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Narrasand
12-09-2012, 07:15 PM
Hello Fellow Creators
I have been working on a level for a while now called "Winter Madness".
It is not the best I admit as I am a amateur as of now at creating.
I was hoping though that you generous people of the LBP community would be able to critique one of my first levels and tell me how I may improve it.
https://karting.lbp.me/v/2u0p
http://s8.postimage.org/hd46mku3p/Little_Big_Planet_Karting_1.jpg
http://s14.postimage.org/eoz7cl5mp/Little_Big_Planet_Karting.jpg
http://s17.postimage.org/pcanqluf3/Little_Big_Planet_Karting.jpg
http://s7.postimage.org/8up6eeqgb/Little_Big_Planet_Karting_2.jpg

anarchowolf
12-09-2012, 07:59 PM
You have to make it public to make it so we can queue it via .me.

What you do is log into lbpk.me and click on your name on the top right, then go to web privacy, change your settings for levels and then click the blue update button underneath.

Narrasand
12-09-2012, 08:11 PM
Alright I managed to log in.... The problem was that I forgot that my pass on there is always the same as the one I have on PSN... Now people should be able to queue it.

WESFUN
12-11-2012, 12:48 PM
qued it up thanks for making it easier for players to get to your level it really helps :D

amazingflyingpoo
12-11-2012, 01:11 PM
I got the chance to play this level with TheAdipose last night and we had a blast (well.. as much of a blast as someone can have when TheAdipose it leaving them in last place ;)).

You did a good job with the scenery and an EXCELLENT job with the track. The drifting opportunities in this level are excellent and make it a track that I will want to come back to when I have others with me to race 8D

The one thing that I would suggest changing are the golf balls. I understand that they are supposed to be snow balls, but they just look way too much like golf balls (since they are golf balls) and it just wasn't working for me. But in all honesty, that wasn't the biggest issue with them. My main problem was that by the last lap there were just so many of them and it was completely random whether I got hit or not. I think it might be better to hold off on so many obstacles in a certain area, especially if it is hard for the racers to avoid them.

But that was a very small gripe for an overall incredible level. We had a great time and I am looking forward to your next level 8)

Narrasand
12-11-2012, 06:24 PM
I got the chance to play this level with TheAdipose last night and we had a blast (well.. as much of a blast as someone can have when TheAdipose it leaving them in last place ;)).

You did a good job with the scenery and an EXCELLENT job with the track. The drifting opportunities in this level are excellent and make it a track that I will want to come back to when I have others with me to race 8D

The one thing that I would suggest changing are the golf balls. I understand that they are supposed to be snow balls, but they just look way too much like golf balls (since they are golf balls) and it just wasn't working for me. But in all honesty, that wasn't the biggest issue with them. My main problem was that by the last lap there were just so many of them and it was completely random whether I got hit or not. I think it might be better to hold off on so many obstacles in a certain area, especially if it is hard for the racers to avoid them.

But that was a very small gripe for an overall incredible level. We had a great time and I am looking forward to your next level 8)

I can definitely change the snowballs to be more realistic and maybe tad down the production of them a bit but I still want to keep the randomness factor there because I think it overall makes things more interesting with them going down different paths each lap you take.It is not surprising that I would overlook this though because I have been testing it so many times I got used to drifting away from them.Thank you for the advice and taking the time to play it :)

fireblitz95
12-11-2012, 08:02 PM
Got it Q'd up, can't wait to play!