View Full Version : Dark Age Beta test

05-04-2013, 09:18 PM
Hell-ow and wellcome to my new level, this is a topdown level, castle and secrest type, you need to walk yourself and kill some enemies there is also a boss fight with ..... drumss..... A DRAGON. so you can save the princes!!. I almost forgot this is 1 player only... sorry :(

well i hope u enjoy and tell me about errors and stuff, cya around.

here some screenshots:





Here is the LBP.me Link http://lbp.me/v/j66-dw <3


05-07-2013, 12:20 AM
I started playing this level, I reached the dragon but had to go pickup the kids, though I will return to this later tonight. The war fog takes me back to warcraft, I feel that this eventual game could go the way of corridor survival, as finding the health to get by became important. However as the you would probably know the run away and triangle attack tactic can take care of all enemies, without needing to receive any hits. I thought that the pacing of this was well done and I would like to see some evolution.

05-07-2013, 12:44 AM
looks very interesting the design looks smooth and good looking queued

05-07-2013, 02:45 AM
yep the run away and triangle is the strong attack, but also if you keep pressing square really fast they dont attack u, but if u are slow u will recibe a hit ;), i hope you enjoy and if this get populiar i will do a serie of this game, with movie intro, and more amazing gameplay...

__________________________________________________ ___________________________________________
Controlinator error is fixed now, so when u die, u will appear on scoreboard. thanx for the pic.

05-07-2013, 09:05 AM
I have added to the queue. I encourage you to try my football level


Ok, already tested.
In my opinion the level really worth playing. Demanding and cool climate of the first part of Diablo.
I really like the game where developers puts some hard to find objects.
I only have three small suggestions:
1: At the beginning, the first few spikes, is was hardly impossible to circumvent without loss of life.
2: It's hard to control these poodles (I will not elaborate lest spoil fun) sure you know what I mean.
3: no checkpoint .
That's it. Congratulates really cool level.

05-07-2013, 02:33 PM
Indie in da haus!
First of all, this level looks AWESOME!
​I am totally queuing this, I'll review it later!
Cheers, Bud.

05-07-2013, 07:35 PM
looks very interesting and now it is on the Q ,I cant wait to play it

05-07-2013, 09:07 PM
thank you all for the comments and reviews, well i will start with Araxes.

- you need to master the movment of the sackboy to not lose a life it is pretty easy to do it after that, those spikes are medium hard.
-the reason that is not a checkpoint is because this is a survival, there are plenty of hiden hearts that u can find to get back ur full life.

i will love if u invite ur friends to play this level, maybe in this week so it will be more plays, it is pretty low plays :(.

again thank you all :)) hellyeah out!

05-09-2013, 10:55 PM
adding to the queue

05-10-2013, 04:33 AM
Looks really fun and my kind of game style will have to give it a try

05-11-2013, 10:39 PM
thanx guys, @workload, ur level is pretty good man,i love all the inventory and stuff, ur a pretty dedicated creator.

my level is down now... thanx for playing