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EpicGamerNoob
12-04-2012, 10:53 PM
Well, Im Sorry This Is Late Out But Ive Just Thought Of This, Well I Do Not Like LBPK One Bit (Sorry Sony).
But This Has My Reasons, Here Are Them Now
-Creative Is Too Diffrent, r1 And l1 To Undo?
-The Story Mode Has No Real Story To It Just Racing And Unoriginal Ideas From Other LBP Games.
-My Game Didnt Come With The Preorder Codes Even Though When I Ordered It Said It Would Come With It.
-My Game Has Crashed Over 10 Times
-Data Isnt Transfered Over :(
-Online Passes?! (i got one free but still)
-Lots of Bugs
-Cool Pages Are The Same All The Time (i Actualy Prefere Uncool Pages In LBP2)

So Before I Start Playing This Game Properly I Want A Good, GameChanging Update Which Will Probably Not Happen.
Well This Is My Opinion, Tell Me Yours :) -EPIC

s3v3nt33n
12-05-2012, 12:27 AM
I'm sorry but I have to disagree with you here, I honestly think that this game has a lot of potential to be great. Think people are being to harsh on this game, I have heard ridiculous reasons to as why people arent getting this game, handling is weird, beta sucks, it should of been Modnation 2 etc...( I do respect every creator who worked with what was givin in modnation) It seems people were already negative about the game when the poster was leaked earlier this year.

I like to look at like this, Digital painting is a another art medium, thats how I like to look at LBPK we now have an outlet to create in full 3d.

Yes the create tools are slighty different than pervious LBPs, but its not a game changer, it is tricky creating in 3d, but with time you will get better at creating if you choose to do that.

I think people focus so much on the negatives, the story may not be as strong as the others but, we have an awesome community here to creat these levels that we all want to play, there are alreasy some fantastic levels out the in the imagisphere, Garden Raiders, Blast zone, Slenderman( this level is faithful to pc version must play if not scared).

Now there is no lying when it comes to bugs, there are a few that are bothersome atm, and there are few that will flip your track around, I'm sure they will all be fixed in time. As for the costumes if that is what you mean, There are in the process of creating them still, I'd just be patient, even though its a pain.( I really wanna use all those awesome costumes I've bought every costume pack so excited) I heard that they had to remake every costume so its gonna be some time, no reason to hate the game.

Also I want to make it clear that I'm not trying to justify that it is okay to release a game half done, because it isn't by any means.
Sorry for the rant lol I need to get it out

- Bobby

iphone1
12-05-2012, 04:48 AM
Ehh your right about the bugs and glitches but I love this game it's not even broken well only the freezing part I hate but other than that the games cool yes create mode is dieffent kinda sucks but you get use to to it Just take a look at my races and battles its pretty powerful once you get use to it here's a link below play them.


https://karting.lbp.me/v/2ipz

anarchowolf
12-05-2012, 07:46 AM
I was really impressed by the game, and I'm starting to see just what can be made of it.
Also:

"-Creative Is Too Diffrent, r1 And l1 To Undo?"
It only takes a couple minutes to get used to that, I forgot all about it until now.

-The Story Mode Has No Real Story To It Just Racing And Unoriginal Ideas From Other LBP Games.
The story isn't great, at all, really it kind of sucks but it gives you ideas, I wouldn't think of this as a story driven series.

-My Game Has Crashed Over 10 Times
Yes I'm about that number now, that needs to be patched ASAP

-Data Isnt Transfered Over
What data? Costumes will be cross game compatible in the near(hopefully) future. Nothing else should carry over, that I know of. The only thing you should get are a couple special items, a balloon kart and a costume.

-Online Passes?! (i got one free but still)
I hate those, however that is an issue to take with Sony. And if you think that's bad, Bioware passes expire!

-Lots of Bugs
Yes but most, if not all, games will have a good some of bugs initially and we have processes we have to go through in order to get them live. That is also on Sony. Hey, when Borderlands 2 came out the forums went INSANE with bug reports, and violently at that (be it the nature of the fanbase's fantasy). We could go on and on about bug in any game. It doesn't matter if they are there on release so much as it matters that they get patched as soon as they can. That means, verification and the devs having knowledge of said bugs.

-Cool Pages Are The Same All The Time (i Actualy Prefere Uncool Pages In LBP2)
Yes.. I read this wrong at first. But they are judged by plays.It's a popularity page. But the other search options have a lot more.

Nick930930
12-05-2012, 03:12 PM
Well, Im Sorry This Is Late Out But Ive Just Thought Of This, Well I Do Not Like LBPK One Bit (Sorry Sony).
But This Has My Reasons, Here Are Them Now
-Creative Is Too Diffrent, r1 And l1 To Undo?
-The Story Mode Has No Real Story To It Just Racing And Unoriginal Ideas From Other LBP Games.
-My Game Didnt Come With The Preorder Codes Even Though When I Ordered It Said It Would Come With It.
-My Game Has Crashed Over 10 Times
-Data Isnt Transfered Over :(
-Online Passes?! (i got one free but still)
-Lots of Bugs
-Cool Pages Are The Same All The Time (i Actualy Prefere Uncool Pages In LBP2)

So Before I Start Playing This Game Properly I Want A Good, GameChanging Update Which Will Probably Not Happen.
Well This Is My Opinion, Tell Me Yours :) -EPIC

I personally have been enjoying the game. My only pet peeves are with the online connectivity to other players and the random freezing that happens. The gameplay is solid, the story mode was great fun to play through with my girlfriend, the graphics are what you'd expect from a LBP game, and there's a lot of customizability I did not expect when it comes to your sackboy and kart. I personally think this game is compeltely underrated, thanks to moronic reviewers like IGN. But it's ok...halo, call of duty, and mario will still get their perfect 9.5's everytime -_-. At least Far Cry deserved its high rating.

