View Full Version : Cobblestone Cove

07-19-2013, 04:45 PM
Cobblestone Cove

Hello there sackthings! Dolohins-r-lame here coming at you with another great level! I cant wait or you to play this one because it is the level i am most proud of :P i have been working on this for roughly a month and a half and today i have finally published it! It is a charming platformer located at a cove!

Description: Welcome to Cobblestone Cove! Where the skies are blue, the air is warm and the water is DEADLY! Enjoy the atmosphere as you run, jump and grab your way through this abandoned hideout! 1-4 players, online multiplayer may cause lag so be warned! 1P is strongly recommended!

Music by: OMGYOUWOULD and xX_ihamadi_Xx



Have fun!

07-19-2013, 05:10 PM
looks really neat! queued

07-19-2013, 05:16 PM
Thanks! I promise you'll like it :3

07-19-2013, 06:10 PM
You piblished it without wait that I can play it first :D. I like zhe design you made at the lvl. Lets see about the gameplay! Its in my queued my friend. I know its another great lbl from you :)

07-19-2013, 07:12 PM
This looks neat and energetic, though I'm not sure cobblestone is a great choice of material to build the level around. For some reason, it annoys me.

07-19-2013, 09:02 PM
Thnx for the queue guys! Also i said cobblestone because it starts with a C like Cove XD please enjoy!

07-19-2013, 10:46 PM
this looks neat and energetic, though i'm not sure cobblestone is a great choice of material to build the level around. For some reason, it annoys me.

the cybermen!!!


Whoaaaa, dude, this level looks rad, I'll put it in my queue!!! I've got like 30 levels to play now XD

07-19-2013, 11:08 PM
Thanks! Please tell me what you think :)

07-20-2013, 10:12 AM
Played it! I really enjoyed everything about it!

07-20-2013, 02:42 PM
Wow thanks XD

07-22-2013, 08:13 AM
A great level, the design is a pleasure for the eyes! :love:
The gameplay is clever and challenging .... for clumsy me a bit to much :p but that has nothing to say^^

07-22-2013, 02:41 PM
I'm glad you liked the design! As for the gameplay I thought it was sooooooo easy! But it seems many people had a problem with it and thought it was hard XD I'm actually glad it was hard :)

07-22-2013, 04:00 PM
that beautiful images, this goes to the queue immediately :p

07-22-2013, 08:38 PM
yeah, it was hard dude XD that one part where you have to use the bounce pad to jump when the thing pushes you out, that part was kinda tough, and another 2 areas that were tough XD BUT, the level was grand! I enjoyed it :) I'm not really too sure its designed for more than 2 players though XD Keep it up man! I hope one day my level gets recognition just like yours XD

07-22-2013, 09:20 PM
Glad you enjoyed! And yes this level is way better single player :P

07-23-2013, 07:33 PM
This was definately one of my favorite types of levels. It had that great out doors feel just because of how great the detail was. The gameplay was pretty cool but I think overall the detail won me over of how great this level was. :)

07-23-2013, 08:45 PM

07-25-2013, 06:48 PM
Nice level dolphin. This deserves more than it has already ;). It would be more better if you could add more new gameplays.

07-26-2013, 06:25 AM
Thanks, do you mean make the level longer or make the gameplay more original?

07-26-2013, 10:32 AM
I've played it with a friend. Gameplay was fun and the level looked beautifully. :)

07-26-2013, 03:52 PM
Thanks very much! :)

07-29-2013, 09:11 AM
Okay now. This won't be a full review, but I'll basically go over the negatives, the positives and then give the score.

Visuals here are amazing, though the custom background didn't look all that great. It brought a nice atmosphere to some parts but it just didn't really work. Gameplay was fun, though it lacked uniqueness and there are some parts that need pointers/explanation, namely the parts where you climb up the walls. Locating of the score bubbles was good, mostly. The music fit the level well, but I feel like there could've been a better choice for music at times. All in all, the level is good fun, it's not as good as Smog City, but it's almost as great.


07-31-2013, 07:00 AM
Thats food for thought, thanks for this im waiting anxiousley for the full review!

07-31-2013, 04:28 PM
I finally got to this one last night and had an excellent adventure! A yea and heart from me. I thought the flow and gameplay worked nicely throughout. I liked the use of the straight wooden platforms next to the curved stone and the decorations worked well throughout. I also thought the death spikes looked great, but on occasion my sack came upon them too fast without much warning and was killed unnecessarily several times. There was one spot where I ran into a little difficultly changing layers to grab a moving wall on the way up and died a few times for no good reason, but not a deal breaker at all.

I do agree with freeaim that the background cloud image while a nice one, didn’t quite work throughout for me. Perhaps if it were more obscured and only seen from distance a few times, it might have worked better. I wonder what it would have looked like if you had copied that image and placed it a few layers in front of the one you have now and made it almost transparent with slightly different shade? Hmmm… I don’t have that particular image, but I would be curious what else we might be able to achieve with that. The only other section that was a little off to me was the part with the “water.” I think the illusion was close to being pulled off, but something about it didn’t work for me. It might have been the dark color on the light background that created a crisp edge. It’s kind of hard to recall without a replay. Anyhow, I loved your level and thought you did a bang up job on this one and I’m looking forward to your next one.

PS – It helps the reader when viewing your post if you separate the images with a line break. That extra white space keeps the images from running together and is pleasing to the eye.

08-12-2013, 09:43 PM
i love this level it has excellent detail and design and its fun :) oh nice job on mm pick :):):):star:

08-13-2013, 09:22 PM
Thanks and thanks :3