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View Full Version : Turning the Vita & Gravity-Problems



Chup
10-24-2012, 07:39 PM
Hey,

i wondered how i can create a level in which you have to hold your vita not the normal way, but to turn it 90... like in some minigames.

At first i thought it wouldn't be a big deal - just turn the vita around..., but then i realised that the gravity does not work correctly (although it's obvious that it wouldn't change automatically)^^ Where can i change the settings that the gravity adjusts to the way/position i hold the vita?!

comphermc
10-24-2012, 08:28 PM
Use a game or movie camera and rotate the view. Down is still down, but the camera will be rotated 90 degrees.

Chup
10-25-2012, 07:18 AM
Thank you!!! The idea of a level using this way to hold the vita was swirling around in my head for a long time now, but i was totally clueless how to solve the problem... ;)

Chup
10-25-2012, 03:12 PM
Yay, it works!!! But now i have another problem^^ I want my sackbot to move right/left when i move the right stick up/down... and he should jump when i press R :D Is there a way to change the controls? (I use the controllinator)

koltonaugust
10-26-2012, 01:00 AM
yes. On the sackbot put a controllinator and (set it to receiver? I don;t know if this is required) and put another controller wired up to the inputs of the controllinator somewhere other than the sackbot. So you would put the up and down output to the input on the analogue stick of the controllinator horizontally and set the trigger to the X input that appears while holding the wire. Sorry that was worded badly.

Chup
10-27-2012, 07:50 AM
Thanks a lot! But unfortunately i found out that i can't use the touch-controls when my sackboy sits in the controllinator... :(

comphermc
10-27-2012, 03:33 PM
Thanks a lot! But unfortunately i found out that i can't use the touch-controls when my sackboy sits in the controllinator... :(

Yes, you can.

You must have some other issue. Is Global Touch enabled in the Gameplay controls menu?