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View Full Version : Yes, use F4F The Adventures Of Tone: The Silverton Manor [RPG] *SPOTLIGHT NOD*



Lotus_Flow3r
02-13-2012, 02:06 AM
Now my 1st SPOTLIGHT/nod! Yayy!! :D


I've been a long time member here, but been inactive for most of the last year. However, i have been very active in LBP2.

For the past year i have been working on a huge scale RPG akin to Zelda. I announced it here about 10 months ago under it's then name "QUEST Of The Crystal Ball". Since then, it's been scrapped and redone, altered and tweaked beyond exhaustion.

About two months ago i had about 8 levels worth of stuff ready to go and it had a new name, "QUEST For Lucile's Rose" and a more gothy theme. However, major complications lead to it being scrapped again.

This time, rather than delete everything, i felt a lot of it was quite good and didn't deserve that. So, i have decided to split it all up into separate entities and make it an episode oriented game. Each episode will be unrelated to the last, sort of like Final Fantasy, but maintaining the same main character.
This also allows me to tackle many different themes with each installment to feed my creative urge.

And now, 2 months after making that decision, my 1st episode (that would of been the mid-point of the now scrapped version of my RPG) is fit to publish under, yet again, a new name, "The Adventures Of Tone".
A new concept, redesign, characters and story for each episode. This is episode 1 - The Silverton Manor.

SCREENS:

http://i.imgur.com/s4dgl.jpg

http://i.imgur.com/m5MCV.jpg

http://i.imgur.com/zzlRA.jpg

http://i.imgur.com/82jbU.jpg
This is a screen of a puzzle in the game. I've tried to make the game varied.

http://i.imgur.com/5IsIq.jpg
I try to tell a brief, heartwarming tale.

http://i.imgur.com/lhzJU.jpg
A sub-boss.


Gameplay is easy to learn. There's a tutorial and hint system available at the start as an option, i'd recommend them for 1st timers.
You combat with weapons and spellcraft. There are 3 weapons and 4 spells to use in THIS episode.
There's a menu system and this is simple to use and to manage your inventory.
The story starts off light, but i get a little deeper later on. Read all the books and notes to gain the full experience in that. I try to establish an emotional connection with the player and the Manor.

The game has a moderate difficulty, but when mastered, becomes a breeze.

Music are Mm choices, Move Pack Mm tracks rearranged by me, HouseQuake and an original track by Highlightnotes.

I'm told i have something good going, but i won't know for sure until the community helps me in feedback as i am aiming for that Spotlight! :) haha. I got an honourable mention and that's good enough for me!!

I hope you enjoy!

"A very solid level that brings me back to ye olde days of RPGs. The atmosphere, story premise, and gameplay all work flawlessly together, and I'm really excited to see what the next quest will be for Tone!" - Mysteltain

"Excellent job! It's really very gripping" ~ Apecheese

"Excellent just great, its quite hard but that just makes it all the more interesting" ~ KAMAHAMAHA170409
http://lbp.me/v/91g7ks

JKY
02-13-2012, 10:57 AM
its cool
had kind of a zelda feal to it
but top down not realy my thing

Mr_Fusion
02-14-2012, 10:11 AM
Dude, this is pretty sweet! I died really quickly at the start and had to sit though the titles again until I had the option to skip the intro. The first wave enemies was pretty unforgiving as I was not really across the fight mechanics and was swamped by them.

I actually realised too late that the menu screen didn't stop the action behind it. But yeah great stuff, would have liked a waypoint to help me know where to go next but this is more of a personal preference type of thing.

grayspence
02-14-2012, 08:25 PM
Looks good :) Queued!

Lotus_Flow3r
02-15-2012, 12:14 AM
JKY - Thanks for taking the time and giving it a go! Appreciate that.

Mr_Fusion - Thanks for the feedback, i need all i can get from you peeps, in order to perfect it.
I have added a skip command to the opening titles now as well. I think because i enjoy games like Demon's Souls, i enjoy implementing similar learning curves that tend to be fairly difficult at 1st, but once mastered, becomes a breeze. However, i do want people to finish it so i have increased Potion drop pick-ups, decreased enemy count and added another spell that you have right at the start "Force" - allowing you to effectively force enemies away from you if you become overwhelmed.

