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View Full Version : [WIP] Labyrinth (nice art of using game cameras and sixaxis)



Katil92
08-23-2011, 05:48 AM
Hi community,

today i want to show u my new idea i have got few days ago.

U all know the old wooden Labyrinths with a ball inside of it where u have to get in the right place without falling into a hole so if u like this are of Labyrinths u will like this Tech Demo with the combination of sixaxis and game cameras.

There are still much bugs with physics but i am working on it to do it realistic as i can.

Please try out and leave comments how u find the idea here are some pics:

http://lbp.me/v/5jhdzt

http://i8.lbp.me/img/ft/138de9e277cc66fe4bb0989585c2fc4e290c64d0.jpg
http://i0.lbp.me/img/ft/3f05f67b44dd660941d2f66550c9c28102030515.jpg

There is just one template level because i want to fix physics first befor working on the game it self ^^

SSTAGG1
08-23-2011, 06:46 AM
Very, very cool idea. I like it already.

Rogar
08-23-2011, 08:36 AM
You might want to skip the tech demo, the concept has been proven already. What's the problem with the physics?

Katil92
08-24-2011, 02:02 AM
Well the prob. with the physics are that the velocity isnt realistic it needs bounce then it doesnt get easy inside a hole (may have to do with follower ) and the main problem is that i am spending to much time for SMB nes remake and a full working 3x3 rubiks cube