-they changed controls for what works best in a racing game. It's not going to be the same.
-it's a racing game... that's like putting a story in a fighting game. It's good enough they even tried to put in a story.
-Just because you didn't get your preorder code, doesn't mean the quality of the game is bad.. you just have bad luck. Blame gamestop.
-The game does crash a lot, needs a patch asap
-Data wasn't ever going to transfer over... it's not the same game. All costumes had to be remade for LBPKarting and will be released soon.
-Online passes are on every game. It's to promote more sales of their games. Makes sense if I were a developer, i wouldn't want to lose sales to people just giving away their copies to other people.
-lots of bugs? Like....? Sounds like every littlebigplanet game
-of course cool pages are the same.. they're based on the most popular levels. Just make your own tracks or play the Team picks. Same as lbp2



I'm suprised you didn't make a stupid reference to how confusing creating is like IGN did.

Wigriff
12-05-2012, 06:34 PM
I, personally, don't understand all this vitriol over the tool-set change. It's a different game, which necessitates different tools. It's the same as the fallacy of claiming that an artist is only as good as their tools. You give Eddie Van Halen an out-of-tune ukulele, and he's going to still sound like Van Halen. An artist is only as good as his ingenuity; the tools are just a means of expressing that creativeness. Look at the breathtaking creations people have made in Minecraft. If you can make a working GameBoy that plays Super Mario Land in Minecraft, you can build a worthy creation in LBP Karting. Case closed.

As for the freezing bug: I concur that this does need to get fixed immediately. I haven't had a hard freeze since the patch yesterday, but I have had some seriously long hangs that worried me. I save compulsively and habitually.

EpicGamerNoob
12-06-2012, 10:43 PM
well since the patch i cant move around my moon anymore? same with anybody else?

JudgeSpear
12-07-2012, 01:07 AM
You can move around the moon. The movement is just very fickle. Just press the control stick in all directions until you can move from one slot to another.

Manlius10A
12-07-2012, 05:50 PM
I have been really enjoying the game. Especially, the weapon editor. The freezing is inconvenient, but not awful.

EpicGamerNoob
12-18-2012, 12:11 AM
i can't, ive tried im stuck on an already made level, i deleted it and it took me to another one...
it won't let me move at all unless i delete one but then it takes me to another made/used level not a blank one :(

anarchowolf
12-18-2012, 12:18 AM
I haven't had that problem happen O.o

This will sound stupid, BUT make sure you're using the sticks correctly and that your controller hasn't lost her edge. I spilled wine in my old one :/ never did fix it.

EpicGamerNoob
12-18-2012, 12:25 AM
my controller is new with the ps3 as my old one broke so i had to get a new one, ive tried restarting the game and ps3 it does nothing, maybe its a disk scratch or something, i don't know :(

TheAdipose
12-18-2012, 05:56 AM
I had the move around moon problem. A reboot fixed it for me thank goodness.

zzmorg82
12-18-2012, 08:52 PM
my controller is new with the ps3 as my old one broke so i had to get a new one, ive tried restarting the game and ps3 it does nothing, maybe its a disk scratch or something, i don't know :(

Your controller might not recongnize your PS3, plug your controller up to the PS3 via USB cable and press the PS button. That should do the trick. If that doesn't work, then your controller might be "off-brand" .

piggabling
12-18-2012, 09:19 PM
I did only participate in the beta, but my only complaint was the create mode. I'm not saying the things you could do are limited and neither are the numerous ways you can go about accomplishing them, but I just felt clumsy and overwhelmed in create mode. I believe the tools provided are useful, but the sheer number of them and the way the controller is wired to those tools (i.e. "X" does this, "O" does that) gives the create mode and unpleasantly steep learning curve. The create mode in LBPK is a good step in the right direction concerning three-dimensional creating. I hope it can be streamlined and tweaked to provide a much more versatile and user-friendly three-dimensional creating platform for future games.

IvoYaridovich
12-18-2012, 09:50 PM
The create mode in this game, reminded me far more of MNR then LBP. I think thats the biggest issue people are having. I haven't had too much of an issue making things, but there are a few things I would kill for. Such as the ability when turning an object in 3D space to turn the actual axises the thing is turning on. That right now is causing me massive problems in my current track build as nothing so far lines up on those axis' and it's becoming a royal pain to turn the ENTIRE structure to match the axis' to place an object then turning the entire structure back.

Also... some transparent materials and the old Sticker Template material would be nice...

catsand
12-22-2012, 02:08 AM
I just got the game, and have been enjoying it for the most part, but I am disappointed that there is hardly anyone playing!!!
It isn't very fun speeding across the maps alone.

anarchowolf
12-22-2012, 03:33 AM
I just got the game, and have been enjoying it for the most part, but I am disappointed that there is hardly anyone playing!!!
It isn't very fun speeding across the maps alone.

Well the servers are absolute crap, The lag is just awful. I don't have the fastest internet, though. But it's fast enough for most games. But really, the servers are just that bad. Or whatever is at fault for the lag. I went to race with others once or twice and everyone looks like they are stuck in the track.

I don't think people with average internet will have much luck.


As for the creation, it gets easier after you do a few things. And really it's not THAT different then LBP2. We have less tools right now. But I haven't had any real issues transferring from LBP2's creation this LBPK's.

It is a tad finicky though. And the inability to make a menu, or have level links really holds us back (either or would let the player decide the difficulty--in theory--and other things). And I would seriously like having the sticker material here, as well as being able to make the hologram invisible again.

IvoYaridovich
12-22-2012, 11:42 AM
I will admit, I am a little disappointed and getting more so with each play session. It seems everything I've been trying to make suffers from massive bugs.

Sunset Islands, the track never loads the terrain the same way consistantly.
Ivo's Castle Battle Arena, the manual lighting glitches, and explosion weapon effects freeze the game.
Sky Sanctuary, the track has flattened itself 3 times so far.
Astro-Carnival, motors desync for no fathomable reason.

They promised co-creating in an interview, and yet that isn't in the game. That was by far the biggest thing I was excited for and for it to not be in the game is beyond depressing. They dumbed down what we could stick onto Sackthing. Lights and sticker budget costs are massive, and lights can cause massive amounts of lag.

The game is good, and I enjoy creating in it better then modnation so far, but if these bugs I keep finding on my tracks keep up I'm liable to throw the PS3 out the window.

JudgeSpear
12-22-2012, 07:22 PM
It will be very convenient if there was a corner editing type tool in LBPK...Making complex objects is quite cumbersome, especially when you have to use other shapes to cut your given shape into whatever you need.