As for the waypoint, i think you're correct in thinking of adding one, but because i am throwing back, in a way, to games like Zelda, Adventures Of Alundra or Demon's Souls, having such a feature could eliminate the old school feel. I think you're correct in saying it's a personal preference, though lol i personally dislike waypoints, but i completely understand why people do.

Thanks for that valuable feedback. What would you like me to feedback?

greyspence - Thanks for the support, i hope you like it!

Mr_Fusion
02-15-2012, 03:37 AM
Thank you for the response, I actually find it interesting reading about creators design choices.

Um on that note sounds like you tweaked a lot based on my experience which is cool if you want to, but being swamped wasn't that big of a deal, it taught me not to wander stupidly around the place. :p

The punishment for dying was what the issue was, the non skibbable long titles, so skipping them would probably make the beat down I got OK. However I think that a bit more health and mana would be nice, but not too much more, that lightning bolt is devestating and really fun to use. It may loose a little bit of OMG if it was eaiser to top up, and in regards to health I think a pick up after the first room would be enough to make it more friendly at the start.

My experience was

OMG these guys are everywhere. Argh! Ok I killed them... Phew, I better not be that careless again. Hmm I need health. OMG more guys, dead.

The second time through I found the bow which helped a lot.

In regards to feedback if you want to take a look (http://www.lbpcentral.com/forums/showthread.php?57390-Miserable-Flying-Weather-Back-To-The-Future) at my stage Miserable Flying Weather (http://lbp.me/v/yzhyj3) you can. It's a little old now but since publishing I have been working on expanding out the structure and concepts in it, to something more sort if substantial. Actually sort of like what you have done, but the other way around.. I made the small stage first and have spent most of the year building the big stage. : )

RakasaPlus
02-15-2012, 05:44 PM
Looks ok. I'll Que it. :)

Lotus_Flow3r
02-17-2012, 05:53 PM
Mr_Fusion -

I think i've made the appropriate updates, then, regarding your feedback. I don't mind making it a bit easier because i want people to reach the end boss and/or complete it and experience the story i'm telling.

With RPG's, i think they need a bit more attention from you as they can be thinking games. And with LBP's mixed audience, i could attract people who'd rather dart around and get to action, so that's also why i admire your feedback.

Well done finding the bow!

Ok, i'll que your level and feedback when im next on!

Lotus_Flow3r
02-17-2012, 05:54 PM
RakasaPlus - Thanks! I hope you like :)

Mysteltain
02-18-2012, 02:55 AM
Sounds pretty good. I'm definitely queuing this up, and I'll get back to you later tonight or tomorrow morning.

Lotus_Flow3r
02-18-2012, 01:44 PM
Great stuff, Mysteltain!

Well, i've seen that you have completed it and got the max score in only two tries! I'm excited to hear what you think..

Mysteltain
02-18-2012, 02:30 PM
Ah, so you noticed! Well, this was definitely a throwback to all those old-school RPGs and I certainly got a Demons'/Dark Souls vibe from it. Not gonna lie, I felt right at home switching my weapons against the final boss of the level, haha! Anyway, let me break my review down a bit, otherwise I'll just ramble :p

Presentation: What I really liked about this level was that it looked simple, and because of that it was really elegant. You felt like you were going through a decrepit mansion that no one had lived in for a long time, so there won't be these bright, fancy lights, or these amazing decorations and designs; it's bare, cold, dirty, and empty. That gave this level a great atmosphere. The character and enemy designs were equally well done, and I liked the hidden passages, too. I found them fairly quickly, but I still kept an eye out for more :hood:

Gameplay: Just as you described: old-school RPG. I will say that there is a bit of a learning curve when it comes to getting used to the controls, but once you get passed that then everything feels much more natural. The potions and MP system worked out well, I made sure to keep an eye on them. The three different weapons added some variety, though the bow is pretty darn good against mobs of enemies if you're good at kiting them, and I stopped using the dagger once I got the sword, though I switched often to the bow. I didn't use magic because I'm "that guy" when playing games that give you semi-limited resources, I don't really use them, haha. I will say, though, the variety of the four spells was nice, and they DO have uses...I just chose not to use them.

