View Full Version : New Track: Area 32

01-12-2013, 05:48 PM
Finally my first level is finished, after having it published for the third time. I hope that you like this level, wich apparently is a level more difficult than I expected (Now, there is a medium difficulty mode)

Mobile gates, electrified fences, gears in motion, live animals and fatal eggs falling randomly, are part of the challenges of this track. As always, I assure you that everything depends on the player's skill. For the challenges that I include in my tracks always I try to decrease the factor "luck" to zero.

Look at the obstacles and synchronize your movement. You can undoubtedly arrive at the end of the race having passed all obstacles. And beware of eggs thrown by flying creatures, these are stimulants for those who like to avoid things because can fall anywhere. I have to admit that the issue of eggs was a modification of last moment, since the original idea did not work in online mode.

Thanks to all of you who to play or not to play this level :)

Note: There is a medium difficulty level and another with hard difficulty. The difference occurs not only with AI, challenges have also been modified with versions easier or more difficult.







01-13-2013, 05:29 PM
Looks fun. The use of the warp emitter next the track works nicely.

01-14-2013, 03:20 PM
Looks great, I got it queued.

01-24-2013, 09:27 AM
Thanks TheAdipose and fireblitz, and TheAdipose thank you for your videos in Youtube :)

01-24-2013, 10:29 PM
I'm gonna play it next time