View Full Version : *new* Battle Arena -- the Battle Depot

01-02-2013, 06:51 PM
The Little Big Depot parking lot layout lended itself perfectly to a battle arena track, with a few modifications. Added an intersection to the middle with working stoplights, and after deleting the interior of the store the budget allowed me a background, music, and most importantly the budget for some intricate custom weapons. They are as follows :

the Chainsaw Leader Seeker -- ( blue leader seeker )



the Circular Saw Seeker --( red battle seeker )



Gas Can Bomb -- ( aoe lob bomb )



Paint Cans -- ( triple mine ) ( splatter paint and spins out your opponents )



3 Crescent Wrench -- ( spinning green straight shots )


D Battery -- ( transform and shoot electricity every second )



Chainsaw Kart -- ( Transform into an electricified chainsaw )



There's also a cutscene halfway through the battle where some bad weather moves in and some lightning bolts change a lot of what's happening around you.

( I won't ruin the surprise but it has something to do with )


Hope you enjoy battling it out with your friends, strangers, and maybe even some sackbots at the Battle Depot. Speaking of battlebots, there's 2 versions published one with sackbots and one without that takes at least two human players to begin battling :
Battle Depot ( sackbots ) (https://karting.lbp.me/v/5h6z)
Battle Depot ( players ) (https://karting.lbp.me/v/5h7n)

See you in LBPK,
Puppethand666 (https://karting.lbp.me/u/puppethand666/levels#down)

P.s. -- thanks to theAdipose (https://karting.lbp.me/u/TheAdipose) for his brilliant explanation and tutorial on cutscenes, movie spawn points, etc. some of which made it into the battle arena and track

P.s.s. - just re-published the Little Big Depot (https://karting.lbp.me/v/303t) race track to add the custom weapons, HUD arrow indicators, a lot of invisible fence, and overhauled most aspects of the track. Wasn't happy with my first track so it had to be re-visited hope you do the same.

01-03-2013, 02:39 AM
Nice, got it queued.

01-04-2013, 12:19 AM
looks wonderful qued

01-04-2013, 08:26 AM
cutscene midbattle was cool! I assume you 'turned all the karts off + timer' then ran a sequencer? That opens up some nice possiblilities for races as well. decent arena too, nice open area to blast away.

01-04-2013, 04:11 PM
Yeah, ran a sequencer with a transmitter labeled "disable" , used a battery set at 10% hooked up to the brakes on a controllinator to stop the cart and hooked all the other buttons ( square, triangle, R2, etc ) up to the horn, LOL. set the sackbots to Stop Idle on a brain tweaker as well. The only thing i didn't do that I probably shuld of is made everyone invincible, but that would have swapped out the weapon you currently have, or i just didn't put enough time into trying to. It's a rare occasion but if a seeking weapon is fired then the cutscene you could get hit while the scene is playing. the forklifts were tricky too as you can't use an emitter so i had to destroy the forklift from the cutscene and I had two on pathways motors hooked up to a piston that kept them under the arena until the end of the cutscene, then a transmitter sent a signal to an input selector to keep them on permanently after the cutscene. Lots of fun.

C ya in game,

01-08-2013, 07:16 PM
Queued & ready to race! Ill run it & review it soon!