The puzzle sections were nice breaks from the action, and I felt like I had to be on my toes to catch which symbol glowed where. I liked the enemies, and definitely felt like I had to observe their behavior if I wanted to beat them without taking some amount of damage. I liked both boss fights, although I will be honest, I cheesed the Ogre. Bow & Arrow spam and he was no problem, although he got close a few times and nearly cornered me at the end, I just kept my distance. But the Dark Wizard boss fight was intense! I was caught off-guard halfway through and nearly died, but saw my mistake and healed up. I felt like I was at a disadvantage the whole time: just how a boss fight should feel! :moody:

Story: The story is very well done. Classic premise, great presentation of the story, and a satisfying conclusion. I really liked finding the books and diaries and reading them for background info--I thought that was a very nice touch. All of the characters had distinct personalities, and their lines were well written.

Music: Gah! Another level that makes me wish I could play the Move Pack just for that final boss theme! Overall, the original music was pretty good--it fit where it was used. I don't mind MM-music when it's used either, so it was good. Sound effects were used properly, and didn't detract from the game.

Overall: A very solid level that brings me back to ye olde days of RPGs. The atmosphere, story premise, and gameplay all work flawlessly together, and I'm really excited to see what the next quest will be for Tone! You got a Like and Heart from me, and I'll probably hop back on to play it again sometime. Hopefully, not being afraid to use magic, and use the bow less. After all real knights run up and fight them enemy head on! Even when they're getting skewered by them!

Lotus_Flow3r
02-19-2012, 10:13 PM
Ah, so you noticed! Well, this was definitely a throwback to all those old-school RPGs and I certainly got a Demons'/Dark Souls vibe from it. Not gonna lie, I felt right at home switching my weapons against the final boss of the level, haha! Anyway, let me break my review down a bit, otherwise I'll just ramble :p

Presentation: What I really liked about this level was that it looked simple, and because of that it was really elegant. You felt like you were going through a decrepit mansion that no one had lived in for a long time, so there won't be these bright, fancy lights, or these amazing decorations and designs; it's bare, cold, dirty, and empty. That gave this level a great atmosphere. The character and enemy designs were equally well done, and I liked the hidden passages, too. I found them fairly quickly, but I still kept an eye out for more :hood:

Gameplay: Just as you described: old-school RPG. I will say that there is a bit of a learning curve when it comes to getting used to the controls, but once you get passed that then everything feels much more natural. The potions and MP system worked out well, I made sure to keep an eye on them. The three different weapons added some variety, though the bow is pretty darn good against mobs of enemies if you're good at kiting them, and I stopped using the dagger once I got the sword, though I switched often to the bow. I didn't use magic because I'm "that guy" when playing games that give you semi-limited resources, I don't really use them, haha. I will say, though, the variety of the four spells was nice, and they DO have uses...I just chose not to use them.

The puzzle sections were nice breaks from the action, and I felt like I had to be on my toes to catch which symbol glowed where. I liked the enemies, and definitely felt like I had to observe their behavior if I wanted to beat them without taking some amount of damage. I liked both boss fights, although I will be honest, I cheesed the Ogre. Bow & Arrow spam and he was no problem, although he got close a few times and nearly cornered me at the end, I just kept my distance. But the Dark Wizard boss fight was intense! I was caught off-guard halfway through and nearly died, but saw my mistake and healed up. I felt like I was at a disadvantage the whole time: just how a boss fight should feel! :moody:

Story: The story is very well done. Classic premise, great presentation of the story, and a satisfying conclusion. I really liked finding the books and diaries and reading them for background info--I thought that was a very nice touch. All of the characters had distinct personalities, and their lines were well written.

Music: Gah! Another level that makes me wish I could play the Move Pack just for that final boss theme! Overall, the original music was pretty good--it fit where it was used. I don't mind MM-music when it's used either, so it was good. Sound effects were used properly, and didn't detract from the game.