I also want a co-op creation mode with other friends...this feature will make it VERY helpful to learn from other more experienced creators.

midnight_heist
12-26-2012, 01:34 AM
Just booted it up..
White font on yellow background. Just like in LBP..
Are you kidding me? =_=

Not a good first impression.

bonner123
12-26-2012, 03:26 AM
Eh, within ten minutes I was apprehensive. After thirty I was frustrated. The interface feels extremely clunky and I already experienced several glitches... and I haven't even started the story mode. It's unintuitive and riddled with bizarre design choices. It's like they tried to mimic LBP2's comparatively great interface and then screwed everything up. I'll give it another shot tomorrow, but I have a feeling that this might be the first game I end up returning... if possible.

This is why betas need to be more than glorified advertisements. This is why developers need to listen to feedback.

Edit: I played it for another hour. So far I've had three freezes and I got kicked two times while playing with friends because of the servers. I will not be buying any more UFG games in the future. Mic support is great the five minutes I managed to play with friends before the servers borked up. This is on a relatively new PS3 as well and I have a good connection (and I manage to play with those friends on LBP2 with no issue).

JudgeSpear
12-26-2012, 04:41 AM
It will grow on you. Put in several days of time into it. Yes, it has a lot of problems, but many of us are able to look past them. TheAdipose, Lisa_2K6, Flacio, IvoYaridovich, puppethand666, and others have made high-quality levels in LBPK's create mode, and they all have to deal with the same frustrations and glitches you have encountered.

arbiekko
12-26-2012, 06:44 AM
In defense of UFG, who also recently produced the excellent, well-tested and stable Sleeping Dogs, I think LBP Karting is not United Front dropping the ball so much as bearing the burden of a modest budgeted spinoff born from the convenience of an existing relationship, engine and franchise. Had UFG not built MNR for Sony before, we would not have a better Karting now. Rather, we would have no Karting, but instead some other spinoff in some other genre, born from some other convenience.

This is not to excuse the game's shortcomings. "It could be worse" is not a defense. UFG, or someone, needs to step in and address this crashing issue. I hope gamers don't write them off as a developer over it, though. They're a rising star in my book, capable of impressive things and I'm eager to see what they do with a non-spinoff. Karting was not that opportunity, I think.

The game starts selling physically in Japan in about a month. I'm still buying it, but with expectations adjusted.

midnight_heist
12-27-2012, 03:11 AM
Modnation was pretty great imo. (shame about the region lock/difficulty/etc at the start though)

Based on first impressions, LBK seems like a watered down version of that combined with a watered down version of LBP.

Quick question...
...Does LBK have any advanced techniques like sideswiping/saving turbo/turbo boosts (like in CTR) etc?
and can you change the poppit colour?

IvoYaridovich
12-27-2012, 04:32 AM
You can't change the Pop-it color. You can slap, which doesn't do much but make a noise. The boosting is like Mario Kart and blocking a weapon is similar to Mario Kart: Double Dash where you have to fire a weapon backwards at the right time.

I still miss Modnations game room system though, worked so much better then what they tried to do in this game.

ultrafast72
12-28-2012, 12:02 AM
I have to say that my biggest disappointment with LBPK is the 'Share' aspect. You can't publish locked levels or sublevels or level links or even keys... I'm pretty sure that the cool levels; highest rated, most hearted, most played, sorted by week, month, all, busiest, and the available levels in quick play are all pretty much the same levels for the past month.

In quick play, you can only text chat in the minute before a level starts, except nobody else wants to text chat because they got tired of that one minute, or they're doing something else, or they can't view your text because they're not your friend, which is the default setting for no good reason. Another default setting is that you can't share anything on lbp.me, until you change it. Quick play is limited to around five community levels. As far as I know, there isn't any way to bring someone from quick play to your pod or into story mode without adding them.

And yeah, the AI ruins everything, especially in races. Like, who's going to be all, "Oh darn, I lost to Sackbert! Darn you Sackbert! But that was a fun, totally fair game." Sackbert isn't actually alive but a list of commands, most of which aren't fair. Basically I'm stuck with getting my butt whooped by Sackbert, which kind of ruins the fun of some levels. Or I could use this ridiculous excuse for quick play, or actually get some new friends on psn. But apparently that comes with a whole new set of bugs.

And yeah, the loss of movers and followers and the constant constraint of a kart is bad, but there are workarounds for that. Logic is incredibly tedious, especially the pixel-thin wires and how logic components don't actually show when they are on, but platforming wasn't a cakewalk when I first played LBP1. Oh, and deleting an object from your popit is now square, right, down, x to delete, delay, left, x to confirm, delay, deleted. The triangle button isn't even mapped to anything.

Probably my only consolation is create mode, there's definitely a lot more possibilities than LBP2. Now our cars and tanks and airplanes can actually turn around without being upside down. It would definitely take a lot of time, but it's possible to create an fps with tanks and planes and everything.
Edit: whoa text that's a lot of text lol

danthi66
12-31-2012, 07:37 PM
I really love the game, but here are some things I want to be in the game.

-Corner edit tool

-Zoom in when decorating kart and up/down movement on rotator.

-Sticker panel

-Hologram turns invisible when brightness is at 0%

-Ability to make most lights not visible.

-Place decorations on terrain.

-Fix constant freezes

-Ask to save when going into play mode

-Add elastic, winch, and spring connectors.

-When returning to pod after playing a community level, have it return you to the level instead of the main menu in pod.

-Allow us to draw a custom shape in all dimensions, because it is impossible to create a custom sphere!

-( If you add Corner Edit ) Allow us to corner edit in all dimensions

-Make a shortcut for cloning an object instead of having to tweak then clone.

-Make the Capture Object feature easier to use such as allowing us to make a box around a shape to capture.

-Invisible material

-Movers and followers

Thats all I got!

