View Full Version : Bowser Castle - MKART 64

11-16-2012, 07:43 AM
Made a remake of the N64 version it's pretty accurate I say hope you guys enjoy.


Here's a video of gameplay below


11-16-2012, 11:52 AM
Wow. That took me ages. Little hint - people are unlikely to go hunting for your level, you have to tellt hem where to find it. Luckily for you I'm in the spotlight crew and therefore HAVE to find it.

If anyone wants to look at iphone1 / rave2012's level, the link is; https://karting.lbp.me/v/1b97

11-16-2012, 01:02 PM
And Ria saves the day!

I am going to do my best to play some karting levels this afternoon before leaving town now that I finally got my first published, but there is a good chance that I will not be able to. If not then hopefully next week I will be going through all the levels posted on the forums and leaving feedback :-) Congrats on getting a level out!

11-16-2012, 03:38 PM
Thank you Ria. Well I've got it queued up, will be playing later today. :)

11-16-2012, 06:01 PM
Thanks ria I'm new to lbp central so I don't know how to do those links but thanks (:

11-16-2012, 06:35 PM
Nice remake! It's pretty accurate in terms of the layout. You should make the sky darker and do a taaad bit of tweaking (some parts send me flying into the wall randomly).

But again, nice recreation! Best N64 Bowser Castle I've seen so far!

11-16-2012, 11:54 PM
Thank you(: and ya I tried making it black. But it only had the blue setting

11-17-2012, 06:55 AM
qued it all up woot :D

11-17-2012, 06:53 PM
I just queue'd this up. I am a huge Mario Kart fan so I'm looking forward to giving this a play :)

11-17-2012, 10:08 PM
I think you'll love it (:

11-18-2012, 11:07 PM
Alrighty, I just played the level and it was very nostalgic. I don't know if you recreated all of the items or not, but the weapons were fantastic, and I love how they were in spinning "?" boxes just like in Mario Kart :) I find the Thwomps to be much more intimidating when they are moving horizontally, but they seemed to take the AI out just as much as me so it was pretty fair.

I did notice a few "Off-Track" messages popping up. Is there a reason that you didn't use the global setting of "Auto-Reset Enabled" set to Off (or "X") in order to make it so that doesn't pop up? It would make it so people can go backwards or drive off the course, but in a course like this one I wouldn't expect that to be an issue. I certainly don't think it justifies republishing, but it is something to keep in mind and perhaps you have a great reason for not doing it :D

Excellent work!

11-19-2012, 12:54 AM
Omg all that time I didn't know about the auto enable spawn thank you I actually didn't know that I went through countless days trying to get the off track on my race now I kno lol

11-19-2012, 01:37 AM
Yeah, I spent so much time accounting for Off-Track issues in the beta, and literally the last day of the beta I saw a post about the global "Auto-Reset" setting :P Glad I could help!

11-22-2012, 04:43 PM
Lol yeah I fixed everything now from off track to wrong way since everyone should know how to race this course