Overall: A very solid level that brings me back to ye olde days of RPGs. The atmosphere, story premise, and gameplay all work flawlessly together, and I'm really excited to see what the next quest will be for Tone! You got a Like and Heart from me, and I'll probably hop back on to play it again sometime. Hopefully, not being afraid to use magic, and use the bow less. After all real knights run up and fight them enemy head on! Even when they're getting skewered by them!

Wow! Thanks so much for taking the time out to, not only play it and complete it, but offer me very detailed feedback.

I'm just glad that you enjoyed it most of all. I think my favourite comment is "brings me back to ye olde days of RPGs" because that was ultimately my aim as i miss that formula.
Thank you for the heart and like.

It's funny you should mention the emptyness of the Manor, obviously it is to do with atmosphere as well, but it was actually the thermometer that has forbidden me in adding bigger or more detailed things. I like to make big games in one level slot as opposed to having it look incredible, but having it linked to three other levels due to that. Plus, design isn't my biggest plus, i'm more gameplay and story, so it makes me feel better about it now that you even praised that part!

Not using magic is a tough way of going through the game! It's also good to know the game flows well when playing in that method too.

I salute you, sir!

This and my very 1st spotlight has encouraged me to keep making this.

Very greatful to the spotlight team, feedback and anyone who plays it.

Oh, anything you want me to feedback, Mysteltain?

Mysteltain
02-20-2012, 10:47 PM
Wow! Thanks so much for taking the time out to, not only play it and complete it, but offer me very detailed feedback.

I'm just glad that you enjoyed it most of all. I think my favourite comment is "brings me back to ye olde days of RPGs" because that was ultimately my aim as i miss that formula.
Thank you for the heart and like.

It's funny you should mention the emptyness of the Manor, obviously it is to do with atmosphere as well, but it was actually the thermometer that has forbidden me in adding bigger or more detailed things. I like to make big games in one level slot as opposed to having it look incredible, but having it linked to three other levels due to that. Plus, design isn't my biggest plus, i'm more gameplay and story, so it makes me feel better about it now that you even praised that part!

Not using magic is a tough way of going through the game! It's also good to know the game flows well when playing in that method too.

I salute you, sir!

This and my very 1st spotlight has encouraged me to keep making this.

Very greatful to the spotlight team, feedback and anyone who plays it.

Oh, anything you want me to feedback, Mysteltain?

Heh, it's no problem man. Always glad to review a good level :p

Unfortunately, I don't really have any levels of my own up. Well, at least "finished levels", although I've definitely got a(nother) big idea in mind for one. Hopefully, this one will actually get off the ground unlike my last few...hopefully.

Lotus_Flow3r
03-07-2012, 03:47 AM
Oh, ok, cool.
You seem to know what you're talking about, so i'd love to know what you yourself would create.

Sorry about the long delay, i've been on holiday (not that big of a deal really is it lol).

----

There's been some quality tweaks to this level, added details and more ironing out the tiny creases. I'm hard at work on the 2nd installment which is called "The Adventures Of Tone ll: The Ancient Lands" :D

Mysteltain
03-07-2012, 11:23 PM
Oh, ok, cool.
You seem to know what you're talking about, so i'd love to know what you yourself would create.

Sorry about the long delay, i've been on holiday (not that big of a deal really is it lol).

----

There's been some quality tweaks to this level, added details and more ironing out the tiny creases. I'm hard at work on the 2nd installment which is called "The Adventures Of Tone ll: The Ancient Lands" :D

I actually just played through your level again a few minutes ago and noticed all of the tweaks--that extra level of polish really adds to everything! I stayed true to my word, too: used some more magic and used the bow a little less. Not gonna lie: using the sword makes me feel like such a boss against these baddies, haha!

Heh, well, just because I'm good at critiquing levels doesn't mean I'm all that great at making my ideas a reality. That, and school's really started to layer on the homework, so I've had to put my ideas on hold for the moment. But, I'm feeling confident that I may actually be able to get this off the ground without too much trouble. Once I find the time that is.

Anyway, my idea right now is a slightly odd combination. It kinda came out as a mixture of two plot points--one from the original Suikoden, and something of FFX--with my own spin on them. I'll only have it focus on two characters, I've got a general idea for the story progression thought up, and I'm currently putting some serious thought into the battle system. If I'm lucky, I may be able to get some work done over Spring Break.

