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View Full Version : Needed: Ideas for a Point and Click Adventure



dieseldog09
09-17-2011, 08:55 PM
OK, so I've decided to use the new Move Pack stuff to create a point and click adventure. Like the idea so far? Good. OK, so I'm basing the concept on The Factory Of A Better Tomorrow levels, and it's Move controlled. Still here? Great! So, the story is that Clive's girlfriend Claire decided to leave him one night after a fight and he hasn't seen of her since. Clive decides to go and find out what happened to his girlfriend and save the day. Did you get that? Excellent! Now, I've got the concept down, but I need some ideas for what I might include in this level. Reply on things you'd like to see. :)

Ayneh
09-17-2011, 10:52 PM
The one thing all point and click adventure games have in common is puzzles that make no sense and have tens of arbitrary steps involved that go against all intuition.

e.g. you tie your shoelace to a twig and use a paperclip as a hook to catch a fish that has a gum wrapper in its mouth that you can then use to focus the rays of the sun to burn a piece of string that suspends a key just out of reach.

dieseldog09
09-18-2011, 03:20 AM
The one thing all point and click adventure games have in common is puzzles that make no sense and have tens of arbitrary steps involved that go against all intuition.

e.g. you tie your shoelace to a twig and use a paperclip as a hook to catch a fish that has a gum wrapper in its mouth that you can then use to focus the rays of the sun to burn a piece of string that suspends a key just out of reach.

Thanks for the tips!

Codybean1
09-18-2011, 07:22 AM
Make it like Heavy Rain where you do cool Move things to perform basic actions like opening doors and smacking people (if you need to smack someone that is!).

Redbaron62
09-18-2011, 02:30 PM
Just copy Myst. Nobody will know where it came from and therefore give you all the credit.

http://en.wikipedia.org/wiki/Myst

Behonkiss
09-19-2011, 11:52 PM
Here are some ideas:

- Have Claire be kidnapped by some meanies that you can customize and record some acting movements for.
- Have the game divided into static "screens" for each section like most adventure games - the camera stays in one place while Clive moves around and interacts with objects.
- Don't worry about length (ie putting lots of stuff in and cutting everything off with a "PART 2 COMING SOON" when Part 2 may never get made) as much as making a solid, complete story for this kind of game.