Mooshywooshy
01-02-2013, 03:37 AM
I havent been playing because the disc is in the case right next to me, and the PS3 is like 3 feet away :\ should have got the digital version cause im sick and laaaaaazy.
Wish the game would let us make actual 3d models without jumping through hoops. As it stands if I want to make a bowl type object I have to copy paste like 5000 - rectangles with circles cut into them - while rotating it, then have a seizure when the objects are pasted on top of each other. /facedesk

CirkuzFr3ek
01-02-2013, 06:57 PM
Yeah, even though Create mode kinda threw me off at first, it wasn't long before I started working on my track. (and I still am, trying to make the other half not bland desert) And I keep looking at the requests for making locked levels and level links, and I just think, "How on earth can you even implement things like that in a racing game and have it make sense?" I mean, I don't really see the need for something like that at all. :I

neto333
01-02-2013, 07:58 PM
im really disapointed with this game, like ign say this is a mediocre game, its not a rival to modnation racers or mario kart.

s3v3nt33n
01-02-2013, 10:30 PM
what aspects are mediocre? whats your opinion and not greg millers?

Rogar
01-02-2013, 10:49 PM
And I keep looking at the requests for making locked levels and level links, and I just think, "How on earth can you even implement things like that in a racing game and have it make sense?" I mean, I don't really see the need for something like that at all. :I

You have to understand that some LBP players went into this game not because they like racing, but because it offers full 3D create. LBP1 and 2 are basically platform games, but that didn't stop people from making other genres.

Also, locked levels are useful for getting your race tested by a select few to get the last bugs out before you publish, and level links might be usable to create a multiple race grand prix.

Buttarms
01-03-2013, 02:11 AM
I agree with Rogar. :P

CirkuzFr3ek
01-03-2013, 03:26 AM
You have to understand that some LBP players went into this game not because they like racing, but because it offers full 3D create. LBP1 and 2 are basically platform games, but that didn't stop people from making other genres.

Also, locked levels are useful for getting your race tested by a select few to get the last bugs out before you publish, and level links might be usable to create a multiple race grand prix.

Huh.

NOW it makes sense. I guess I'm in the area of "OMG KART RACING AAHHHH <3 <3 <3"

And all fo that sounds like an amazing idea and now I want it too.

Jacksprint
01-10-2013, 10:21 PM
As I've mentioned before I am really disappointed with create mode. The racing seems a little toned down from the full throttle, complex racing of Modnation Racers but about on par with Mario Kart and CTR. I mistakenly believed Mm was trying to branch out into other genres and make a true 3d Little Big Planet while not having the create options be overwhelming as Alex Evans previously expressed was one of the main reasons for making the game a sidescroller. After buying it I discovered it was made by United Front obviously and then later read that UFG had basically been commissioned to make another Kart racer. So like Allstars LBP Karting was probably another cash grab but with a lower budget. Taking that into account I'm grateful the game came out as good as it did. I'm still miffed that the create mode interface is so user unfriendly.

JudgeSpear
01-10-2013, 10:43 PM
The create mode in LBPK is tailored for the type of game it is: a racing game, so some things present in LBP1/2's create mode will not work properly in LBPK.

Jacksprint
01-10-2013, 11:03 PM
The create mode in LBPK is tailored for the type of game it is: a racing game, so some things present in LBP1/2's create mode will not work properly in LBPK.

I can appreciate that if we're talking about things like sackbots and diving equipment but mostly its just the interface that is messed up.

JudgeSpear
01-10-2013, 11:09 PM
I can appreciate that if we're talking about things like sackbots and diving equipment but mostly its just the interface that is messed up.

Everyone else has to use the same interface. It is a matter of putting in time to get familiar with it. It has its problems, but once you are familiar with it, you can do many things with it. Look at some of the work produced for LBPK so far on this very forum. They were made using the same tools you are using.

Chdonga
01-11-2013, 02:46 AM
Karting was just so underwhelming. I can excuse the long loading times, I can excuse the awkward create mode controls, I can excuse the track painter making hills and dips on its own accord, I can excuse the terrain cleanup flat out not working, I can excuse the Story mode AI pounding your face in on the first laps and going completely braindead on the last lap, and I can excuse the game crashing on me more than every LBP title combined.

It's the selection of goodies that I hate.

The selection of material, track, etc. is downright pathetic. There are either not enough prizes, or they just aren't well hidden, because I'm able to loot Story levels without trying.
I wanted to make a simple platformer using Karting's elements. Nothing fancy. Something like Croc or 40 Winks. As I prepared to make the object jump I see that there is no directional mover chip. Sure I could rig up some kind of piston powered thing or alter the gravity, but c'mon now. The mover was a staple in 2 and Vita. That's just inexcusable.
When I saw the battle mode gameplay I jumped for joy. But it wasn't anything special. I mean, why can't I make a battle mode that uses racetrack?
I'm not being entitled. I'm not asking for LittleBigPlanet C++. I just want create tools that should be standard even for a racing game.

That said, this is a fun game. Just not fun for creative chaps like myself. And hopefully some fairly priced DLC will fix this.
Also Stephen Fry and his cat Susan have overstayed their welcome. I vote Morgan Freeman replace Stephen in the next game.

JudgeSpear
01-11-2013, 02:56 AM
I hope there will be a content DLC that will add more materials, track styles, and terrains. Maybe even a collection of props found in Modnation Racers can be offered, so people have the option to easily create realistic-looking tracks instead of the usual patchwork style found in LBP.

Jacksprint
01-11-2013, 03:22 AM
It's the selection of goodies that I hate.

The selection of material, track, etc. is downright pathetic. There are either not enough prizes, or they just aren't well hidden, because I'm able to loot Story levels without trying.
I wanted to make a simple platformer using Karting's elements. Nothing fancy. Something like Croc or 40 Winks. As I prepared to make the object jump I see that there is no directional mover chip. Sure I could rig up some kind of piston powered thing or alter the gravity, but c'mon now. The mover was a staple in 2 and Vita. That's just inexcusable.
When I saw the battle mode gameplay I jumped for joy. But it wasn't anything special. I mean, why can't I make a battle mode that uses racetrack?
I'm not being entitled. I'm not asking for LittleBigPlanet C++. I just want create tools that should be standard even for a racing game.

That said, this is a fun game. Just not fun for creative chaps like myself. And hopefully some fairly priced DLC will fix this.
Also Stephen Fry and his cat Susan have overstayed their welcome. I vote Morgan Freeman replace Stephen in the next game.