Lotus_Flow3r
03-09-2012, 01:27 AM
I actually just played through your level again a few minutes ago and noticed all of the tweaks--that extra level of polish really adds to everything! I stayed true to my word, too: used some more magic and used the bow a little less. Not gonna lie: using the sword makes me feel like such a boss against these baddies, haha!

Heh, well, just because I'm good at critiquing levels doesn't mean I'm all that great at making my ideas a reality. That, and school's really started to layer on the homework, so I've had to put my ideas on hold for the moment. But, I'm feeling confident that I may actually be able to get this off the ground without too much trouble. Once I find the time that is.

Anyway, my idea right now is a slightly odd combination. It kinda came out as a mixture of two plot points--one from the original Suikoden, and something of FFX--with my own spin on them. I'll only have it focus on two characters, I've got a general idea for the story progression thought up, and I'm currently putting some serious thought into the battle system. If I'm lucky, I may be able to get some work done over Spring Break.

I noticed! And you beat it again and are still the only person to have completed it....I don't know if i should be worried? lol.
In the next installment, i'll be making more improvements, some on weapons. Some new weapons may knock an enemy back or stun it for example. So, hopefully you'll like them even more next time.

Suikoden is an all time classic, so right there, i am intrigued! FFX had it's moments too. I'd urge you to carry on and get it done, it sounds like a unique RPG.

Got a challenge for you. I have one other game published that i am contemplating presenting here called Demon Prey. It's a throwback to the 90's shooter classics like Doom and Quake. It's done as a top down.
I made it about 6 months ago and recently gave it a fresh once over and published it, despite some segments being a tad dated now (i still think it could stand out maybe).
Anyway, because you aced my RPG, i'd like to offer you the challenge in completing Demon Prey as i have stayed true to the 90's and made it challenging, but fair.
You could also have a go at the Survival Mode and try your luck there too!

What do you say?

Plus, i'd like to know if it's worth presenting here.

:)

Mysteltain
03-09-2012, 04:52 AM
I noticed! And you beat it again and are still the only person to have completed it....I don't know if i should be worried? lol.
In the next installment, i'll be making more improvements, some on weapons. Some new weapons may knock an enemy back or stun it for example. So, hopefully you'll like them even more next time.

Suikoden is an all time classic, so right there, i am intrigued! FFX had it's moments too. I'd urge you to carry on and get it done, it sounds like a unique RPG.

Got a challenge for you. I have one other game published that i am contemplating presenting here called Demon Prey. It's a throwback to the 90's shooter classics like Doom and Quake. It's done as a top down.
I made it about 6 months ago and recently gave it a fresh once over and published it, despite some segments being a tad dated now (i still think it could stand out maybe).
Anyway, because you aced my RPG, i'd like to offer you the challenge in completing Demon Prey as i have stayed true to the 90's and made it challenging, but fair.
You could also have a go at the Survival Mode and try your luck there too!

What do you say?

Plus, i'd like to know if it's worth presenting here.

:)

I wouldn't be too worried about people not completing your level. You made a level that definitely requires some skill to complete. If you're proud of the finished product, then that's what counts, right?

Thanks for the encouragement, man! I'm mostly focusing on the logic for each character right now, and realized just how much I've forgotten since the last time I messed around with it. It'll probably come back to me with a little practice, though.:p

And count me in on that! I love me a good, challenging LBP level. I've already got it queued up, and I'll be sure to leave a review once I go through it, which will probably be sometime this weekend.

Lotus_Flow3r
03-09-2012, 04:00 PM
I wouldn't be too worried about people not completing your level. You made a level that definitely requires some skill to complete. If you're proud of the finished product, then that's what counts, right?

Thanks for the encouragement, man! I'm mostly focusing on the logic for each character right now, and realized just how much I've forgotten since the last time I messed around with it. It'll probably come back to me with a little practice, though.:p

And count me in on that! I love me a good, challenging LBP level. I've already got it queued up, and I'll be sure to leave a review once I go through it, which will probably be sometime this weekend.

Good point. With that said, i guess i don't need to make it easier.

