View Full Version : [Poll] What do you prefer as level collectibles?

06-19-2013, 09:06 PM
Hey everyone,

I'll soon be creating platformers in Littlebigplanet 2, however I wanted to put a question out and would like to ask as many participants as possible to take part. The question is, 'What do you prefer as level collectibles?'

For example; The story mode has prize bubbles with new materials, stickers and costumes for players to collect, which encourages players to want to collect them. For community levels, some people use prize bubbles of +1'000 score, but I want to know what YOU would like to see, and what would encourage YOU to want to collect the prize bubbles, or to spend more time in the level rather than running through it. :)

I've provided some options that are perhaps more commonly used, but ultimately I'm interested in hearing from you, the community. I'll read all comments and take each suggestion into account fairly.

Thank you for reading, and for all those who participate!

Many thanks,

Racingcreed :)

06-19-2013, 09:30 PM
When I'm playing a platformer, I always go for the high-score, so that would be my motivation. Although I only tend to get them if they don't kill my combo.

06-19-2013, 09:36 PM
So If I were to place hidden collectibles, much alike the story mode, you'd be inclined to search and collect them? Providing they're not disruptive to the game play or surrounding environment? Another sub-question, what do you consider a 'fair' score to award the players with in finding these prizes?

06-19-2013, 09:37 PM
Anymore I generally hide empty prize bubbles as secrets and at the end of the level, display a secrets board to show how many you found. If I gave out prizes back in the day, they were usually items I specifically made for that level that were generally pretty darn cool. Now I have seen rather than prize bubbles / secrets, other fun things that matched the theme of the level such as eggs, that once you found and or grabbed them by finding the way to get to them, they would disappear and register that one found at the end of the level.

However anymore, I find prizes a burden and generally have community prizes turned off.

06-19-2013, 09:49 PM
I understand many players don't like cluttering up their poppits with community prizes, however I've also seen a fair amount of decent prizes being given out as props. Ultimately I'm looking for your opinion though.

06-19-2013, 11:51 PM
I used to love community prizes and have 2 "vaults" full of them, but now, like Jdubs, I have community prizes set to "off." Most of the time I find that the prizes are useless things that I'll never use. Sometimes I may see something (prize) and turn it back on to collect it, but I more enjoy trying to find the hidden bonus points than anything. Especially as Jdubs says, having a board at the end saying how many secrets there were so you know how many you got. This also adds a replay factor to the equation. Anyway, those are my thoughts.

06-20-2013, 12:31 AM
Ahhh yeah, replay value. Thanks for mentioning that Bio! I meant to say that, but left out that is why I like having the secrets boards at the end.

06-20-2013, 01:20 AM
Personally, the best thing I can get is either music or logic. Preferably very intense logic. I just find opening up circuit boards therapeutic.

06-26-2013, 12:39 PM
As much as having community prizes is a nice feature, after asking around it seems apparent that most players have the option to obtain the prizes off, as a few of you have already mentioned, therefore I don't think that's a creditable option. If the option to add additional score bubbles, hidden throughout the level is the most appealing perhaps I'll look into that. :)

I've been away from LBP for quite some time and after returning I'm trying to get the best possible understanding as to what players enjoy from a level, so thank you all for being so co-operative. ;)

06-26-2013, 02:41 PM
Prizes are so 2008 :p I turned off prize collection when that feature was added with Yarg or whenever it was and never looked back.

In my own levels the only kinds of collectibles I've used are just to increase score and that's what I prefer to see in other peoples' levels.

06-26-2013, 07:44 PM
I too turn off my prize collection. The only time I ever turn it back on is for music but I never use them! :P I just think it's cool to listen to them during create.

06-27-2013, 04:04 AM
I'm not a fan of getting random prizes, especially when it's not explained what they are. However I'm not a score hunter either so both methods seem pretty meh to me.

The ideal solution, in my opinion, is to give the player more gameplay, story, or tidbits for getting the prizes. Just something as simple as giving the player a grade has turned out to be a great way to motivate players in my stuff. I've got this one thing where the player is given a pointless prize depending on how much she/he have died, and that simple thing adds a ton of replay value, just to see what the better prizes are.

So more content, I'd say! Have a bonus level or whatever :D

06-27-2013, 11:25 AM
Hm, that's an interesting thought.. Might have to play around with that idea.

07-01-2013, 07:43 PM
I used to be that one guy that handed out all his homeade cheap little tinkerings, but then I started just placing Prize Bubbles in place of where I thought they would be on a legit Story level- in rare hard-to-reach spots so that people would have motivation to go the distance just to get those extra 50 points. However, I still beam at the thought of my happy-go-lucky homemade items and usually place them in the scoreboard at the end, cramming as much as I can in. This way, they HAVE to take my stuff 8D

07-01-2013, 10:23 PM
Who doesn't like exploring a new part of a level and feel happy at the fact they are rewarded for trying to collect everything.

no-one else feel that way? No. Oh well.

07-04-2013, 03:54 AM
Well I never use any community made objects so normal prize bubbles are just fine with me XD