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View Full Version : PushBot (last edited 9/30 12:51)



TheUltraDeino
09-30-2012, 03:10 PM
Ok, I decided to publish a real level this time. It's Pushbot (http://vita.lbp.me/v/8y-4f). The concept is simple really, just push sackbots into their electrifying deaths.
Sackbots are 10 points
Sackboys are 50
Sean Brawn is 100

The game may lag during the game, as the Thermometer goes crazy when too many Sackbots show up.

If you spot a glicth, can you tell me, and a possible suggestion on how to fix it? Thanks in advance.
http://i.imgur.com/tirVc.jpg
http://i.imgur.com/iWJcN.jpg
http://i.imgur.com/daQTy.jpg

Edit Log:
9/30/12 12:51 - Shortened time limit, reworked logic to keep it randomized

Coxy224
09-30-2012, 04:24 PM
I like the idea of this survival challenge, just poke out the sackboys. But in execution it's a little off. The visuals were relly weird (cheese material and random decorations? hmmm...) but I could get past that. I just got a bit bored playing for like 5 minutes :(

If it was a shorter, snappier experience I think it would be really fun, but I returned to pod after 5 minutes because it was all the same

TheUltraDeino
09-30-2012, 05:03 PM
I like the idea of this survival challenge, just poke out the sackboys. But in execution it's a little off. The visuals were relly weird (cheese material and random decorations? hmmm...) but I could get past that. I just got a bit bored playing for like 5 minutes :(

If it was a shorter, snappier experience I think it would be really fun, but I returned to pod after 5 minutes because it was all the same

Thanks for the feedback. I'll cut the time limit in half, from 3 minutes to 1 1/2, and add randomizers.

And the background was suppose to be like that. I didn't have too many materials to work with due to the lack of importing and refusing the collect everything until my friends get the game (and refusing to ace levels at all). So I decided to making the craziest level theme ever.

Also, if you push Sean Brawn, he'll make an amusing line.

Edit: There we go! I reworked the logic and shortened the time limit!

WESFUN
09-30-2012, 09:29 PM
looks interesting qued it up :D