No probs. I'm not much of a player on LBP, more a creator, but if anything sounds unique or promising, i'll be sure to give it a go. I like the idea of focusing only on two characters, allows you to fully concentrate on developing them.

Don't worry about writing a big review. Just a brief summary of thoughts and whether it's worth making a thread on will do, then perhaps a review in that thread if you are inclined. Just bare in mind i made it about 6 months ago with a small recent once over.
Anyway, the main thing, is seeing whether you can reach the end of either the main game, survival mode....or even both!

Hope you enjoy.

Mysteltain
03-10-2012, 03:03 AM
Good point. With that said, i guess i don't need to make it easier.

No probs. I'm not much of a player on LBP, more a creator, but if anything sounds unique or promising, i'll be sure to give it a go. I like the idea of focusing only on two characters, allows you to fully concentrate on developing them.

Don't worry about writing a big review. Just a brief summary of thoughts and whether it's worth making a thread on will do, then perhaps a review in that thread if you are inclined. Just bare in mind i made it about 6 months ago with a small recent once over.
Anyway, the main thing, is seeing whether you can reach the end of either the main game, survival mode....or even both!

Hope you enjoy.

Phew! That was one heck of a long level! But I managed to stick it through to the end and just BARELY beat the final boss with the tiniest sliver of health left--one more hit and I would've been dead. Yet another incredibly intense battle, especially when he started using multiple attacks at once. Getting too close to him was nearly the death of me! frightened:

There was one minor hang-up I had, and that was when I fighting the skull mini-boss, the game lagged severely. Like, the frameright plummeted into what felt like the single digits. It was only when I was in that room, though, and it slowly returned to normal shortly after I left that room.

Right now, however, I'm on my second attempt of Survival. I died on the round with the three Hell Knights. I was spamming the force-field attack, firing off rockets, and got nailed by all three of their charge attacks. One of my rockets actually killed one after I died, haha! (And I just died on the final fight. I felt like I was so close!)

Anyway, I'd say that you should definitely post this level here. It's amazingly well done, and is definitely quite the throwback to the old-school shooter of Doom and Quake. Tough as nails, but all the more rewarding if you manage to win.

Innomin
03-10-2012, 06:09 AM
Very nice level. I died against the last boss because I wasn't watching my health bar, and I don't really want to replay right now because it's such a long level....

A few things I would critique:
1) When I got the key, I knew the locked door needed it, but I couldn't figure out how to open it. Maybe add an extra message to the menu tutorial explaining that you use down on the L-Stick to move to the item section.
2) There were a few text errors In the vast amount of text. I'll try to remember where I saw them, since I know this sucks to debug.

[Spoiler alert.]
a) In the "Spirit"'s message, there is an uncapitalized i.
b) In the last boss' messages, there are at least 3 uncapitalized i's.
c) One of the last boss messages mentions something about the magic being 'optimised' for good. It's misspelled, but I also think it's the wrong word. Maybe 'designed' is a better choice? Or 'intended'.

Other than those issues, it was very well made. There was definitely more linearity than there appeared to be at first glance, which I think is a testament to the level design. Also, the equipment was interesting and varied, and each one served a unique purpose. What I saw of the last boss was very good - at least 7 different attack types. I wish there was a warning when your health was low, though - I had like 8 health potions that I died with...

F4F: See my signature. If you could play the easy level, and then the regular puzzles 01-25, and tell me if the easy level helped you understand the mechanics, that would really help me out.

Lotus_Flow3r
03-12-2012, 12:21 AM
Phew! That was one heck of a long level! But I managed to stick it through to the end and just BARELY beat the final boss with the tiniest sliver of health left--one more hit and I would've been dead. Yet another incredibly intense battle, especially when he started using multiple attacks at once. Getting too close to him was nearly the death of me! frightened:

There was one minor hang-up I had, and that was when I fighting the skull mini-boss, the game lagged severely. Like, the frameright plummeted into what felt like the single digits. It was only when I was in that room, though, and it slowly returned to normal shortly after I left that room.

Right now, however, I'm on my second attempt of Survival. I died on the round with the three Hell Knights. I was spamming the force-field attack, firing off rockets, and got nailed by all three of their charge attacks. One of my rockets actually killed one after I died, haha! (And I just died on the final fight. I felt like I was so close!)

