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View Full Version : I am looking to give away my incomplete helicopter level.



Klam
01-24-2009, 04:10 PM
So I started this level and I just cannot find the time to complete it. I would really like to give it to someone that can put it to good use and finish it. (or at the very least incorporate a large amount of it into their level. Send me an email or PM by next weekend, Jan 31st, describing why you want it and how you would use it. Whoever I decide to send it to will have complete ownership to post, give away, whatever. you will also need MGS pack to edit it.

Here’s what I have so far:

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http://www.coorsxcompany.com/ftp/klamath/lbp/sh001.jpg

I made the sackhawk from scratch, and it includes a spawn and a paintinator. It moves up down and hovers. I have a lot of the parts separate that I can send as objects as well.




http://www.coorsxcompany.com/ftp/klamath/lbp/sh002.jpg

this is the base you saw in the video, the concept is to give someone a chance to play on the chopper and test it out before they use the one outside… which takes off right away. Also gives me a chance to explain the “pick up” process if you fall off. The first version had a chopper that would lower to pick you up anywhere (which was nice) but it crashed half the time. After reading both bubbles the player earns a sticker badge, which can be used for replay ability, 2nd levels, etc




http://www.coorsxcompany.com/ftp/klamath/lbp/sh003.jpg
http://www.coorsxcompany.com/ftp/klamath/lbp/sh004.jpg

more chopper shots. The one thing I would improve is the transition from platform to interior makes the player have to jump, instead of just pressing up to dodge. I think it would make a game play improvement, but I haven’t really tested it that much.




http://www.coorsxcompany.com/ftp/klamath/lbp/sh005.jpg

These are the logic boxes. Basically, if the chopper is in a landing zone (#4) triggers AND (#3) the player is not on the chopper (#2), then it will land. If the chopper is in a landing zone (#4) AND (#3) the player is on the chopper (#2) then it will not land and pass over the zone.

Raising and lowering is invisible piston is controlled by the 3-way (#1) who get commands about player on/off(#2) and landing zone in/out(#4). There is also a kicker on #1 for stopping when the hover height is reached.




http://www.coorsxcompany.com/ftp/klamath/lbp/sh006.jpg

forward movement is done with an ice sled on an ice track. The floating key is a landing zone indicator. The switch down at the bottom triggers the kicker to say the chopper is high enough. In this picture the sled is lifted off of the track because the chopper is on the ground, once it lifts it rights itself.





http://www.coorsxcompany.com/ftp/klamath/lbp/sh007.jpg

the sled wheel rolls forward when the player is on the platform, but there are times you want to stop the chopper. In this case there is a dissolve glued to the track that stops the chopper shled. When the player shoots the items below, the key and switch drop above for a pretty primitive permanent switch. When they mate, the block dissolves and the chopper moves forward.




http://www.coorsxcompany.com/ftp/klamath/lbp/sh008.jpg

this is where my creativity falls apart. In my mind I wanted to build an awesome Mexican city to fly over and shoot at. (mostly because I have collected more Mexican things than middle east things and the middle east backdrop isn’t my favorite). Anyway this is an example of what you can shoot at.





http://www.coorsxcompany.com/ftp/klamath/lbp/sh009.jpg

this has no function, other than to let the player who has fallen off of the chopper to stop running and wait for the chopper to land and get him. IMO the city design should also reward the player that doesn’t fall off… so more bubbles, less enemies, etc. Above this spot the chopper is being triggered to do a player check, and if no player, stop rolling and drop the chopper.

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anyway, if you are interested shoot me a note.

-Klam

DRT99
01-24-2009, 07:50 PM
It looks great, whoever receives this should definitely add a heavy MG on the side that shoots paint.

Hamsalad
01-24-2009, 08:08 PM
wow man that does look like a very nice level too bad you dont have time. if nothing else just chip away slowly at it

Zommy
01-24-2009, 09:44 PM
looks great lots of things you could do with it, i want the helicopter lol

Klam
01-24-2009, 09:57 PM
yea, zommy i just noticed your post that you were looking for something similar, :)
i posted the unfinished level if anyone wants to try the chopper out first.

PSN: Klam00

Zommy
01-24-2009, 10:01 PM
how does your helicopter move around? is it rockets/pistons/something super uber wierd?

Klam
01-25-2009, 05:11 PM
I detailed it in the pictures above, but its a rolling sled that hangs the chopper from invisible pistons. it will raise and lower depending on on/off "landing zone" and on/off "player is on chopper" logic.

Thegide
01-26-2009, 01:40 PM
That's the most impressive chopper I've seen on LBP yet.

It would pain me to give that away! Maybe a break is all you need to get your creative ideas flowing again. Sometimes putting a project on hold for a couple weeks is all you need to get some fresh ideas.

Elbee23
01-27-2009, 05:09 AM
You've got a great start to the level already. Keep going and I am sure it will make for an amazing overall experience, and not just because of the excellent helicopter design. :)

OCK
01-27-2009, 07:17 AM
It would be a shame to just give this away after all the hard work that went into it. My advice is to put it on the shelf until you can find the time to complete it. There really shouldn't be any rush to put the level out there so why not wait? Chopper looks great and I hope you decide to keep this project and finish it as time permits.

DRT99
01-27-2009, 05:43 PM
You've done a great job so far, and were all intrested to see how far you can take this thing.
Small break, do something else for a while! Making Insanely complex stuff is tiresome and aggrevating, Give it a while and you'll be glad you didn't give away the chopper everyone is dying to have!

Klam
01-31-2009, 08:06 PM
I really appreciate everyone's kinda words and encouragement. I didn't get any specific emails or PM's on how someone might use the chopper in their level, so I just posted the level copyable. I also included a couple of prizes of parts of the unfinished chopper, but really i would just download the level and delete everything but the finished chopper.

PSN: Klam00

Elbee23
02-01-2009, 10:08 AM
I really appreciate everyone's kinda words and encouragement. I didn't get any specific emails or PM's on how someone might use the chopper in their level, so I just posted the level copyable. I also included a couple of prizes of parts of the unfinished chopper, but really i would just download the level and delete everything but the finished chopper.

PSN: Klam00

This thread (http://www.lbpcentral.com/forums/showthread.php?t=8048) has several different creators giving viewpoints on copyable levels. To make a long story short, many creators who make copyable levels have great intentions, but people will just steal and plagiarise their work, claiming it as their own. I'd strongly advise against making a half complete quality level copyable after reading that thread, but it is ultimately your own decision.

It would be great if you could contribute to that discussion as well. It is good to hear other people's opinions on the matter. :)