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View Full Version : Yes, use F4F Beta Forest



JustinArt
12-22-2012, 12:35 AM
https://karting.lbp.me/v/3fxb

My second level has finally arrived. The track features grappling hook obstacles to overcome, a big jump near the end of the lap, and a sticky road that slows down players. My previous level couldn't include score bubbles due to maximum thermo, but this tracks certainly does. There's also two different paths in the hive. Will you either boost through longer path, or go on a slow-paced shorter path? You decide. Hope you enjoy my new level.:)

https://lbpk-production.s3.amazonaws.com/player_creations/160641/data.jpg

https://lbpk-production.s3.amazonaws.com/player_creations/160643/data.jpg

anarchowolf
12-22-2012, 01:09 AM
Looks awesome! Queued. Give me a few, I just hard froze and lost a few hours of work but as soon as I re-do that I'll check this out.

fireblitz95
12-22-2012, 03:48 AM
Wow, looks amazing! Definitely will play soon.

WESFUN
12-22-2012, 04:13 AM
awesome pics qued and will play :)

anarchowolf
12-22-2012, 08:20 AM
Okay I'm back, overall I really liked this. It feels like an Eve's Asylum level. Which is nice considering they really crapped out on content with that portion in Story Mode.

My only suggestion is to add some incentive in the Hive for going through the goo area, as it really slows you down.

FreeAim
12-28-2012, 02:40 PM
I like the way the pictures look. I only hope that those are not the only cool parts in the level. I will give it a play.

Buttarms
12-29-2012, 10:48 PM
Woah, nice from the pics. Queued!

FreeAim
12-30-2012, 11:47 AM
Okay, I'll begin this review with a few nitpicks. Firstly, during some of the jumps it's rather difficult to actually notice the places you're supposed to grab with the hook. Secondly, the moment in the honey-comb-place when you can either take the long or the short way, it was a reflex to take the shorter because it was more clearly visible. But those aren't such big deals at all, in the end.

Okay, the design is beautiful overall. The highlights in the track are cool, though it looks a bit cartoony at some points, but hey! It's LBPK, not the realistic-karting-game. It's also pretty hard to create in this game, so it's rather impressive honestly. However, there is one problem here that bothers me. There is nothing very special in the track in the end. I have seen everything here before somewhere, done better. It's a good track, but it's not awesome. Another thing I liked were the points. Their locations were clever and there weren't too many, nor too few of them.

In conclusion, I can say openly that this level is worth playing. There is actually no excuse not to. I would say that it is worth a heart, but as everything has been done a little better elsewhere, I wouldn't say it's necessary. It's only because of that reason. However, it's, without a doubt worth every play, every yay and every heart it gets. It's a great track and I hope to see more from you.

No need for F4F, I only did this out of will to do it.

JustinArt
01-03-2013, 03:07 AM
Okay I'm back, overall I really liked this. It feels like an Eve's Asylum level. Which is nice considering they really crapped out on content with that portion in Story Mode.

My only suggestion is to add some incentive in the Hive for going through the goo area, as it really slows you down.


Okay, I'll begin this review with a few nitpicks. Firstly, during some of the jumps it's rather difficult to actually notice the places you're supposed to grab with the hook. Secondly, the moment in the honey-comb-place when you can either take the long or the short way, it was a reflex to take the shorter because it was more clearly visible. But those aren't such big deals at all, in the end.

Okay, the design is beautiful overall. The highlights in the track are cool, though it looks a bit cartoony at some points, but hey! It's LBPK, not the realistic-karting-game. It's also pretty hard to create in this game, so it's rather impressive honestly. However, there is one problem here that bothers me. There is nothing very special in the track in the end. I have seen everything here before somewhere, done better. It's a good track, but it's not awesome. Another thing I liked were the points. Their locations were clever and there weren't too many, nor too few of them.

In conclusion, I can say openly that this level is worth playing. There is actually no excuse not to. I would say that it is worth a heart, but as everything has been done a little better elsewhere, I wouldn't say it's necessary. It's only because of that reason. However, it's, without a doubt worth every play, every yay and every heart it gets. It's a great track and I hope to see more from you.

No need for F4F, I only did this out of will to do it.

Thanks for the feedbacks. Yeah, the grappling parts is something I kept on adjusting until the AI opponents and I got it before published. And I made the longer path less reflexive on purpose, so it is sort of a shortcut. But like what Freeaim said, it's no big deal.

jkool
01-08-2013, 07:19 PM
Queued & ready to race! Ill run it & review it soon!