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View Full Version : Botropolis - Crazy robots, and an INSANE Boss [ New -- Pictures]



Danceatron
12-26-2008, 07:06 AM
Hey guys.
I just published a new stage called Botropolis.
I want to see what everyone thinks.

Features:
- Colorful Characters
- Tricky platforms
- TONS of complex logic and machinery
- An incredibly complex boss

The final boss took a long time to make.
He's the most complicated user-created boss I've ever seen.
Also, he's freaking cool.



**************************
******* UPDATE: ***********
**************************
I've finished making the stage less frustrating.
I got a lot of feedback saying it was too hard.
I also fixed a few bugs and added some infinite life gates in the harder parts of the stage.


Pics:
http://www.rhythmfactorystudios.com/Forums/LBP/Botropolis/1.jpg

http://www.rhythmfactorystudios.com/Forums/LBP/Botropolis/2.jpg

http://www.rhythmfactorystudios.com/Forums/LBP/Botropolis/4.jpg

http://www.rhythmfactorystudios.com/Forums/LBP/Botropolis/5.jpg

http://www.rhythmfactorystudios.com/Forums/LBP/Botropolis/7.jpg

http://www.rhythmfactorystudios.com/Forums/LBP/Botropolis/6.jpg





Just for fun:
http://www.rhythmfactorystudios.com/Forums/LBP/Botropolis/8.jpg
This is about half of the wiring for the boss. The other half wouldn't fit in the picture.




Let me know what you guys think.
If you find any problems, let me know, and I'll fix them.

Whalio Cappuccino
12-26-2008, 07:18 AM
Playing this level right now. And dude I love it OMG I'm still laughing at that robot that just explodes. I'm seriously laughing out loud and I'm probably going to play this level after I finish it just for that. LMAO!

HOLY CRAP THERES MORE OF THEM WOO!

Sack-Jake
12-26-2008, 03:22 PM
Oh my God those flailing legs are hilarious...

Whalio Cappuccino
12-26-2008, 03:40 PM
Lol this level is hard, I can't pass the section after the dissappearing/appearing blocks. What do you do exactly?

Danceatron
12-26-2008, 05:39 PM
Lol this level is hard, I can't pass the section after the dissappearing/appearing blocks. What do you do exactly? The best way to do it is to not jump too high.
Just take little hops across the blocks.


Oh my God those flailing legs are hilarious...I've played my stage through probably a hundred times... those things still make me laugh.
They still do things I've never seen them do before.

Yeah, it sounds like I need to make the stage a little easier.
I want everyone to be able to get to the boss.
He's the best part.

Whalio Cappuccino
12-26-2008, 05:48 PM
The best way to do it is to not jump too high.
Just take little hops across the blocks.

I've played my stage through probably a hundred times... those things still make me laugh.
They still do things I've never seen them do before.

Yeah, it sounds like I need to make the stage a little easier.
I want everyone to be able to get to the boss.
He's the best part.

Well, I can get past the blocks. It's after the blocks I get stuck at.

Danceatron
12-26-2008, 08:08 PM
Well. I just re-published the stage.

I really want more people to see the boss, so I made it easier from the beginning to the end.

So Whaaaaale, do you mean the whole stage after the blocks, or is there one part that's too hard?

Whalio Cappuccino
12-26-2008, 08:10 PM
I'll play it right now, and I'll tell you the sections that are a bit too difficult.

Danceatron
12-26-2008, 08:22 PM
Cool. Thanks for the feedback.

SuperPhillip
12-26-2008, 08:27 PM
Can you add a double-life checkpoint somewhere?

Danceatron
12-26-2008, 08:31 PM
Can you add a double-life checkpoint somewhere?
Sure. I was thinking of putting more in there. Like where the disappearing blocks are.

What part is giving you trouble?

Rhcpmikey
12-26-2008, 08:45 PM
Wow, all that comments are so positive that i MUST try your level. I give my feedback tomorrow! ;)

Danceatron
12-27-2008, 10:17 PM
I updated the stage again last night. It should be a bit easier.
Has anyone gotten to the boss yet?

I just made a MAJOR update to this.
-The whole stage is easier
-Added Infinite life gates at the really hard parts
-Fixed a couple minor bugs
-Improved the hints

Have fun!

BassDeluxe
12-30-2008, 05:19 AM
I think the boss I made might give yours a run for it's money. I'll check your level out tomorrow.

Neverynnal
12-30-2008, 05:31 AM
Alright I played the level through and I'll give you my assessment:

Pros

- Man...the idea is freaking awesome. Your crazy robots actually seem crazy. I especially loved the suicide robot and the dancing legs, they cracked me up pretty good.

-Your boss is really really cool. You did a great job at making him somewhat challenging but fun at the same time.

