View Full Version : Yes, use F4F Geometry Wars Galaxies

07-22-2012, 10:19 AM
LBP.me link (http://lbp.me/v/c4v24q)
Another Geometry Wars clone? Yup, but this time it's different. I've based this one off the Wii version, with selectable planets, helper drones and collectable geoms! Supports both Move and Dualshock controllers, although the Move is highly recommended, I didnt want people that didn't own a Move to be left out. I can still add more drones and planets in the future, but for now this is very enjoyable .

07-22-2012, 03:40 PM
Here is your LBP.ME link http://lbp.me/v/c4v24q

Just played it. Very impressive. I feel like i've seen that on the LBP2 opening lol. The only things i would liike to see i........Power Ups! or drone special abilities and more upbeat music. aside from that. It really was amazing.

Please play and leave feedback for my inFAMOUS Pinball level here>>>http://www.lbpcentral.com/forums/sho...ball-(1-Player

07-22-2012, 06:23 PM
cool, adding to the queue

EDIT: Just played and really liked this. At first I was thinking, "oh no, not another geometry wars clone" but this one is different. Love all the options you have and the gameplay is really good, fun and addicting. excellent work.

07-24-2012, 05:56 PM
I've uploaded a pretty big update. I've added a 5th drone (Ram) and a 4th planet. I also added the ability to have player 2 control the drone, making this game 2 players, just like that :D I've also made a bunch of improvments to the menu system.
I'm working on level 5 now!!

07-24-2012, 07:23 PM
I added to queue and will play later

07-25-2012, 03:35 PM
Wow! I'm impressed! You did a really good job with this.
It feels like Geometry Wars. It looks like Geometry Wars. I can't really think of any problems. Maybe the bomb animation is a little underwhelming? Still, the rest of the level looks great! I also noticed that some of the enemies go outside the border, but I'm not sure if you can really do anything about that.
i would give more feedback but I honestly can't think of very much that is wrong with the level. It's basically one of the best Geometry Wars clones I've seen and it has tons of options that add to the replayability.

Check out my level in my sig and leave feedback if you'd like!

07-25-2012, 10:40 PM
Thanks for the awesome feedback! As for the "underwelming" bomb animation, I totally felt the same way lol. But that is how it looks in the original Geometry Wars Galaxies, so I think that's how it'll stay ;)

As for enemies leaving the stage, you're correct, there isn't much I can do about that, but then again, it really doesnt make any difference to the game anyway.

I'm working on adding more planets (like a mine style one) now! (although some of the AI is giving me troubles, I hope to update soon!)

EDIT: The 5th Planet (the mine style level) has been added! I figured out my troubles and completed the stage, I hope you all enjoy, I may make a 6th in the near future.

07-28-2012, 05:29 PM
Sorry for the double post, I just wanted everyone to know I've made a 6th planet! Bringing the total play combinations up to 60 ;) enjoy everyone!

07-29-2012, 02:02 AM
Great job Turkey! There are so many options of worlds and drones. You managed to fit that all in a easy to read and stylish menu. I played two worlds so far. I'll have to go back and play more. The game was really fun. I've never played Geometry Wars Galaxy before, but I can tell you made an awesome version of it.

If you could, check out my music galery in my signature :)

07-29-2012, 07:32 PM
Amazing reproduction...probably the best one I've seen out there. :)

I've never played the Wii version, but did you include multipliers based on how many enemies you kill before you die? If you did, it'd be cool to see them flash up on the screen. That for me was what made the Xbox version really tense. As a nice touch, it would be helpful if you had some text along the bottom of the screen that described the various drones while you're picking one...again for those of us who are not familiar with the Wii version.

All in all though, very well made...this should do really well.

07-29-2012, 09:30 PM
In the Wii version, multipliers were increased for every geom you collected (the yellow squares enemies drop). I didnt add that feature just so I could minimize the lag, and taging the geoms would have made this quite unplayable (although I really wanted too).

As for drone descriptions, thats a great idea, I'll add those right away. Thanks for the great feedback!

EDIT: Drone descriptions have been added.

07-31-2012, 11:38 AM
Terrific reproduction of this game! I've played ALOT of Galaxies on the Wii and DS, and this is a very close copy to it.. Although the enemies aren't as frantic as the original, the ship, drones and levels really bring the experience together! I hope you add more levels to this soon, perhaps one with the red square meteors, or those circle enemy spawners that you can only destroy when they're a certain color? was red or blue, I cant reacall exactly which one it was lol A few enemies seem absent as well, like the lightning enemy that seperated from itself, the swarming white bug thingies, and the yellow virus levels. Just a few ideas for you to ponder for the future!
All in all this is easily the best shooter I've seen for LBP2! Good Work!!!

