PDA

View Full Version : Better Menus and Display Area



kkoenig
12-06-2012, 08:48 PM
Before I start, I wanted to say that I really enjoyed playing through LBPK. This is not a rant on the game, as a quite enjoyed it, and still play it sometimes. However, there are a few organizational things within the game that are a bit of a put off.

For starters, the menus in the game could be done a lot better. In LBP2, I can be holding a material or object with my popit cursor and press start to activate the grid. However, in LBPK, I have to stop what I'm doing and turn on or off grid before actually building something. This is quite a nuisance.

Another problem with the menus is how the levels are arranged in the story planets. Why do we need two sets of the main path story levels for online and offline play? Wouldn't it be easier to use the same layout as LBP1 and LBP2. Ask us while the level loads if we would like to play online or offline. Otherwise the planet looks cluttered with duplicate levels. Also, it seems that you cannot stop loading a level once it starts. Even though load times are fairly short, this is extremely problematic for those who accidentally push the X button. When this happens, you have to load the level, skip through the intro, start the race, and then leave the level.

Finally, one of the most annoying problems in the game is the aspect ratio. Just like LBP2, LBK allows players to adjust the display area to best fit their television set. However, unlike LBP2, LBPK still doesn't fit even after adjusting it. For whatever reason, when adjusting the display, the sides reach the edge of my TV but the top and bottom does not. This creates 2 black bars, both about 2 inches thick, on the top and bottom of the screen. I've had no problems with other games and adjusting the display area, not even LBP2. So what is different about this? The only way I can fix this is by zooming the display using the TV remote. THis is not something I should have to do every time I want to play a game.

I fully believe that all of these problems can be fixed through patches. But will they fixed? WHo knows...