View Full Version : Sci-Fi vs Fantasy

09-18-2011, 07:38 PM
I have two project ideas that I would like to carry out for a whole platforming/sidescrolling RPG. But i'm tied up between which one i wish to do. I have some pros and cons for the both.

Music-Easier to make sci-fi music in my opinion.
Character-I have a really good character for it, as well as abilities.
Design-Good design for a outerspace theme.

Storyline- I really don't have a good one.

Storyline- A fantastic storyline in my opinion.
Free creativity- A lot more could be added such as dragons and mystical creatures.

Character-Lack of good abilities
Music-Harder to create for this genre.
Design-Everything is more involved around nature such as caves, and forests. Which I suck at making.

SO as you see, They're both good, but i'm torn between the two. Which do you guys perfer? Your thoughts?

09-18-2011, 10:21 PM
Why not use aspects from both? They are quite different but enough alike that it could work.

09-19-2011, 12:06 AM
I see what your saying, But i;m not sure how people will react with multiple themes. If that's what you are suggesting.

09-19-2011, 12:59 AM
Some of the later Final Fantasy's draw inspiration from both of the genres.
A great example of the melding of these two genres would be Rouge Galaxy and I am sure it would be a great reference point for your project.
Well anyway best of luck to you with this project.

09-19-2011, 03:01 AM
Sci fi all the way!

09-19-2011, 04:31 AM
Well, fantasy music is easy to create now that we have a wide variety of orchestral instruments such as the clarinet, strings, and brass. I've already made a handful of songs from FFXI that sound great.

09-19-2011, 09:45 AM
I see what your saying, But i;m not sure how people will react with multiple themes. If that's what you are suggesting.
Star Ocean has been doing it for years.

09-19-2011, 10:34 AM
Star Ocean has been doing it for years.

Phantasy Star too! :)

09-19-2011, 09:12 PM
i love teh phantasy star!
and i think scifi rpgs are much more easier.but the important part is,whats the gameplay?

09-19-2011, 11:49 PM
Saying that you have good design and character elements in mind for Sci-fi makes me go with that, along with the fact that most RPG-styled levels in LBP2 are already medieval fantasy and a change of pace would be nice. Don't worry about story as much as you do gameplay; come up with stuff to propel things forward, but make sure playing it is enjoyable.

09-20-2011, 10:07 PM
As i might have metntioned earlier it was a sidescrolling RPG. I'm planning on having gameplay somewhat similar to the Spell of rasack level. With platforming elements, and combat such as punching, and maybe shooting if it's the sci-fi one. I hope to have cinematic efforts as well for it.

Edit: The sci-fi one, I already have his abilties down, such as a wonderful looking jetpack (super excited with the results)
Wall ledging.
Energy shield to defend attacks.
Going to include a punch mechanic today,
and hopefully top it off with a gun maybe.

09-22-2011, 05:21 PM
well IMO Sci-Fi design is easier therefore making a nice looking Fantasy level is a bigger achievement.

perhaps you could do something like Assassins Creed and have a sci-fi futurey bit, then you go back in time/simulation of a fantasy place - that would solve your lack of a sci-fi story :)

09-22-2011, 09:42 PM
Personally, I prefer Fantasy over Sci-Fi but it seems that you feel that you want to do a Sci-Fi level - which is what truly counts. :)