View Full Version : Too much for LBP?

11-19-2012, 11:06 PM
Before I proceed any further I was wondering...Are hanging Sackboys too much for LBP?

It goes with the theme but.... :confused:

11-20-2012, 01:05 AM
Hahaha, it is a bit bizarre now that you mention it.

11-20-2012, 03:24 AM
Seems quite, how you say... dark?

I suppose they're not nooses, nor is it graphic enough to say for certain that they're "dead", but I think you may be blurring the line a little. As long as you don't go too much further into the mature subject matter, you're probably fine... but a subject matter warning in your level description couldn't hurt either.

11-20-2012, 03:49 AM
You may have the advantage of a more tolerant community on the Vita, comprising a larger ratio of adult players who have invested in a whole new device and a new iteration of a game and aren't so quick to slap the "grief" button on their or someone else's behalf.

I say go for it. Publish those adorable cadavers!

11-20-2012, 04:07 PM
Well, I've seen worse in LBP2. I guess you could always try? :p

11-20-2012, 11:13 PM
Those are fine. You just put Sackboy keychains in your level right? I see no problem with that. :)

11-21-2012, 01:05 PM
if anyone complains just say they were meant to be prizes in a funfair game.

11-22-2012, 05:19 PM
If the main game can have a risen corpse (read 'ZOMBIE'), why can't we have an unrisen one?

11-23-2012, 11:13 AM
having said all this i have seen levels with much less graphic scenes in them be taken down from the LBP2 servers despite having warnings about how scary they were (see "Afraid" by spidermaguire) so i think it really depends on the community and how they react to your level.
i think arbiekko makes a valid point that the vita community, so far, seems to be more mature, and therefore more open to content which perhaps would have upset the younger players of LBP2