I disagree about the lack of goodies. I mean you basically get all the textures and objects from the first game and most from the second game. However this also kind of bothered me because they pretty much hand you over all the costumes as well which is kind of annoying if you aced and looted LBP1 and 2. Maybe I sound like the greedy grabbing hoard but that felt kind of cheap. Okay throw in a bunch of the costumes but not the neon eyes from acing the bunker, this game is way too easy to be giving away that stuff.

As for the mover complaint. Well I can understand the mover not being in here, this is really a karting game at heart, it shouldn't necessarily compete with the Canon LBP games. Obviously for environmental objects, pistons and the path follower tool will work well in place of movers. However I do agree about some DLC coming out. Just for the ability to mirror 3d objects and a corner editor tool I would drop 10 dollars. And coming back to the motors, I really like how they are integrated. No longer do I have to worry about attaching a piston to an object and potentially getting the angle wrong or the weight of the load its bearing. The path follower is another brilliant innovation, its basically like recording a sackbot and really makes moving environmental objects a lot similar. So I'll give UFG props for those features. As I say its just frustrating that they would overlook features that probably wouldn't have taken a day to integrate and test. Judge here seems to think I'm saying create mode is impossible and that I'm ungrateful for what's already in the game. That's not the case at all, I just make the perfectly sensible complaint that its needlessly impractical.

JudgeSpear
01-11-2013, 05:14 AM
The only thing I am disappointed with in LBPK is that there are just as many major bugs and crashes in the launch of the game as there were when I was participating in the public beta. It gets annoying when I'm in a group of friends and either the game crashes or I lose my connection with my friends. Also, the in-game chat when you are gathering players in a level seems to be broken as of the v1.02 patch, when it actuall worked in the beta.

If and when a new patch comes out, I hope it will fix a lot of the problems in the game thus far.

Slizarus
01-11-2013, 12:26 PM
I'm really enjoying it :) There are some connectivity troubles here and there online, it's true, and the Creation tools are definitely adapted to the Karter, but I think that's all fine.

I have some nitpicks, like Hover suspended cars always moving and being difficult to put stuff on properly as a result.
And I really, really suck at Stickering for color, I can't get an even coat of anything to save my life, and there seems to be a sticker limit! I can't just "spot color" all day long, eventually stickers disappear.

but... So far, so good. I mean, I started LBP on the Vita, another LBP Community in it's infancy, filled with a lot of potential that hasn't been entirely realized yet, I do run into great levels all the time, but if my so far short experiences with LBP 2 have told me anything, it's that familiarity with the tools will yield Flipping amazing things, like 3D Shooters in LBP2 which I still have no concept of how they could get the engine to do that in the first place (That scary level with the Skeles coming for you, amazing and creepy)

And really, I didn't buy Karting just for Karting, I bought it for you guys, for the Creators, for the Community and for the content you guys can create :) I believe in this :)

Edit: And this http://www.lbpcentral.com/forums/showthread.php?77236-Pod-Racing-Er-Karting

Definitely bought the game for this. Oh god yes.

ConanUltimate
01-11-2013, 07:20 PM
And really, I didn't buy Karting just for Karting, I bought it for you guys, for the Creators, for the Community and for the content you guys can create :) I believe in this :)

These...are some powerful words...

IvoYaridovich
01-12-2013, 12:55 AM
I've gotten entirely fed up with creating. I've had 3 tracks now contract a bug that causes the track to freeze irregardless of how I edit the track. I even went so far as removing EVERYTHING and the track will still freeze within 30 seconds of of putting it in play mode. To make matters worse, they only ever contract it when I am finalzing a tracks visuals. I even went so far as to try rebuilding the entire track by saving every individual piece like a puzzle and moving it to another clean save, and it STILL contracts the bug. The thermo on the one currently is sitting at about half as well. I don't get what causes the freaking issue but if I can't make things my way then why bother! I'm done creating until a patch comes out.

JudgeSpear
01-12-2013, 01:13 AM
It is cases like Ivo's that I wish we can submit our levels to UFG to help fix these create mode bugs and crashes. My first level, LittleBigHouse Raceway, will crash if I try to add a new Geo Paint shape or if I try to edit the shape of any existing Geo Paint. Additionally, I cannot change the track material at all in that level. This is preventing me from overhauling that level to race much smoother. I'll probably end up making a whole new version from scratch.

EDIT: I posted a suggestion of getsatisfaction to use user-created levels in assisting finding bugs and issues in LBPK's create mode. I'm not too hopeful, seeing how there's hardly any feedback from the developers other than from Michael Buffaloe.

https://getsatisfaction.com/littlebigplanet/topics/_lbpk_submit_our_levels_to_the_developers_to_help_ fix_create_mode_issues_bugs_and_crashes

Jacksprint
01-12-2013, 05:52 PM
I've gotten entirely fed up with creating. I've had 3 tracks now contract a bug that causes the track to freeze irregardless of how I edit the track. I even went so far as removing EVERYTHING and the track will still freeze within 30 seconds of of putting it in play mode. To make matters worse, they only ever contract it when I am finalzing a tracks visuals. I even went so far as to try rebuilding the entire track by saving every individual piece like a puzzle and moving it to another clean save, and it STILL contracts the bug. The thermo on the one currently is sitting at about half as well. I don't get what causes the freaking issue but if I can't make things my way then why bother! I'm done creating until a patch comes out.

I just experienced my second create-mode crash and lost a good half hour of work. This is obviously the worst issue with LBPK right now, forget the comparatively minor inconveniences of the create mode interface. Also based on your Mod Nation work its obvious the community has suffered a significant loss.

IvoYaridovich
01-12-2013, 06:12 PM
Perhaps I was a little vague. The track only freezes when played. I can mess around in create mode as much as I like, but when put into play mode, the track will last 20-30 seconds and freeze every time. I have never been able to complete a lap on a track once this bug latches on, and it DOES effect other players as well.

Apple2012
01-14-2013, 02:38 PM
I know about the DLC and sticker problem, but what remains to be a bigger problem is that once an object is placed and finished, it cannot take any more edits, including materials. I tried editing a material after placing it, and I can't add something to make it bigger or to cut away. You can do that, but when you leave popit menu after placing the material, you can't edit it again. And when I copy and place over, it doesn't embed or fuse, but it does count as two objects. I can't edit thickness after placing materials too. This is LBPK's serious downfall. Is it a bug, or is it part of the game?