Anyway, I'd say that you should definitely post this level here. It's amazingly well done, and is definitely quite the throwback to the old-school shooter of Doom and Quake. Tough as nails, but all the more rewarding if you manage to win.


Wow! Then you actually have "proven too tough for the demons"! I'm impressed, you're quite the player. I think you're gonna be my official go-to guy for beta testing my levels lol.
Not even i can get to the three Hell Knights very often in survival, and it's my game! lol

I've took note of the frame rate hiccup and i'm going to fix accordingly next time i'm on. Then i'm going to present it here. I was gonna leave it as i thought it was not good enough.
So thanks for taking the time out to finish it. I should of mentioned it was quite long, sorry about that.

Mysteltain = Tough as nails!

Lotus_Flow3r
03-12-2012, 12:26 AM
Very nice level. I died against the last boss because I wasn't watching my health bar, and I don't really want to replay right now because it's such a long level....

A few things I would critique:
1) When I got the key, I knew the locked door needed it, but I couldn't figure out how to open it. Maybe add an extra message to the menu tutorial explaining that you use down on the L-Stick to move to the item section.
2) There were a few text errors In the vast amount of text. I'll try to remember where I saw them, since I know this sucks to debug.

[Spoiler alert.]
a) In the "Spirit"'s message, there is an uncapitalized i.
b) In the last boss' messages, there are at least 3 uncapitalized i's.
c) One of the last boss messages mentions something about the magic being 'optimised' for good. It's misspelled, but I also think it's the wrong word. Maybe 'designed' is a better choice? Or 'intended'.

Other than those issues, it was very well made. There was definitely more linearity than there appeared to be at first glance, which I think is a testament to the level design. Also, the equipment was interesting and varied, and each one served a unique purpose. What I saw of the last boss was very good - at least 7 different attack types. I wish there was a warning when your health was low, though - I had like 8 health potions that I died with...

F4F: See my signature. If you could play the easy level, and then the regular puzzles 01-25, and tell me if the easy level helped you understand the mechanics, that would really help me out.


Hey!

1st, thanks for playing that long.

A warning for low health is a brilliant suggestion, don't know why i didn't think of that before. Will be added next time i'm on.
Spelling and grammar is very important and easy to miss so thanks for the corrections, i'll get on them.

I'll add a message regarding the menu selection.

Thanks, this'll allow me to make the next one a lot smoother.

I'll que up your level. Just note i am busy and may take a few days :)

Mysteltain
03-13-2012, 03:19 AM
Wow! Then you actually have "proven too tough for the demons"! I'm impressed, you're quite the player. I think you're gonna be my official go-to guy for beta testing my levels lol.
Not even i can get to the three Hell Knights very often in survival, and it's my game! lol

I've took note of the frame rate hiccup and i'm going to fix accordingly next time i'm on. Then i'm going to present it here. I was gonna leave it as i thought it was not good enough.
So thanks for taking the time out to finish it. I should of mentioned it was quite long, sorry about that.

Mysteltain = Tough as nails!

Honestly, I don't even know how I do some of these things, haha! And I really didn't mind the length, to be honest. Heck, I was actually impressed that you added a sticker to allow you to skip the first half and play the second half--that was definitely a pretty good idea.

And hey, I wouldn't mind doing some beta-testing for you if you need it. Anything to make a good level better :)

Biv
03-18-2012, 10:23 PM
Grrr. I can't figure out how to get the sword. I see it, but I can't get to it.

EDIT: Heh, never mind. Clever.

Lotus_Flow3r
03-19-2012, 04:08 AM
Grrr. I can't figure out how to get the sword. I see it, but I can't get to it.

EDIT: Heh, never mind. Clever.

Lol! Glad you figured it out.


@Mysteltain
I'll have you test Tone ll in time, if you don't mind. I'll inbox you when it's ready. :)

Mysteltain
03-19-2012, 03:11 PM
Lol! Glad you figured it out.


