View Full Version : Final Destination?

01-14-2009, 09:21 PM

Y'know, just the usual, death's out to kill you coz you got a funky premonition which saved (and also doomed) a few people.
Has anybody every thought of making this into a LBP level?
Could consist of some Rube Goldberg machines for death scenes.
I think what would be good is if the level couldn't be completed. ie the last checkpoint is moved over gas so you keep respawning in it at the end (and theres a sign saying "mwuhahaha, death always win" or something crap like that?
And maybe make a secret way around it to actually complete it?

Anyway the concepts open to anybody who never thought about it before and fancies giving it a try, I can't be assed to be honest :)

Any other ideas on it for the uber-awesome creator who decides to do it? ^^

01-14-2009, 09:32 PM
At the beginning show a picture of how the sackperson will die.

01-15-2009, 12:39 PM
You should have a reaper roaming the place ^^" ...

or whenever horrible things will happen !!!

01-15-2009, 07:31 PM
great ideas guys :) But I remind you.. I won't be doing it myself probably :P

01-15-2009, 09:25 PM
NinjaMicWZ showed me a level which worked on this theme. It looked like it was part of a long series too.

Sackboy's Inferno I think it might have been. I'd have to check his hearts list or my recent played for more details. Or maybe Ninja might see me writing here and post the right information. It wasn't made by Ninja, it's just a level we tried together. ;)

That does not mean you should stop working on this though. Just because someone has already done something with a similar theme, it does not mean you cannot innovate or give it your own unique feel. :)

01-18-2009, 07:04 PM
Why does everybody think I'm making this level? :P

01-19-2009, 02:05 AM
Why would someone make such a level? Why would one want to KILL sackboy?!? That DISGUSTS ME!