View Full Version : Odd Mansion

12-15-2012, 03:01 PM
Hello,I'm new to this... it's simply my first LBPV level,still have some tweaking to do for multiplayer,but it's overally completed.
LBP Me link: http://vita.lbp.me/v/es5jm

12-15-2012, 03:59 PM
I'll try to give a review, but I'm not good on this. =P
I'm not good with english too...

12-15-2012, 05:42 PM
I am very curious about! Queued!

12-15-2012, 08:06 PM
I played this level when it was first uploaded. (I was number #1 in the score board and the only one ;) )
I love that you can use the vita web browser while playing a game. I build my queue through vita.lbp.me then switch over to LBPV. :)
Moar check points please.

12-16-2012, 03:37 PM
Found new gameplay ideas,this level definetly won't be my last one on vita.Expect the other level to be waaay different from what you might think I'd go with.

12-16-2012, 03:43 PM
Its a fun platformer.. no doubt... i dont have much to complain about... just the fact that it could have needed more checkpoints... i thought that was a bit unfair.... since i had to replay some parts for 2-3 times... which is just unnecessary... best example for this would be, where u make this bigger jump, from the jumppads where u placed the lights on... right before that would be a good spot for another checkpoint.

In the middle of playing a friend joined me and we like to kill eachother lol... so we got set back alot... thats when i realized even more that the distance between 2 checkpoints is too much. For example: She killed me off with those touch spike things u have to pull up, in the second i went in there, she smashed me haha.... than she continued, did the jump and got killed by this platform u have to stand on and pull up, but if u do it too fast, u get squashed... so we got set back.... too far.

Nice Level tho. Was fun. Got a good score too. ^^

Almost 50 plays, thanks guys.But I'm definetly moving on to creating on PS3 again.

Yeah, well... have fun.

12-16-2012, 05:45 PM
Thanks for feedback, I'll fix it whenever I have time(really busy) and just as mentioned, multiplayer isn't recommended yet.


I finally updated it.(there is no fix for multiplayer, lag brakes level easily)

12-17-2012, 11:39 AM
Nice level! It's very well crafted! I have not encountered any particular problems. Maybe it's just a little ... classic! Well, classic but done as it should be! :) I liked! :D

12-26-2012, 02:35 PM
'Grats on your spotty King! xD
Queue'd your level up and will play soon! :D

12-26-2012, 05:02 PM
...Euh thanks, but I'm not sure I know what you're talking about.

12-26-2012, 05:50 PM
You got a LBPC Spotlight.


12-26-2012, 06:21 PM
Oh,lol I didn't notice until now.I'm really surprised that it had the potential to be spotlighted,it wasn't much (didn't even use 15% of the thermo).

12-26-2012, 06:52 PM
Well the spotlighters didn't think so then. :D

12-27-2012, 10:46 AM
Played it. I enjoyed it. died often enough to feel i was rushing through wrecklessly (which always happens whenever I meet a touchscreen part) and felt sufficiently challenged without wondering if a bit is near-impossible.

only feedback I can give is whilst your puzzles are all fitted together quite nicely, there's not a whole lot of decoration. if you've got spare thermometer, try adding some random moving parts, or light changes etc.

but yeah, a good level :)

12-28-2012, 06:55 PM
Yeah I do have a lot of free space left ,but not every decoration fit in that level sadly. I know it feels empty,but I guess it's better than randomly displaying decorations and materials all over the place...