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View Full Version : Yes, use F4F Hunner vs. Global Warming (Pics)



shahchip
02-01-2009, 12:22 AM
Just something i made in my break i had last week

Its about how i hate Hummers... (Hunners) and how they use so much fuel

It does have a boss as well as other stuff.

Its mostly for just a laugh

http://i40.photobucket.com/albums/e246/shahchip/CIMG2137.jpg
http://i40.photobucket.com/albums/e246/shahchip/CIMG2139.jpg
http://i40.photobucket.com/albums/e246/shahchip/CIMG2141.jpg
http://i40.photobucket.com/albums/e246/shahchip/CIMG2142.jpg
http://i40.photobucket.com/albums/e246/shahchip/CIMG2145.jpg
http://i40.photobucket.com/albums/e246/shahchip/CIMG2146.jpg
http://i40.photobucket.com/albums/e246/shahchip/CIMG2149.jpg

SuperYuper
02-01-2009, 12:57 AM
Oh! oh... I tested this level! It was fun and you mad the boss dissapear when you kill it. The only thing I would do is tell the sackboy what to do after he goes on top of the mountain.:p

shahchip
02-01-2009, 12:58 AM
Oh! oh... I tested this level! It was fun and you mad the boss dissapear when you kill it. The only thing I would do is tell the sackboy what to do after he goes on top of the mountain.:p

Haha yea, your feedback helped a lot. Got it will do it soon.

btw thanks

gameguy888
02-01-2009, 03:21 AM
I though the car was rather neat. Seemed to work well. I know it's not really a problem with the level, but I'm not quite a fan of forced deaths. In my opinion, any level should be aceable (even if the level is all but impossible, it should still be theoretically possible to ace). Speaking of which, you can get up into the mechanism that takes the checkpoint to the area after the car explodes if you turn around after getting close to the car and jump on it's platform as it goes up. If this was intended as a way to bypass death, that works for me, but it doesn't look like it was intended to me.

A rather major flaw can occur after you get in the cave area with that flipper thing. If for whatever reason you happen to kill it (cause it's a creature with an unprotected brain), there is no way for you to get up. If you didn't get that checkpoint up there (which, luckily, I did), you'll have to start the level over. This really doesn't need to be a creature, you could just as easily attach it to the wall to do the same thing. Or at the very least use a protected creature brain.

Another problem is the cannon thing. For some reason, I couldn't get it to fire after about two shots (I wasn't counting, I think it was two). Which meant I had to start over at this point.

Also, the part where you need to spring up to get to the sun, the last checkpoint is way too far away. Putting another one by the spring would work much better.

Don't take all the negative aspects the wrong way, there were some things I liked. The appearance of the level looked real nice in some spots. The car dealership and the factory come to mind. I did like the effect you used with the yellow lights to simulate heat. Though, it feels rather out of place, since it never happens again. My only real complaint is that a lot of the level is just a long expanse of land with almost nothing but random score bubbles placed here and there. Even if there's nice scenery, you really should give something more for the player to do than just hold the control stick to the right or left.

This level could have potential, but it could use a little work in it's current state.

shahchip
02-01-2009, 03:37 AM
I though the car was rather neat. Seemed to work well. I know it's not really a problem with the level, but I'm not quite a fan of forced deaths. In my opinion, any level should be aceable (even if the level is all but impossible, it should still be theoretically possible to ace). Speaking of which, you can get up into the mechanism that takes the checkpoint to the area after the car explodes if you turn around after getting close to the car and jump on it's platform as it goes up. If this was intended as a way to bypass death, that works for me, but it doesn't look like it was intended to me.

A rather major flaw can occur after you get in the cave area with that flipper thing. If for whatever reason you happen to kill it (cause it's a creature with an unprotected brain), there is no way for you to get up. If you didn't get that checkpoint up there (which, luckily, I did), you'll have to start the level over. This really doesn't need to be a creature, you could just as easily attach it to the wall to do the same thing. Or at the very least use a protected creature brain.

Another problem is the cannon thing. For some reason, I couldn't get it to fire after about two shots (I wasn't counting, I think it was two). Which meant I had to start over at this point.

Also, the part where you need to spring up to get to the sun, the last checkpoint is way too far away. Putting another one by the spring would work much better.

Don't take all the negative aspects the wrong way, there were some things I liked. The appearance of the level looked real nice in some spots. The car dealership and the factory come to mind. I did like the effect you used with the yellow lights to simulate heat. Though, it feels rather out of place, since it never happens again. My only real complaint is that a lot of the level is just a long expanse of land with almost nothing but random score bubbles placed here and there. Even if there's nice scenery, you really should give something more for the player to do than just hold the control stick to the right or left.

This level could have potential, but it could use a little work in it's current state.

Aha i know you can ride up that thing but i didnt think that anyone would really figure that out cause no one would really look for it but hey if you liked it ill make it intentional :p

You did something i didnt think anyone would do.. managed to kill the flipper thing without jumping... when u jump a sensor drops blocks from above

Yup cannon only fires 3 shots but now ill mention that in the post

Lights - got it

Ill fix all of that thanks for the feedback

Fixed

gameguy888
02-01-2009, 06:02 AM
Aha i know you can ride up that thing but i didnt think that anyone would really figure that out cause no one would really look for it but hey if you liked it ill make it intentional :p

You did something i didnt think anyone would do.. managed to kill the flipper thing without jumping... when u jump a sensor drops blocks from above

Yup cannon only fires 3 shots but now ill mention that in the post

Lights - got it

Ill fix all of that thanks for the feedback

Fixed

Well, no, what happens with the cannon is that, if you move it to a place where the bombs won't help you at all, there's no way to progress. My thought is you might wanna get rid of the thing that angles the cannon. It seems to only cause problems, and doesn't really need to be used anyway since the cannon is already in a good position to start with.

Also, I never had any blocks spawn near that flipper. A thought just occurred to me though. Is the intent of this part to go under the flipper thing without getting squished, and then to kill it? The first thing that came to my mind upon seeing is was to jump on it, and use the momentum to go flying upward (even allowing you to skip the sponge on ropes that should take you up higher).

shahchip
02-01-2009, 05:29 PM
Well, no, what happens with the cannon is that, if you move it to a place where the bombs won't help you at all, there's no way to progress. My thought is you might wanna get rid of the thing that angles the cannon. It seems to only cause problems, and doesn't really need to be used anyway since the cannon is already in a good position to start with.

Also, I never had any blocks spawn near that flipper. A thought just occurred to me though. Is the intent of this part to go under the flipper thing without getting squished, and then to kill it? The first thing that came to my mind upon seeing is was to jump on it, and use the momentum to go flying upward (even allowing you to skip the sponge on ropes that should take you up higher).

Hmm i might do that..

Actually you ARE supposed to go under it and kill it. But hey you figured out another way!