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View Full Version : How to not let pistons/bolts go cookoo



Sunbunny23
12-04-2011, 02:08 AM
tired of pistons or bolts going terribly wrong? well here is some tips to help.1. Don't pause/unpause. it messes the pistons and blots a lot.2. try to build the level design first before you start using pistons and bolts.3. don't undo. pistons and bolts will get a bit cookoo if you do. if it's already going wrong then delete the object and re-create it.4. now if you delete the piston when it's going wrong then A: your whole object is destroyed. B: your object thinks it is still connected to the piston or defying gravity. so you got to delete the whole object and re-build it.5. if your bolt is going wrong it's possible to adjust it the right way. it might be akward but you won't have to re-create it.6. before you start using pistons or bolts in your level then save a backup copy. if pistons/bolts destroy the whole level then atleast you have a backup. that's all i have to say to help. hope this helps you and some of you might say " why is this important?" it's because if your doing tons of logic for one object it might ruin your creation.you see lbp psp is not 100% on creating it's always devious:devious: so it might have errors like pistons and bolts have at lbp psp.

YuMiYaCHI13
12-05-2011, 09:42 AM
thanks for the guide!:) :) :)

Sunbunny23
12-05-2011, 09:20 PM
You are welcome. I am glad this helps. This tip really helps for my christmas series

http://www.lbpcentral.com/forums/attachment.php?attachmentid=37975

Wertpol
12-05-2011, 09:56 PM
Obvious advertizing is obvious C:

Sunbunny23
12-05-2011, 10:22 PM
Your right about that.

http://www.lbpcentral.com/forums/attachment.php?attachmentid=37975

PygmyOwl
12-09-2011, 05:32 PM
Could use some bullet points. :3 Its a shame I didn't know how to deal with pistons a year ago. DX< U NO post sooner? ;-;

nysudyrgh
12-09-2011, 08:38 PM
Wait, what's wrong with pistons and bolts?
Does they asplode? D:

Schark94
12-09-2011, 09:51 PM
Wait, what's wrong with pistons and bolts?
Does they asplode? D:
They crash down causing the death of many levels, explosions, conundrums and massive destruction! :O

nysudyrgh
12-09-2011, 09:58 PM
Lucky me, It didn't happen ... Yet.
I get profile corruptions instead. >_>

Sunbunny23
12-10-2011, 06:15 PM
Could use some bullet points. :3 Its a shame I didn't know how to deal with pistons a year ago. DX< U NO post sooner? ;-;

Because I didn't join lbpc a year ago. 2. I Didn't know about how to stop pistons untill I started making my pinball level.

Sunbunny23
12-21-2011, 11:30 PM
I will take a request of a tutorial.

Sunbunny23
08-11-2012, 06:53 AM
Update. remember. do any of these steps for jetpack too. if you glued the jetpack like a wrecking ball for example. it can move slightly in create mode. they can destroy objects and levels too.

nysudyrgh
08-11-2012, 09:57 AM
Your method doesn't work for Jetpacks. They'll move every edit, NO exceptions.
Even emmited ones will emmit a little bit away from the original place.
But no worries, I invented a pretty waterproof method for Jetpacks too. Maybe I should make a tut for that.