View Full Version : WIP Techno-Parade

02-11-2014, 01:29 PM

This track... Just... this track.

Things it has done:
1. Disappearing and reappearing Force Field Material. Often reappearing where it was not originally placed.
2. AI breaking the track and jumping half a lap ahead.
3. Randomly resetting where it shouldn't.
4. Randomly not resetting when it should (Yes, auto-reset is turned on. No, the track does not work with it off.)
5. Random sections of materials jumping 5 feet to the left.
6. AI being extraordinarily vicious.
7. AI being extraordinarily dumb and just running in circles getting nowhere.
8. AI being a bunch of cheats.

This track is the spiritual successor of Rumble Ridge. A track I made in Modnation. The premise of which is the track follows the same path from point A to point B and back again, so racers going to and from point B have chances at meeting head on. However, unlike on Modnation, I can not guarantee only players being on the track. When AI get thrown onto a track like this.... bad things happen.

Plus I'm not sure if this track is fun or an episode of frustration. So here it is, I put it to you all to test.

I want to hear criticisms, feedbacks, and bug reporty things. Screenshots help.

The track is not complete, it will eventually be completely walled in, but for now its in playable shape. Going to work on a different project and hopefully some feedback will roll in on this monster so I can decide whether to finish it or just to scrap it.

Worst comes to worse, I can change the tracks layout to jump from the two endpoints forgoing the return path. Though if its worth playing through the bugs I may just leave it.

02-11-2014, 04:52 PM
I'll give it a go and see if it plays nice. Hope I can come up with some helpful advice - I hate to see tracks get trashed because of technical issues.

02-11-2014, 05:23 PM
Visual was great, custom weapon too.
But the track was a bit confuse to me. I didn't really understood wich way to go, which side to drive( with the AI upside down), nor what exactly you want to do.

02-11-2014, 10:39 PM
So from comments I got from friends, and what I see here. One of the bigger issues seems to be that the actual parade floats are too large. So I'll shrink them down a bit next time I get to working on it. Some difficulty with the half pipe jump in the ice castle roundabout so that'll be going. May have to swap the road texture of the ice castle out for something a little less eyeball destroying.

Someone asked why I didn't make the ice part slippery. I did at one point. Couldn't make a single turn. Won't do it again.

Probably going to work on another project to completion before I revisit this one. Two of my WIPs are now buggy nightmares, so I need something new that I can play safe and make sure will work X.x