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View Full Version : Seattle Rush: Adrenaline packed 1-2 player Racing Game



bluearth
10-22-2012, 04:56 AM
World Tour: Welcome to Seattle Rush

Seattle Rush is a top down racing game. The goal is to stay in the traffic lanes as long as possible (which earns you points) without colliding and crashing with civilian traffic.

The rules are simple


Every second you stay in the middle lane you get 60 points
Every second you stay in the two outside lanes you get 40 points.
The shoulders do not give points but are a safe place to go if the traffic gets too heavy.
Any contact with your car is -50 points so keep it clean.


Highlights


Choose from either a Ferrari Enzo or Lamborghini Murcielago
Race by yourself or with a friend
4th generation crash physics will leave you breathless. Race peacefully around the cars or leave a path of destruction never before seen in a racing game.
Traffic steadily increases from sporadic to rush hour jams
The landscape changes as night comes and the lights of the city and cars go on.
Use your headlights to tear a path through pitch black countryside when not in the city lights.



Tear through the city and into the countryside and back again
http://i199.photobucket.com/albums/aa223/Holt2007/APhoto_2-1.jpg

Toll Booths Stand as Obstacles to go through or Around
http://i199.photobucket.com/albums/aa223/Holt2007/APhoto_3-1.jpg

Use your headlights to lead the way through pitch black darkness
http://i199.photobucket.com/albums/aa223/Holt2007/APhoto_5-1.jpg

Enormous Crashes
http://i199.photobucket.com/albums/aa223/Holt2007/APhoto_6.jpg

Chicago51
10-23-2012, 08:41 PM
Looking good.

MatrixEchidna
10-24-2012, 12:13 AM
Looks great, but I have some questions.

-What 4th generation?
-Will the camera stay like this? It looks dizzying...

Still... Nice work! Looks like something you don't see very often in LBP.

bluearth
10-27-2012, 04:13 AM
Looks great, but I have some questions.

-What 4th generation?
-Will the camera stay like this? It looks dizzying...

Still... Nice work! Looks like something you don't see very often in LBP.

4th generation means this is the 4th level I've designed with car crash physics. With each level it has been improved. Im currently working on a Formula 1 racer, which would be 5th generation crash physics. 5th gen physics will finally include impact damage that depends on speed and other improvements.

Now that you mention it the camera view does look dizzying, but in gameplay I've never experienced any problems.

The level is finished, here is the link to the showcase thread.

http://www.lbpcentral.com/forums/showthread.php?74998-Seattle-Rush-Extreme-Racing