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View Full Version : *new track* Port Parrot



IIITAKTLOSSIII
05-02-2013, 05:00 PM
Hello everybody. This is my latest creation called Port Parrot. Happy about any feedback and suggestions. Also im new here so expect me to be in the "introduce yourself" thread soon.

Greetz TAKTLOSS

https://karting.lbp.me/v/bckd



Pics removed to make post visible

Lady_Luck__777
05-02-2013, 05:07 PM
Links were removed to make your post visible.
The auto moderation system catches posts with a large amount of links by members with 5 posts or less.

Your pics are below:

http://www.fotos-hochladen.net/uploads/lbp1ve0lwgu8t7.jpg (http://www.fotos-hochladen.net)

http://www.fotos-hochladen.net/uploads/lbp2nvfc3wkl92.jpg (http://www.fotos-hochladen.net)

http://www.fotos-hochladen.net/uploads/lbp52mcvwf4a6j.jpg (http://www.fotos-hochladen.net)

http://www.fotos-hochladen.net/uploads/lbp4mi4dp7ysao.jpg (http://www.fotos-hochladen.net)

http://www.fotos-hochladen.net/uploads/lbp3fz0w2h8umi.jpg (http://www.fotos-hochladen.net)

IIITAKTLOSSIII
05-02-2013, 05:34 PM
Thank you!

theIronHorse
05-02-2013, 09:07 PM
Woah o.o I might just get on LBPK to play this level.

Schark94
05-03-2013, 09:04 AM
The screenshots look incredible. Gotta get back on LBPK and play this someday.

fireblitz95
05-06-2013, 07:24 PM
Queued, will be playing soon. :D

Itachifox
05-08-2013, 01:49 PM
Great design! It s a really epic track!

gipsy
05-12-2013, 08:18 AM
I liked this race. The Boat is wonderful and liked the way the Kart changes. By the way , how did you do to make the kart change during the race. I would like to create such a thing.

KingRyuukuro
05-12-2013, 04:01 PM
Port Parrot is astounding. That is all. I can't think of anything I don't love about it.

IIITAKTLOSSIII
05-13-2013, 03:05 PM
Thanks to everyone for the great feedback!

@gipsy: I connected a tag sensor to a kart transformer. Than i placed the tags on the track where i wanted the kart to transform

atheistsw
06-17-2013, 10:51 PM
Supremely epic, that pirate ship is majestic. Did lag a little bit online though, perhaps due to the masses of effects and logic going on, puppethand666 said you could remove a lot of that by hooking certain effects up to player sensors instead. ;)