-The custom content is really good throughout. Great work here.

-Your dialogue was epic. Simple and funny, great job!

-The use of gears was really well done, especially with the car! (although a little problematic)

Cons

-as much as I know you'll hate to hear this, you really need to scrap the beginning. I mean the start at the grass, the highway and the especially the tedious platforming. While they all provide some good challenge, they really throw off the overall feel of the level and don't make a lot of sense with the plot (in my opinion). I'd either have a different beginning or have the level start off where you land after your freefall from the disappearing platforms. Significant challenge should never start a level if you want plays/hearts, which I'm sure you do. I enjoyed it, but 3/4 of the LBP world probably won't.

- You need a simple direction arrow on the flipper area after the first suicide robot. I had no idea where to go, and promptly restarted the level because I thought the level glitched. Figured it out the second time though (obviously).

- I love the gear car, and using it to open the door is ingenious, but I had to tinker with it for 5 minutes before I could get it to correctly work the gear to open the door. Might just be me, but you might want to fix this.


Aside from these fixes, you have a potentially great level on your hands here man! Great boss, great characters, and great dialogue. I personally 5 star and hearted but I also see why others got frustrated with the level. If you do make these changes I recommend you republish the level and delete the old published level. A 2 star rating and low play/heart ratio automatically gets your level neglected (I know from experience).

Hope this helped! :)

Yarbone
12-30-2008, 06:28 AM
The flying legs where very anoying :(
One of them got stuck and i could jump over it, so i didn't feel like restarting....

maybe i'll give it another go today :)

BassDeluxe
12-30-2008, 07:45 PM
That level was BRILLIANT mate. One of the best I've played. The boss was one of the best user created bosses I've seen, and, well, it was all just so brilliant. I also had some trouble witht the gear car, enough that I had to restart because I managed to flip the whole thing over. The second time I didn't have trouble with it though.

NinjaMicWZ
12-30-2008, 08:51 PM
I am actually pretty impressed by this stage. Not really by the looks, but of the mechanics... these are probably my favorite user made NPC's and enemies yet. The boss really is extremely nice and is one of the better one's out there. My favorite boss is my boss, Janus, but the best objectively that I've seen has got to be the giant dragon from Little Big Phantasy (which can no longer be accessed for some reason... too bad). The way your boss transformers is pretty top notch, and I haven't ever seen that before in a user level. You must have had a blast, and a tough time, putting him together. A top 10 boss (though I don't think I've seen ten great bosses yet).

I love the way you get this huge view of the metro background as you enter botropolis, and get a high tech, but almost steam powered ride in. The suicide bots are AWESOME... the lawnmower made me chuckle, and is very well designed. That shed is a classic idea with the different utility bots streaming out and the tool shed.

The dialogue was very entertaining... especially the second android looking robot who tells you whats going on.

I really enjoyed the look of the custom design disappearing blocks... that felt really old school for me.

The view on the rolling gear section was awesome, which was a great part, and I love the solution to opening the door. THAT was a very impressive mechanical display. I also enjoyed nudging the doorman off the edge... nice touch, and I was really glad it wasn't a waste of time to do so :D

One nice touch, I like when people custom deco their checkpoints, and I like what you did with the goal at the end.

I like how everything feels really gritty and industrial, but if you can make the background visuals of the level on par with the mechanical aspect you will have a perfect level. Great sense of humor, amazing mechanics, and very fun pacing and layout.

Danceatron
12-31-2008, 03:59 PM
Thanks for all the feedback, guys.
I just republished the stage and fixed a lot of problems.


Fixes:
- The gear car has been rebuilt completely.
It still looks the same, but now it can't be flipped over and is easier to control.

- I tweaked out the legs. It still might be possible that they'll get stuck, but it should be MUCH less likely now.

- The flippers after the first exploding robot (Eddie) have been redesigned.
They work a lot better and are easier to climb now.

- I tweaked the Taxi section slightly. I found out it was possible to crush yourself on the taxi robot, so I fixed that and added a checkpoint just to be safe.


I also had some trouble witht the gear car, enough that I had to restart because I managed to flip the whole thing over. The second time I didn't have trouble with it though.
Thanks for mentioning this, I knew it was possible, but i didn't think anyone could do it.
Well, it's fixed now. Thanks again.


I like how everything feels really gritty and industrial, but if you can make the background visuals of the level on par with the mechanical aspect you will have a perfect level. Great sense of humor, amazing mechanics, and very fun pacing and layout.
I'm glad you like the stage.
I wanted to make it a lot prettier and more detailed, but unfortunately my thermometer is absolutely FULL.
My original plan was to do the decorations and backgrounds last, but I ran out of space.
I decided to keep all of the mechanics rather than having to delete anything.

