View Full Version : Temporal invulnerability after portal.

11-08-2012, 09:09 PM
This is the only thing I partially agree with Greg Miller's IGN review.

It is ridiculously frustrating when you use a portal weapon (a.k.a. that weapon that has got a "forward" symbol for it) and inmediately crash with a hazard, wall, or another weapon. You end up in the very same last place you were before using the portal. What I'd suggest is to give the player a very short invulnerability when the portal's effect is just over, like 1 sec.

This way the player can quickly realize what's going on in the place where he lands after teleporting. What do you think, people? :D

11-09-2012, 12:36 AM
It is very frustrating!

11-09-2012, 06:59 AM
I agree with you, but what can this change? o:

11-09-2012, 07:04 AM
Well why not fix it yourself? (true it will only work for your levels, but at least yours wont have the problem) You can probably do this.

Portal Weaponator> Weapon sensor (Weapon sensors trigger on autodestruct when used on weapons) >Emitter that emits a No Damage Boost or Area Attack that has invincibility checked and only lasts for about a second

11-19-2012, 02:04 AM
That was driving me crazy in story levels :rolleyes: