedback and suggestions!

08-20-2011, 10:40 AM
Another update!

I'm now able to list alle the features:
- Many Modes (for example: multiball or "find the cow")
- Stackability of modes (for most fun)
- Multiball (with and without ball lock)
- Jackpot's (in several modes)
- End-of-ball bonus
- Extra balls
and the biggest one:
- Multiplayer
That's right. The table will support up to 4 players. When the first player lose a ball, the second can play and so on.
Until every player losed all balls.

So this makes Olvor the most realistic pinball in LBP.
Again, feel free to leave your questions and suggestions!

08-26-2011, 02:21 AM
I`ve almost finished the layout!

So from now on, except some minor things, everything will be "just" logic.
(aka the funny part)

Here some pics:
The Boiler:
The Clock and the gears:
Entire view with logic:
Entire view without logic:

And here is the music selector: (I post it, because it took me bloody ages.)

How do you think it look? Any suggestions? Please post it.

09-16-2011, 03:14 PM
Ok, about 80% done for now.
Here two pictures of ingame footage:

Playing 3-Ball Multiball:
Fighting against Dr. Sios: (By the way, he has a doctor in being evil...)

In other news, this will be my entry for the LBPC4.

09-16-2011, 08:16 PM
this looks really good!