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Jaydog864
01-04-2013, 11:35 PM
Hey LBPC, I need some help.

I'm trying to create a door that shifts layers when it opens but so far I've been unable to create it. Any ideas on how to do it?

Thank in advance :)

-Jay

LukeCF
01-05-2013, 12:49 AM
Well it's hard to answer a question so... vague.
Going from what you've stated though, the only thing I can really suggest is a sequencer. The first thing on it opens the door, the logic on the next section moves the doorin and or out.
Make sense?

ChrisF2112
01-05-2013, 12:27 PM
For doors like that you'll need to have an open space for the door to slide into. Once you've built the actual door it's pretty easy. First put a 100% dampening antigravity tweaker on it, so that it won't move besides changing layers. Make sure you don't use static, as that will make it so it can't move at all.

Then just connect whatever input you want to open the door to a move back one layer in/out mover. This might be a grab switch or a player sensor or whatever. Same thing for what you want to move the door back.

I'm not sure that a sequencer is ideal for this situation, although it would certainly work well if you want to have a set time the door is open, as you could just have a single trigger and put the reset in/out mover on the sequencer.

LukeCF
01-05-2013, 01:02 PM
I was under the impression that he wanted it to open , as in move somewhere, and then pop out or in a layer, which is why I suggested the sequencer. I felt his question wasn't clear...
If he just wants it to move in or out a layer, and that's all, then yeah your answer is definitely the better one. :)