Another problem with this game is that compared to the other racing games I played, LBPK is too hard to get first place. You can only shield yourself if you have a power-up, the missiles occur too often, it's easy to miss collecting power-ups (so you can't defend yourself), and this is all true, even in casual mode. Victoria's lab wasn't bad, but I wouldn't say the same for Monster Islands.

Rogar
01-14-2013, 02:55 PM
You can edit a shape after you finish it, by going back to edit mode from the tweak menu of the shape. There you can also change the thickness.

IMHO in LBPK it's easier to collect all the prizes than in the other LBP games. Acing some levels is really difficult, and getting 4 people to help you with 4x prizes can be tricky, too. Here's a trick that helped me get first place in some of the harder races: hang back at 8th place at the start of the race, and pick up power-ups until you get a fast forward. Then use drifting/spinning boosts, jetpacks and the built-in rubber banding to catch up to 3rd place or so, and release the fast forward at the end to cross the finish line 1st without the others getting a chance to target you with 1st place homing missiles.

punishthem420
01-14-2013, 03:10 PM
Perhaps I was a little vague. The track only freezes when played. I can mess around in create mode as much as I like, but when put into play mode, the track will last 20-30 seconds and freeze every time. I have never been able to complete a lap on a track once this bug latches on, and it DOES effect other players as well.

Yeah just played your track that your talking about it it of coarse happened to me as well ..this track is absolutely awesome to race. (ie: no tight turns, smooth, wide, could race the whole track untill it freezes without the kart speed pushing you into walls ) most people are making tracks for looks and not for gameplay , but this one was pefect gameplay ... don't you have any backups of your tracks ?.....

IvoYaridovich
01-15-2013, 12:42 AM
I attempted to use a back up, it worked fine until I got to where I am on the current. I then literally, saved every piece of the track, and reassembled it completely like a puzzle on a blank map. Took 5 hours to piece it back and run the track back through it.

It lasted 10 seconds before freezing. I don't understand what causes it, I don't understand how to avoid it, and while I make an attempt a day to try and fix it, I am NOT making anything new or finishing anything until I either figure out what causes this bug, or they fix it. I also passed a version off to a friend to see if he can find a way to fix it. Thus far, nothing.

Jacksprint
01-15-2013, 07:30 AM
I know about the DLC and sticker problem, but what remains to be a bigger problem is that once an object is placed and finished, it cannot take any more edits, including materials. I tried editing a material after placing it, and I can't add something to make it bigger or to cut away. You can do that, but when you leave popit menu after placing the material, you can't edit it again. And when I copy and place over, it doesn't embed or fuse, but it does count as two objects. I can't edit thickness after placing materials too. This is LBPK's serious downfall. Is it a bug, or is it part of the game?


This is actually false. Its just more tedious than you would expect. What you need to do is select the object then press square to tweak it and pick edit shape, this will essentially render it fully malleable again. You can cut sections away, expand it (as long as you use the same material) and use the L3 R1/L1 combo to make it thinner or thicker. Glad I could help.

MSTER232
01-17-2013, 07:56 PM
Well, Im Sorry This Is Late Out But Ive Just Thought Of This, Well I Do Not Like LBPK One Bit (Sorry Sony).
But This Has My Reasons, Here Are Them Now
-Creative Is Too Diffrent, r1 And l1 To Undo?
-The Story Mode Has No Real Story To It Just Racing And Unoriginal Ideas From Other LBP Games.
-My Game Didnt Come With The Preorder Codes Even Though When I Ordered It Said It Would Come With It.
-My Game Has Crashed Over 10 Times
-Data Isnt Transfered Over :(
-Online Passes?! (i got one free but still)
-Lots of Bugs
-Cool Pages Are The Same All The Time (i Actualy Prefere Uncool Pages In LBP2)

So Before I Start Playing This Game Properly I Want A Good, GameChanging Update Which Will Probably Not Happen.
Well This Is My Opinion, Tell Me Yours :) -EPIC

I will agree with you on some points but I also at the same time have to disagree. I totally agree with you that Create Mode feels too different for my liking, your data isn't transfered (this might be for a reason), the so-called "cool pages" an the story mode having no real story to it[. Everything else I'm going to have to disagree with you but I also noticed that LBPK has quite a tendency to crash, especially in Create Mode.

And lastly to answer your question and to anyone else wondering what the online pass is for, basically one day Sony (I think they came up with this, not sure) decided that they had it with used game dealers as they only make a profit from games selling new. If you buy a game that requires an online pass used, chances are the person that had the game before you would have used the online code that came with the game when it was bought new. Also, modern games are starting to increase the online aspects of the game and make the offline on it's own really rubbish. So by taking away the online until you buy an online pass means that Sony is very likely to get their money regardless whether you buy the game used or new.

Apple2012
01-18-2013, 02:12 AM
I worked out on the creation thing, and it's fine. On the other hand, I recently faced my worst experience on LBPK: Stuck in a Jam. This is the survival where you can't bump into other cars. Well, the other cars move like sloths, and sometimes even stop in the middle of the road. Sackboy drives way too fast, even if you try to lower the speed. Bombs spawn too frequently, and you can't get 10,000 points with all these settings I mentioned.

I know that practice makes perfect, but this level is impossible to get all the prizes.

Ironface
01-18-2013, 10:48 AM
About the story of the game, though it's not a strong story, at least it gives the game a purpose all the way through. See Hoard, race Hoard, reclaim stuff, better than the LBP1 story I feel. Great things can be done in create mode, it'll just take 5 times as long as it will in any other LBP.

zzmorg82
01-18-2013, 11:37 AM
I worked out on the creation thing, and it's fine. On the other hand, I recently faced my worst experience on LBPK: Stuck in a Jam. This is the survival where you can't bump into other cars. Well, the other cars move like sloths, and sometimes even stop in the middle of the road. Sackboy drives way too fast, even if you try to lower the speed. Bombs spawn too frequently, and you can't get 10,000 points with all these settings I mentioned.

I know that practice makes perfect, but this level is impossible to get all the prizes.

