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View Full Version : digiMe LockBox (alpha numeric)



sascha_winter
03-06-2012, 12:48 PM
Whats up folks...

I present to you the digiMe LockBox, not your average lockbox.

http://i8.lbp.me/img/ft/6586f612c3c8634f5ed0b84fbc48183b007b21d3.jpg

http://i3.lbp.me/img/ft/b83606654448fcc3043c9dc9a96ac9d6c5a25ded.jpg
Features:

-14 segment per digit technology: Allows for display of numbers AND letters.

-Alpha Numeric interface: Your code can be ANY number and/or letter combination (4 digits).

-Characters include 0-9,A-Z, and a space (--).

-37 x 37 x 37 x 37 = 1,874,161 possible combinations.

-User friendly hub: Easily change your code in a matter of seconds by simply toggling the character you wish to activate

-ABSOLUTELY NO WIRING necessary, clean hub...simply toggle.

-Has several "preset"conditions that you can use or simply use the Quick Connects for "pass" and "fail" conditions.

I look forward to hearing everyones comments and review on this device. Ty.

MonkeyFox
03-12-2012, 07:03 AM
I get that it's a lock box... but I don't get it. What do you use this for? Is it so you can share items with people that have the code to open it? Or a puzzle game?

poorjack
03-12-2012, 07:24 AM
Lockboxes are usually used to keep levels or items under lock and key, but still published. It's so those who have the code can play, but you dont have to keep handing out level keys.

This lockbox is a very clean design, and the addition of letters is nice, but why not just use sticker panel for a whole character rather than digital readout? seems like it would take up a lot of thermo the way you have it.

sascha_winter
03-12-2012, 05:09 PM
This lockbox is a very clean design, and the addition of letters is nice, but why not just use sticker panel for a whole character rather than digital readout? seems like it would take up a lot of thermo the way you have it.

The reason I went with a functional read out is for several reasons.

1.) Layering multiple stickers promotes an undesirable sticker "blink"
2.) Sticker panel is a DLC from the move pack, I wanted no DLC on this object.
3.) Using the stickers instead of a digital read out would have killed the therm and load times. With 4 digits having 37 character each that would have been 148 seperate custum stickers......no way.

comeroiroc
03-17-2012, 04:02 PM
http://www.youtube.com/watch?v=4Qu9L9xTdsk&feature=youtu.be