@Mysteltain
I'll have you test Tone ll in time, if you don't mind. I'll inbox you when it's ready. :)

Alrighty--can't wait to give it a go when it's ready! :)

Biv
03-19-2012, 04:50 PM
Unfortunately, I wasn't able to finish the level (I rarely get a chance to go online).

At first it was really tough...But it turns out it was just a metter of getting used to the controls and learning how to maneuver around the knights. The puzzle worked well and, like I said, clever use of an ability.

Two small gripes.

1. The lack of a run command. I imagine this isn't very feasible, but there is a considerable amount of backtracking and the ability to run would have been nice.

2. *****SPOILERS****
If I have a chance to go back and play it again, I'm not looking forward to sitting through that cut scene. A way to bail out would have been nice.


Good:
Loved the atmosphere and how it changed completely when the environment changed.
The coding to make the slime attack the proper direction even when not looking at you...I can't imagine the headache. Well done.
And just, overall, very polished. The controls took some getting used to, but after a while you were able to forget you were in LBP.

It was fun, would play again.

Lotus_Flow3r
03-19-2012, 06:03 PM
Unfortunately, I wasn't able to finish the level (I rarely get a chance to go online).

At first it was really tough...But it turns out it was just a metter of getting used to the controls and learning how to maneuver around the knights. The puzzle worked well and, like I said, clever use of an ability.

Two small gripes.

1. The lack of a run command. I imagine this isn't very feasible, but there is a considerable amount of backtracking and the ability to run would have been nice.

2. *****SPOILERS****
If I have a chance to go back and play it again, I'm not looking forward to sitting through that cut scene. A way to bail out would have been nice.


Good:
Loved the atmosphere and how it changed completely when the environment changed.
The coding to make the slime attack the proper direction even when not looking at you...I can't imagine the headache. Well done.
And just, overall, very polished. The controls took some getting used to, but after a while you were able to forget you were in LBP.

It was fun, would play again.

Aww, shame you didn't get to finish it, but nonetheless, thanks for giving it a go!

Yeah, i'd agree there's a slight learning curve. It's very opposite to something LBP traditional, so i expect a bit of backfire, maybe, when it comes to controls and lay out. I've based this entirely around old school RPG's.

Funny you should mention the running command. I've contemplated adding one since i began this project, but because i need it to be strategic and fair, running may unbalance the game in your favour. During the making of the next installment, i have been thinking of adding a sprint meter. Allowing sprinting for a short time, followed by recovery time. OR having a spell/ability that allows faster movement. Still trying to decide....

I understand the frustration with cutscenes and i have tried to make as many as possible skippable, but i'm a storyteller above all else and because i consider the encounter with the servant the key scene in this game, i'm reluctant to mess about with the logic just so people can skip it. I understand the frustration, though.

Thanks for the good comments. Believe it or not, the slime attack is done via a very simple trick lol.
Believing that it's no longer LBP is something i like to achieve and is a reason i favour topdown games.

Thanks for giving it a go and offering feedback. Much appreciated.

Biv
03-19-2012, 07:39 PM
Aww, shame you didn't get to finish it, but nonetheless, thanks for giving it a go!

Yeah, i'd agree there's a slight learning curve. It's very opposite to something LBP traditional, so i expect a bit of backfire, maybe, when it comes to controls and lay out. I've based this entirely around old school RPG's.

Funny you should mention the running command. I've contemplated adding one since i began this project, but because i need it to be strategic and fair, running may unbalance the game in your favour. During the making of the next installment, i have been thinking of adding a sprint meter. Allowing sprinting for a short time, followed by recovery time. OR having a spell/ability that allows faster movement. Still trying to decide....

I understand the frustration with cutscenes and i have tried to make as many as possible skippable, but i'm a storyteller above all else and because i consider the encounter with the servant the key scene in this game, i'm reluctant to mess about with the logic just so people can skip it. I understand the frustration, though.

Thanks for the good comments. Believe it or not, the slime attack is done via a very simple trick lol.
Believing that it's no longer LBP is something i like to achieve and is a reason i favour topdown games.

Thanks for giving it a go and offering feedback. Much appreciated.

Maybe an attack cool down after a sprint? You have to wait one second after sprinting before attacks will work again. You'd get wacked if you tried to sprint around monsters and the like.