Next stage I make, I'll have to be better about my thermometer management.

NinjaMicWZ
12-31-2008, 05:32 PM
I understand... we never have enough space. You probably work a little like I do - make a complex object or machine then design a level around it and end up having to short change the level design. Sometimes an objects so nice that it's nearly impossible to make a level on par with it. It probably automatically makes the level seem low grade to the player, subliminally, when it's not. It's like having a super model in the same room as a bunch of pretty girls who normally look great, but don't anymore.

LFF
12-31-2008, 05:40 PM
I don't know whether it was before or after you updated it today that I played it, but I found a few strange things happen.
First, after the first disappearing blocks part, we waited by the checkpoint as somebody was joining us. By the time they arrived through the ckeckpoint, the disappearing bocks weren't even appearing. Nothing was happening.

Also, the gear car came into view, so I hit all the brains, but then I couldn't grab on to the lever. I just went right through it.
Then after getting back to it again, it fell of the edge before we hit all its brains, and we couldn't continue, plus you might want to make it so the platform it rises up on NEVER goes down unless necessary, as after that I fell down into it and there was no way out.
So I never got past the car door.

This could have been before the update though, so I'll go and check it out now. The level was awesome up until then.

Danceatron
12-31-2008, 10:17 PM
Hmm.
Thanks LFF.
Those are problems I've never seen before. I'll check them out.
Maybe the multilayer freaks things out. I haven't tested it with more than 2 people.

I'll let you know if what I find.

Dakurv
01-01-2009, 05:38 AM
i loved the story and the humour :) jumping turbo motor powered lawn mower ? haha :) the suicidal robots are funny too. I liked the key thing but it took me a few minutes to figure it out ( clever idea ) The game play of the level is nice put i would put more decorations and more stuff in. One of the most fun i have played.

The boss fight was a bit underwhelming, maybe its because i played a few epic ones ? i played levels with miniboss that were more impressive. It only has 1 color ( rusty brown ) and is atacks arent varied ( only throwing bombs ).

Nice level , just put more decorating objects and stickers.

EDIT * ho i forgot about Eddy , how could i !? when i pushed him of the cliff he screamed , that got me laughing out loud :) poor Eddy.
EDIT 2 * ho the termometer is full... maybe scrap the first part ( before going in the city ) to add more deco ? what happens then its full anyway ? just a warning message ? Thats why i think i will put the boss in a separate level in my projects.

misterwonderloo
01-22-2009, 02:28 PM
great complex wiring system........... how many time did you spent to build it??

King_Tubb
01-22-2009, 05:19 PM
Ok i just played your level:

Pros:

-Awesome detail, thought the floating blocks were awesome.
-Cool Robots, especially the Eddies =P
- Great Dialouge, Hilarious and Useful
-Awesome plot line, leaves a possible spot for a sequel

Cons:

-The Bad Dancers, are glitched. Remove either the second or thrid one because they collide, and get stuck on each other. The area then becomes impassable. I had to restart atleast 3 times before they got stuck in a postion where i could sneak under them.
-Dont overrate your boss, although slightly intricate i found him very...unepic. Although saying that, i dont think i could ever create one to match it. If you added sounds to it or some more attacks it would easily be the greatest boss ive ever seen.

Overall i thought it was a good level, i gave it a 3 stars because of they bad dancers glitch, but i did like it and would have easily given it a 4 or even a 5 stars if that hadnt been such a significant problem that i had to restart 4 times =(.

Sackdragon
01-22-2009, 08:18 PM
This sounds awesome. I've been looking for an awesome boss battle. I'll feedback soon.

Dan_Westy
01-22-2009, 08:30 PM
Im going to have to play this soon :D

PS: How do you make infinite life checkpoints?

Ace
01-22-2009, 08:36 PM
You have to capture a checkpoint with your popit, and have an emitter drop a new one every time you activate a nearby switch.
They can be a bit glitchy sometimes, so it's probably best not to be too overreliant on them, but they're useful.

About Botropolis, I enjoyed the level. It could have done to have got to the main gameplay area a bit quicker, the walking at the start was a bit tedious, and I had trouble a few times with that vehicle you need to use in one part falling out of reach and not respawning (that might have been fixed now? I've not played the level for a while).
Other than that, I enjoyed it, especially the robot designs.

Sackdragon
01-23-2009, 01:17 AM
Well, I gave it a 4 out of 5 and a heart for the level AND you. Very good level, love the robots. For the most part, I didn't see any problems. The points were well hidden, which is good for the treasure hunters out there. The boss was nice, athough when I heard that it was a transformer, I got my hopes up a little too high. I can't wait for the sequel.

Please feedback on my LitteBigExcavator level.