View Full Version : Mariokart Balloon Battle Courses ( Gamecube )

12-10-2012, 09:45 PM
I've published the first two Ballon Battle courses from Mariokart Gamecube and have included a HUD for the 3 balloons and a process of elimination script to work like the Mariokarts did. There's two versions for each, one for just human players which takes 2 to start, and one version with 7 AI opponents. Hope you enjoy, they are painstakingly accurate ( down to the last "block" )

Cookie Land -- https://karting.lbp.me/v/21zz

Block City -- https://karting.lbp.me/v/2rc5


12-10-2012, 09:48 PM
Oh... my... god... I am going to put these in the queue immediately!

12-11-2012, 05:36 AM
I had problems getting the weapon impact sensor to work in kart logic - would you mind explaining how you did it?
(and queued)

12-11-2012, 12:42 PM
Don't mind at all, TheAdipose, actually I'm flattered.

The whole circuit board that's on each respawn point in the arena is as follows:
3 weapon blast sensors --> not gates --> hud tweakers
the 3rd sensor ( 3 hit detector ) --> count up timers --> force reset to named arena spawn point ( others were normal )
key sensor --> block reset --> camera ( where you get respawned is deadly )

I went at looked at the settings for the weapon blast sensor as well. First off there's no inputs on them, they start the script
Reset when full off, ignore friendly fire on, and set to other blasts only.

I tossed you a friend request and would love to hook up ingame and some point, exchange some logic / ideas. I could even capture the spawn point and toss u a collected object of it if it helps any.

the Score giver is my crutch / nemesis right now, doesn't want to work as intended for me,

12-11-2012, 12:57 PM
yay Mario cart. Got it qued up :D

12-11-2012, 08:27 PM
Got it Q'd. :D

12-12-2012, 03:56 PM
love mario cart this is definitely qued