08-02-2012, 04:50 AM
Im glad you enjoyed it Coleslaw, you've got a few good suggestions here. The yellow virus levels I tried making, and failed lol. Turns out you cant make an item emit itself.. then emit itself lol Anyway, I might try some of the other suggestions you gave, but we'll see if this game even gets played first, I spent alot of time on this and its really not getting played, soo, ya. I'll keep you posted if anything new gets added!

08-02-2012, 09:43 PM
Hey mate:) wow,I enjoyed this alot (played five times and got fith place :)
I think I preferred the dual action to the move ( not a bi move fan) but both controls work well.
I tried all the different drone types, the one that fires where you fire seems to be by far, the most powerful, most of the others weren't any where near as much fun :)
Like others have said, would have been nice to see a few power ups, maybe not for your ship, but perhaps the drone?
All the planets are obviously different playing areas, am I right in saying there. Are different baddies too?

Great job, (not many levels I play more than once :)

Thanks for the feedback on my 'tank commander' level, and thanks for a great game :)

08-03-2012, 07:49 PM
Having never played or seen any previous versions of this (i live in a boot) i was blown away!!!

Super fast, super slick, loads of attention to detail - like the points attracting to you, ships exploding whe you die, loads of options, great replayability as there are different planets and badguys (**** those magnets of doom!). Super cool, had loads of fun and played again and again.

Green planet. Attack Drone. Get some!!!

Got a good score but then i saw shade_seeker on the board and had to beat that crazy, dress wearing, doobiesnack munching, rocker!! (just kiddin mate ;) )and yes. i have been watching your youtube videos :)

I do agree with him that some firepower powerups would be mint.

Thanks for making this!

08-04-2012, 08:00 PM
Thanks Shade and Egg for the great reviews! Its posts like this that make creating worth-while ^.^ I like your suggestions about the firepower power-ups, I'll have to make that in the near future! (although im going on vacation for a week, I'll be sure to add that when I return!)
I'll keep you posted when that happens!

(lol @ living in a boot XD)

01-06-2013, 10:15 AM
I uploaded some off-screen videos of 3 of the levels, here are the links:

Flitris (http://youtu.be/u77CLMrm4Ks)

Claduo (http://youtu.be/y45-GzMUyC0)

Minetetra (http://youtu.be/1P32WADzHMc)

01-06-2013, 10:38 AM
Got it queued and will be back with your review. My level is in my sig.

03-21-2013, 12:29 PM
Just did a massive update. I redid the entire menu system from the ground up, and its a huge improvement. I also added a real-time highscore news bar during gameplay. If you are ever curious on how bad the menus looked before just check one of my youtube videos.

03-22-2013, 11:52 PM
I played this and it COMPLETELY BLEW MY MIND. It was honestly the best game I've played in littlebigplanet. If you have not played this then you are missing out

03-27-2013, 12:31 PM
I made another sweet update... I added a story intro! It's a little cheesy (kinda the idea) but it still took forever to make. My next update will be the tutorial, but that will take a while lol

03-30-2013, 02:49 PM
Nice level. I'm not normally big on twin stick shooters, or arcade shooters in general.... I'm a bit crap at them. :p

This one did have a few nice features - having the choice of a few stages to play, and the choice of an AI bot. Both of these add good re-playability to the level. Another nice touch was having the names of the top scorers displayed at the top of the screen.

Quite a lot going on in the level, but it never felt like there was too many enemies to handle. Had a steady challenge without becoming frustrating... but then I did only play on medium difficulty, I don't think I could cope with hard difficulty. :p

Would you be able to play my level and give feedback when you have a chance? http://www.lbpcentral.com/forums/showthread.php?78946-Contrast-A-Single-Player-Puzzle-Platformer

10-20-2014, 07:48 AM
I've been doing a number of tweaks on this one lately, changing mob spawning patterns for an even smoother gameplay experience and the such. I've been considering making vita versions of some of my levels as well, what are your thoughts? Should I put the time in?

12-01-2014, 12:42 AM
Looks like I'm late to the party. It's queued though! Haven't played many Vita levels. Need to get back into it. And you're level is my... comeback play, level thing. Congratulations! :)