View Full Version : Steampunk canyons

11-08-2012, 10:32 AM
hello this is my very first karting track on LBP Karting I hope everyone will enjoy it. it has lots of twists and turns as you go along the track. here is the linky https://karting.lbp.me/v/e89

11-08-2012, 10:36 AM
Queued, eagerly awaiting digital unlock and will play forthwith :)

11-08-2012, 05:32 PM
I just love Steampunk. Queued. :)

11-08-2012, 06:11 PM
I just love Steampunk.

Me too.... Queued :D

11-08-2012, 06:52 PM
Oh so we're getting serious now? LOL queued, off to play it now. :)

11-08-2012, 09:05 PM

11-09-2012, 10:40 PM
Hi Wes - played your level tonight - it was very fun!.... In parts.

I know I can be brutally honest with you, so here goes:

At first, I liked the idea of the steampunk cogs coming through the track - they were a neat little obstacle, and added something to the landscape. But after about one and half laps, I started getting mucho fed up of them. The larger cog (taking up the whole of the track) was pretty good - easier to predict and avoid. The smaller cogs were moving just a bit too fast for my liking - I found that they slowed me down more than anything else.

The jump leading to the large rotating cog - I'd assume I'm meant to jump through one of the holes, but as it is I just kept crashing into it. At one point, I fell down to the mast holding the cog in the air, so you might want to think about placing some sort of lethalised barrier there to avoid that timesink.

The theme is... confused. It seems as though you've gone for steampunk, but you chose.. grass, as your main material? Perhaps if you tied your theme down to fewer materials and objects there would be a little more focus in the visuals.

That being said, you have got some very nifty ideas going on in here, so I can't wait to see what you come up with after a few weeks in create mode (and maybe a little more time spent testing? ;) )

good luck!

11-10-2012, 08:02 AM
thats very great feedback ria im glad you came up with this. I threw this together in about 4 hours this was just the demo track I have made as a start from where I will be going. My next track will be much better in terms of gameplay and uniqueness. but anyway im glad you at least enjoyed 1.5 laps around my track I will learn from this and become better on this new game :D

11-11-2012, 10:57 PM
I actually liked the big wheel with the hole to soar through, but otherwise I agree with rialrees. I don't think I even made it to the finish. :p And more appropriate surfaces and deco would do a lot to support the theme.

11-27-2012, 01:14 AM
I was going to say much the same as rialrees :)
I did encounter a glitch. I took this jump three times and always fell short of the track landing in the water, but the AI made it across every time.

11-27-2012, 07:46 AM
I liked the spinning gears, I love gears. And the clocks that almost look melted into the sand.

But that's one thing that doesn't fit the Steam-Punk universe. The starting area is too colorful and too happy to really say Steam-Punk and the purple neon fence has the same issue, as well as the music (of course, we can't make our own... Yet...).

I think you should dive back in and do something about the happy atmosphere because it contradicts.

Again I really liked the spinning gears, personally I didn't have any issue with them. Just the really big, cog?, at the jump gave me trouble. I always hit too high >.> but that could be me, I'm a noob still.

12-01-2012, 05:47 PM
Nice level. The ancient visuals looked amazing. I do agree with the problems other players mentioned, especially the spinning cogs and a shortcut. But the level was, overall, fun.
VISUALS: 4.5/5
SOUND: 5/5

12-07-2012, 03:11 PM
I liked the colorful first part of the race the most but it doesn't fit within the tracks overall them. I agree with everyone below, and think the track was a bit busy to navigate. Also, the boxing glove weapon gets stuck on all the obstacles. You might be able to fix this by shifting the two inner lines of the track (under track edit) around the obstacles. This will keep you track boundaries unchanged but will affect the AI and weapon pathing within the boundaries of the road.

12-08-2012, 02:48 PM
qued it