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neonrage0
12-16-2008, 07:14 PM
Yeah, most of this just makes things easier... these aren't that thought out.

Ideas I put in other threads:
Lead, the heaviest material in existence.

Ideas I have now:
An Alarm Sound Object.
Effects, like a screen flash, fading or weather.
Additional Character Enhancements, you know, something exciting and flashy, like temporary speed-shoes, and the like.

Ideas I scrapped:
Achivements on a level displayed on the HUD, I noticed you could see them from 'About this Level'
Multiple Gate Switch, simulations of this are possible, it would just require setting up tons of AND Gates in the formation of some kind of bracket, still, this COULD clean up alot of this and reduce thermometer take-up.

LFF
12-16-2008, 07:20 PM
Pretty nice, adaptable suggestions, screen effects could be very useful for creating atmosphere. Rain and snow would be nice, too, though I guess they'll keep people making make-shift rain, etc.
For the HUD suggestion, perhaps if it was optional, though it could be very useful.

neonrage0
12-16-2008, 07:44 PM
Pretty nice, adaptable suggestions, screen effects could be very useful for creating atmosphere. Rain and snow would be nice, too, though I guess they'll keep people making make-shift rain, etc.
For the HUD suggestion, perhaps if it was optional, though it could be very useful.

The only reason I came up with the HUD thing was when I forgot if I aced the level I was currently playing.
It'd help too to know how much of the items left you had to collect while you were playing.

Elbee23
12-17-2008, 12:09 AM
Let me see...


Lead, the heaviest material in existence.
These are approximate figures, but metal and stone are already 10 times heavier than a sackboy and approximately 30 times heavier than cardboard. How much more weight would you need? I just can't see the application of even more mass in the game...



Multiple Gate Switch, like Magnetic Key Switches, only it needs more than 1 key in it's radius.

Although it's complex and can be a pain to set up if you don't know how, it's possible to already do this in game. You can set up "and gates" if I understand the technical term using pistons. There are various comments about it in the help section of this forum.


An Alarm Sound Object.

There already is an warning alarm sort of sound effect, found in the miscellaneous sounds section. It's a continuous sound, meaning it won't be turned off unless it's told to or you get out of range. As with all sounds, they can be set to player proximity, by a switch, by contact or on destruction.

You might have meant an alarm sound like an alarm clock. I guess there is nothing like that in the game, but I am sure it's a very, very long list of sound effects that they have not included.


Effects, like a screen flash.

If you take a spot light bulb, blow it up to a huge size off screen, and then set up some sort of switch rig to make it fire and then turn off right away, I'm sure you'd get a similar sort of effect.


Have accomplishments on the level displayed on the HUD, like amount of items collected or if you aced/completed it or not.

If you press start and go to "about this level" you should be able to find that information. I know it's not on screen constantly, but it's there.

BassDeluxe
12-17-2008, 12:17 AM
Although it's complex and can be a pain to set up if you don't know how, it's possible to already do this in game. You can set up "and gates" if I understand the technical term using pistons. There are various comments about it in the help section of this forum.

That's not what he's talking about. AND gates activate when two switches activate. What he means is one switch activating when 2+ keys are in range.

Elbee23
12-17-2008, 01:18 AM
This post (http://www.lbpcentral.com/forums/showthread.php?t=5136) talks a bit about and/or switches, and has a link to another. It has pictures as well so you can see the concept.

Although it would be a pain, I'm pretty sure you could build some sort of middle rig that would allow you to have things activate when... let's say you have six keys around, and the player brings back any 2.

It would just be quite a pain to build, test and calibrate. I guess it would be nice to have something far more simplified in the tools section. :blush:

SuperPhillip
12-17-2008, 02:33 AM
Complim-- what?

You mean, compilation, yes?

Well, I don't want to get mixed up in this strategery session anyway... Too smart for me. :(

neonrage0
12-17-2008, 06:03 AM
There already is an warning alarm sort of sound effect, found in the miscellaneous sounds section. It's a continuous sound, meaning it won't be turned off unless it's told to or you get out of range. As with all sounds, they can be set to player proximity, by a switch, by contact or on destruction.

Yeah.. hehe, it was a bit too quiet and eh, I could have done with a bit of variety on that.


If you take a spot light bulb, blow it up to a huge size off screen, and then set up some sort of switch rig to make it fire and then turn off right away, I'm sure you'd get a similar sort of effect.
And we mean more than screen flash here.


If you press start and go to "about this level" you should be able to find that information. I know it's not on screen constantly, but it's there.

Oh... Ummm...


These are approximate figures, but metal and stone are already 10 times heavier than a sackboy and approximately 30 times heavier than cardboard. How much more weight would you need? I just can't see the application of even more mass in the game...

Even you have to admit, sometimes, you figure that somethings need weight to make something good work. I occasionally have situations where Metal/Stone is used, but in small quantities and needs more weight to make something work.
But that's just my problem.