View Full Version : The new merge tool glitch?!

06-21-2012, 08:36 PM
Okay so I was recently shown this new merge glitch and I just wanted to show how it worksto the rest of you. It may not be new to everybody but it's definetly new to me. It's lag free and works just as effectively as other merge glitches! I don't think there is any other better merge glitch than this...

And as usual, subscribe for more! :)

06-21-2012, 08:50 PM
There was a glitch like this before called The Combined Materials Glitch, and Mm got rid of that glitch. It's very harmless, but Mm doesn't really like it due to bad visuals.

06-21-2012, 08:52 PM
wow. i just tried it. nice. thanks for the trick. :) *mew

06-21-2012, 09:15 PM
This has atually been made into an official tool in lbpv. Also greatly expanded on with layer positioning. :)


06-21-2012, 09:34 PM
There was a post similar to this here but you only needed 2 microchips. I forget how it goes exactly but u have 1 chip on the object and another in that chip grab them both then hide the microchip by tweaking and select show circuit board then you could move the object in anything.(but I can't find the thread with the actual tutorial)

also this method is old aswell here's (http://www.littlebigplanetarium.com/topic/3417-lag-free-merge-tool/) a tutorial from a bit ago

06-21-2012, 09:50 PM
I love when people figure how to do out uber-cool stuff in the easiest of ways. It's like stumbling over a pebble and finding Atlantis where you faceplanted.

06-21-2012, 09:56 PM
Wish that would actually happen to meeeee :D

06-22-2012, 01:36 AM
Nice, I think I'll feel a lot, safer, using this instead of 1,000,000 glass squares meshed together (no offense comphermc).

06-22-2012, 06:56 PM
Hopefully he's not offended :) But yeah, this is really good to use al the time. The glass things caused a lot of lag :/ and sometimes it was hard to cope with it...