Here's a tip: Stay in the right lane as much as possible.

Digs
01-25-2013, 01:08 AM
The only thing I'm really disappointed with it is that costume designing is completely useless now. Stickers are so random it's impossible to create a Sackboy anymore, I placed a sticker on my face only to find it barely covered a quarter of it and than it somehow covered half of my right arm.
It's a real shame too, I like a lot of the new items and would love to work with them.

Other than that I'm pretty happy with the game, I've been lucky enough to avoid a lot of the problem the rest of the thread is having so far.

Sacko53
01-28-2013, 09:50 AM
For me. I feel a little sad it's lost the real LBP feel. 3D building may be awesome but its just not enough. the ability to boo comments is gone. The game just feels empty. The only time when i'll play it is when i'm really bored.

Apple2012
02-01-2013, 08:07 PM
For me. I feel a little sad it's lost the real LBP feel. 3D building may be awesome but its just not enough. the ability to boo comments is gone. The game just feels empty. The only time when i'll play it is when i'm really bored.

Yeah, 3D building is fun, but in the way they're doing it, it's too complex, and not following the tradition of LBP. If only 3-D building is like Minecraft and not LBP in three views. The track part is fine.

JudgeSpear
02-01-2013, 11:48 PM
Since making materials still takes after LBP, The addition of a Corner Editor and a Splitter to cut one object into two will really make creating complex custom objects much easier. That and the ability to make primitive space-filling shapes like spheres, toruses, and cones.

Apple2012
02-02-2013, 02:00 AM
Since making materials still takes after LBP, The addition of a Corner Editor and a Splitter to cut one object into two will really make creating complex custom objects much easier. That and the ability to make primitive space-filling shapes like spheres, toruses, and cones.

I know what that word means. I've been in calculus before, and even made a 3-D model of that doughnut shaped solid I highlighted in your post. It would be very cool if we can make stuff like that in LBPK

TinyMoMo
02-02-2013, 04:33 AM
It really lost the Littlebigplanet Feel, LBP is not meant for 3D building, its just weird.

The5rozos
02-02-2013, 07:36 PM
It really lost the Littlebigplanet Feel, LBP is not meant for 3D building, its just weird.

I agree. I think they should've made a 3D LBP game with a multiplayer campaign mode to see how the game is. Then again, many would argue that it isn't a LBP game without the 'Create, Share'.

Or they could just stick to the 2.5D format that we're used to. :)

JudgeSpear
02-03-2013, 03:29 AM
Or they could just stick to the 2.5D format that we're used to. :)
*Tries to imagine a kart racing game in 2.5D* How will that work?

The5rozos
02-03-2013, 06:01 AM
*Tries to imagine a kart racing game in 2.5D* How will that work?

I mean if they just stuck to 2D platforming.

Ironface
02-03-2013, 01:14 PM
I think people are claiming that LBPK is unable to create acceptable 3D environments and such, which is wrong, the problem everyone should be having is that the create mode isn't incredibly user friendly, it can be difficult and rather irritating. With patience and skill works of race-themed art can be made, but it'll take some time.

arbiekko
02-04-2013, 11:24 AM
It helps to have the perspective that LBP Karting is not an organic evolution of the LBP games, it's a track editor game with an LBP coat of paint. I've written elsewhere about how this game was a product of convenience, born from an already-existing relationship between Sony and the Modnation Racers team. I won't guess which side pitched who, but from a development cost point of view it was greenlit because the downsides were mitigated. It wasn't an inspired, revolutionary undertaking, but a known entity, politely shaped from existing and more or less complete assets. There were a) no rights to acquire, b) no new partnerships to forge, c) few technological hurdles to surmount. Fewer if they didn't program from scratch to perfectly emulate the rest of the franchise (which, obviously, was the case). It could be on the market within a year of proposal, and was different yet similar enough to have a place in the franchise... without cannibalizing sales or doing lasting damage to the core brand. Again, downsides mitigated. Upsides didn't even need to be discussed (money!). When you can eliminate so much risk, you've got a winner right there, even if it ultimately only amounts to being a low-cost loser.

No hole needed filling when LBPK went into production: instead, there was opportunity to dig a hole and instantly fill it. It was a great boardroom decision. Just, unfortunately, not such a great experience for the fans who expected an organic evolution of the 2.5D LBP games.

Hockeysteve54
02-04-2013, 05:33 PM
I'd give it a 6.5/10, but I only paid $10. If I had paid the $60 launch price, I would not be happy at all.

The5rozos
02-06-2013, 04:37 AM
I'd give it a 6.5/10, but I only paid $10. If I had paid the $60 launch price, I would not be happy at all.

Yeah, I kind of regret rushing out and paying 60 bucks. Some people love the game, but I've probably gotten 10 solid hours out of it since buying it. After collecting everything and getting the platinum I just haven't had an urge to go back in... just feels a bit hollow.

I made the same mistake by buying All-Stars at full price only to have it get a price-cut right away. At least I've learned to wait before buying video games at full price.

waffleking23
02-08-2013, 09:30 PM
i don't think the game has to be hollow, either by dint of the levels out now, or from the particulars of its production. Like with LBP(plat), it provides a set of tools with which crap can be made just as easily (ok, ok, well more easily) as gems. If there's a lot of crap out at the moment, well, it's not as though there hasn't always been a torrent of "Ramp" levels and their ilk coming out of the pipe on LBP(p). It's been communities like this one pushing back against that with inventive and beautiful stages that has balanced all the jank out. We're still only a month (or five, depending on your local release date) into that cycle.

What worries me is, thanks to the frustrations inherent in the particular set of tools we've been given, and lacquered over that the various bugs and unintended weirdnesses, we may never get to the "inventive people building interesting stages" part of the cycle that we're already well deep into on LBP(p). Personally, i am not enjoying toying around with logic in anyway this time around.

At the end of the day, though, at least thus far, i've had a very good time with this game as a player. The tracks produced just by folks on this site have been fun, and i (perhaps in the minority here) really liked the story mode. Karting is a game type that i've enjoyed all the way back to the first Mario Kart. That it's a playstyle my wife also enjoys, and my 4yr old nephew, who thus far has had nothing to do when his parents have come to visit, as well, well that's just icing on the cake. i can't say (and i doubt, to be honest) that it'll hold me in quite the same way, or as long, as LBP(p), but i'm willing to stick around for the nonce.

