View Full Version : Yes, use F4F The TS-61 Zeppelin (Explosive Platformer)

02-16-2013, 06:26 PM
SO SORRY for bumping the post but here was a major update and i hope those who could not complete the level try again, now its more possible.
Hey girls/guys it's me PIneaPplez13. You know that one guy you've never heard of? Yeah, him. So basically every level I've published for little big planet 2 sucks. They are bad, and don't reflect that I'm actually a decent creator. So for lbp Vita I've decided to start it out right and prove to the world (probably twenty people who play this but you know, whatever.) That I can make a level in little big planet worth your time. So here it goes.

The TS-61 Zeppelin had a failure in equipment and is about to explode. Make your way through the flaming air ship to freedom before you go down with it.
As you cannot really tell from the pictures this level deals with explosions and fire as a main element of platforming. Due to me accidentally making the level rather difficult i made all checkpoints infinite, made the first part not so boring by adding clip scenes with cool effect wich are my speciality. sorry im not very good at the whole looking aspect of desiging a level but i feel like im good at gameplay and logic. So what are you waiting for? Go get yourself blown up aboard the TS-61 Zeppelin now!

02-17-2013, 08:41 PM
Im really not the biggest fan of platformers with no infinite cp`s... often enough its frustrating and keeps me from finishing the level at all... especially in mp... i know that your level is recommended for one player, but still....

I liked the level in general, it was fun, a few frustrating moments tho... ok, i had some bad lags going on.... some neat use of the camera (the elevator scene was good), level looks fine, some parts where awkward, well, i didnt see a pattern in some of the fire thingies getting thrown at u, so when i died there it felt a bit cheap, and when u fall down from the elevator u kinda instantly die once, if u arnt aware of grabbing to that ceiling in like a splitsecond lol... at the cogs part i died really weird just for flying to fast at a cogwheel... i dont know, thats not your fault lol... but i wasnt able to finsih the level... after the cogwheelpart... if u hold on that switch, some door opens and u can continue, but some firethingies was directly laying at that entry, it was impossible to get over these.... well... thats where i gave up.. and without infinite cp`s im just too tired to try again.... i mean its not that hard and seems like a nice platformer ok... but i dont see much use of no infinite cp`s in most levels... its frustrating and annoying.

02-22-2013, 11:06 PM
Ok, so I have NO idea how I finished this, but I DID!!!! Wtf??? I actually had fun playing this, but I can see there were going to be issues if wasn't lucky! Rough tea is right about the no infinite check points! I can see that it adds to the excitement but it really doesn't make for great platforming if it's too hard.
I liked the platforming in this, and the level did have some nice looki g bits to it, but on the whole, it was a little plain looking.
Test and re test your level, and try and work out 'what ifs' . That said, I did rather enjoy this :)

02-23-2013, 02:42 PM
Before I start, I have to say I love your PSN! :p

Now onto the level! Concept was solid and the visuals were decent, but what this level lacked was a bit of atmosphere. I'm talking things like sound effects or tiny things like debris already on the floor as decoration. It's these little things that really make a level when the gameplay is solid like you have.

I didn't finish the level too as in the section when you get the grappling hook, I grappled a ball that was meant to pull me to the start of a race section but the ball broke before I hit the top and I had no way through...

Nice level, but as I said it just needs more bulk and decoration to beef it out a bit

02-27-2013, 01:53 AM
again so sorry for bumping but after reading the posts i have made A huge update, it took a while but im not sure if it was enough to bump but i did anyway, sorry. i highly encourage those who did not complete the level before to try again, because they might find that it is more possible now, and better. i am sorry but i always publish early when i know that i should wait another day before an idea to make it better occurs. again i apologize for bumping, dont know if the update is big enough but thanks if u dont mind the bump.

02-27-2013, 04:24 AM
This level is good, You obviously have a grasp of gameplay because this was fun.

Keep creating, you could be great. :)