Hiroshige0
02-13-2013, 05:39 PM
I'm feeling bittersweet over this. I payed the full $60 on this, platinumed it, put over 600+ online races in and have enjoyed it immensely. I do not feel like I wasted money, yet it frustrates me to no end how some of these design decisions were made.

I work in the programming industry, so I can understand bugs. I can understand odd quirks or slowdown. Heck, when I modded Republic Commando years ago the Unreal Editor was so bad that you had to create a backup every two saves or so to stave off permanent terrain errors, so I'm even used to editors not working right.

But some of these issues smack of deliberate effort. They were well aware that "the matchmaking failed for some reason" bug existed because they added a confirm screen, so why not throw in a retry option to at least mitigate the pain? How did they feel that for a game that lives and breathes based on it's user content, that the best way to handle that was to show only their material and the same 3-4 user tracks over and over and over for voting?

I agree with Arbiekko on why/how it came to be this way, and I know the fine folks at UFG aren't sitting back and reading their fan's impressions while exclaiming "Yes! Let the hate flow through you!" and high-fiving each other.

But this game hates me. Even when I want to love it.

L1N3R1D3R
02-13-2013, 09:59 PM
I'm sorry but I have to disagree with you here, I honestly think that this game has a lot of potential to be great. Think people are being to harsh on this game, I have heard ridiculous reasons to as why people arent getting this game, handling is weird, beta sucks, it should of been Modnation 2 etc...( I do respect every creator who worked with what was givin in modnation) It seems people were already negative about the game when the poster was leaked earlier this year.

I like to look at like this, Digital painting is a another art medium, thats how I like to look at LBPK we now have an outlet to create in full 3d.

Yes the create tools are slighty different than pervious LBPs, but its not a game changer, it is tricky creating in 3d, but with time you will get better at creating if you choose to do that.

I think people focus so much on the negatives, the story may not be as strong as the others but, we have an awesome community here to creat these levels that we all want to play, there are alreasy some fantastic levels out the in the imagisphere, Garden Raiders, Blast zone, Slenderman( this level is faithful to pc version must play if not scared).

Now there is no lying when it comes to bugs, there are a few that are bothersome atm, and there are few that will flip your track around, I'm sure they will all be fixed in time. As for the costumes if that is what you mean, There are in the process of creating them still, I'd just be patient, even though its a pain.( I really wanna use all those awesome costumes I've bought every costume pack so excited) I heard that they had to remake every costume so its gonna be some time, no reason to hate the game.

Also I want to make it clear that I'm not trying to justify that it is okay to release a game half done, because it isn't by any means.
Sorry for the rant lol I need to get it out

- Bobby

You took the words straight out of my mouth. People need to know that LBP Karting is not a bad game, they just aren't used to a change. For me, who can take a change, LBP Karting is my favorite video game of all time. Keep playing this amazing game, everyone!

Apple2012
04-05-2013, 04:17 AM
To tell you the truth, I'm not really disappointed in this game anymore. I beat the game, starred all of the story levels, mastered these complicated controls, and got a plenty of trophies. I even bypassed the sticker bug, letting the hair stay blonde and not the skin. So yeah, I'm satisfied, but I'm sure some people are still disappointed in the game.

FreeAim
04-06-2013, 07:27 AM
My only real complaint here is the way the 3D creation works. It's overly complicated and... It's just a mess.

Apart from that, it's fine.

Protoraptor
04-06-2013, 08:03 AM
I'm fairly disappointed in this game - there are still loads of bugs...my levels keep failing to publish and I haven't played it since a few weeks ago. I'd much rather an LBP3 than LBPK. Still, though, if those rumours turn out to be true, we may have LBP3 announced soon...

*crosses fingers*

repulsor101
07-22-2013, 03:24 PM
Yes Create mode is... different, but it has to be. You can't go from 2.5D create to 3D create without making changes to the control scheme. That being said, I think in create mode, R1 and L1 should be rotate object while Left and Right on the D-pad should be Rewind/Fast Forward.

atheistsw
07-23-2013, 12:41 PM
I love the 3D create tools, they really are the reason I keep plugging away at this game. However, practically every other aspect, the racing, the online infrastructure, the social aspects and the woeful official support all drag it down to an unacceptable level that would have most gamers walking away in disgust. It has the potential to be a brilliant, after all, how many other games allow you to create a gameworld from scratch in full 3D? Yet, it is a poorly programmed, horribly unpolished, bug-ridden nightmare that even Sony appears to have washed their hands of. In short, it is a disgrace to the LBP name and if Media Molecule had made it it would have been 100 times better.

That said, there is no other game in my collection that I despise and love in such equal measure, it really is an infuriatingly wonderful piece of garbage!

Unfortunately, LBPK was a failure, both critically AND commercially, despite it's incredible creations tools and immense potential. That is a sad fact we just have to accept. Nobody is going to patch this game beyond rudimentary performance tweaks and anything they can do to shoehorn LBP2 DLC into the mix. Nobody will fix the godawful online infrastructure or the abysmally repetitive matchmaking or the freezing or the pod unhooking or any one of the other hundreds of bugs, glitches and general stupidities that somehow slipped through the net at UFG HQ. There is a reason that the game was made free on PS+ just over 6 months after it's initial release and that is because Sony realised they simply cannot charge for such an appaling example of software anymore and this was a great way to be rid of the problem and simply say put up and shut up.

Nowadays the game is a FREE curiosity, the vast majority of those who do pop their head in will likely get bored after several days when they realise that the creation tools are far too complex and the tutorials far too useless for all but the most dedicated creators and the online racing is dull and repetitive with a track list that get's updated... oh, when we can bothered.

And it's a crying shame but also a sad indictment of the game industry today that such a potentially awesome title is being left to rot in a dusty corner somewhere while the eight millionth FPS or RPG is being eagerly readied for launch to a generation of ADD riddled morons who cannot sit still for two minutes before the next shiny thing catches their attention and the previous thing falls further and further down the pecking order until eventually it is nothing more than a bacteria on an ever increasing ball of excrement.